On-Planet Map
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
On-Planet Map
Hey howdy, this isn't to announce any project of mine or anything (I'm a terrible mapper), but rather to propose one to other mappers.
There's this idea that's come up a few times about an on-planet map. Instead of being stationed on Space Station 13, it'd be on a normal planet terrain. To keep players from wandering off, ideally there'd be harsh alien life and dangerous terrain on the outskirts of the main base area.
I figure it would look a lot like this:
It would ideally look in-game more like that one snowy away mission, where the different "outposts" (which would serve as different departments) are all separated. Most of the outdoors would effectively be the like station's hallways, only larger and less populated.
Functionally, actual station equipment would work pretty much the same as on-station. You'd still have all the departments and all their gear. Blowing up tiles would reveal craters instead of space, which wouldn't suck you in but are highly hazardous (we could make them instakill you like on lavaland, but that might be too strong). Wiring would be mostly laid out outside, and each department might have to get their own SMES to prevent sabotage from being too simple. The mining shuttle, the emergency shuttle, and escape pods would all work basically the same way: The mining shuttle would take you to a nearby moon/asteroid, and the pods and emergency shuttle would just take you off the planet to a nearby Centcomm outpost.
The outskirts would be very difficult to inhabit and their lethality would be much like space is to the space station, in that going out there is practically a death sentence (and is very good for hiding corpses). It would be a wilderness setting, although since it's an alien planet we'd be able to take some artistic license with it. Deeper parts of the forest could have chasms that instakill you if you accidentally fall into them (like on lavaland). I imagine we could try to employ Remie's random generator system so they're not always the same. We could also employ hostile mobs that attack people who go too deep into the trees (again, like lavaland). Inhabiting the wilderness isn't impossible, but it is difficult (just like making space autism forts in space). Trees can be cut down and wildlife can be killed. We could also have bridges for crossing chasms (and they could be made of wood, to give it more use).
Since we're on a planet, we can also have new systems and random events. Weather would be a big one, with a night/day cycle that makes the outdoors difficult to traverse at night (and enrages the wildlife in the outskirts...). Hard rain that freezes people (and cleans off bloody clothes), hail that injures people and damages wires. More severe random events like earthquakes could also be implemented (for example, earthquakes could make the screen shake (like meteors), occasionally damage wiring, and cause people to trip and take damage if they're not near a wall). Wildlife attacks could also be another theme. A roofing system could be useful, but that can be a discussion for another time (perhaps we could use the system that making bases with the blueprints uses, in that if the base is atmospherically safe and sealed on all sides, it automatically gets a roof).
Ideally we could throw this into map rotation. Space z-levels might have to be overridden and replaced with generated forest levels. The jarring change in scenery could be very interesting for the game, and could allow for lots of new features (such as the colonization aspect that is practically absent on the Space Station).
Is it feasible? Can it be done? Should it be done? What are your thoughts?
There's this idea that's come up a few times about an on-planet map. Instead of being stationed on Space Station 13, it'd be on a normal planet terrain. To keep players from wandering off, ideally there'd be harsh alien life and dangerous terrain on the outskirts of the main base area.
I figure it would look a lot like this:
It would ideally look in-game more like that one snowy away mission, where the different "outposts" (which would serve as different departments) are all separated. Most of the outdoors would effectively be the like station's hallways, only larger and less populated.
Functionally, actual station equipment would work pretty much the same as on-station. You'd still have all the departments and all their gear. Blowing up tiles would reveal craters instead of space, which wouldn't suck you in but are highly hazardous (we could make them instakill you like on lavaland, but that might be too strong). Wiring would be mostly laid out outside, and each department might have to get their own SMES to prevent sabotage from being too simple. The mining shuttle, the emergency shuttle, and escape pods would all work basically the same way: The mining shuttle would take you to a nearby moon/asteroid, and the pods and emergency shuttle would just take you off the planet to a nearby Centcomm outpost.
The outskirts would be very difficult to inhabit and their lethality would be much like space is to the space station, in that going out there is practically a death sentence (and is very good for hiding corpses). It would be a wilderness setting, although since it's an alien planet we'd be able to take some artistic license with it. Deeper parts of the forest could have chasms that instakill you if you accidentally fall into them (like on lavaland). I imagine we could try to employ Remie's random generator system so they're not always the same. We could also employ hostile mobs that attack people who go too deep into the trees (again, like lavaland). Inhabiting the wilderness isn't impossible, but it is difficult (just like making space autism forts in space). Trees can be cut down and wildlife can be killed. We could also have bridges for crossing chasms (and they could be made of wood, to give it more use).
Since we're on a planet, we can also have new systems and random events. Weather would be a big one, with a night/day cycle that makes the outdoors difficult to traverse at night (and enrages the wildlife in the outskirts...). Hard rain that freezes people (and cleans off bloody clothes), hail that injures people and damages wires. More severe random events like earthquakes could also be implemented (for example, earthquakes could make the screen shake (like meteors), occasionally damage wiring, and cause people to trip and take damage if they're not near a wall). Wildlife attacks could also be another theme. A roofing system could be useful, but that can be a discussion for another time (perhaps we could use the system that making bases with the blueprints uses, in that if the base is atmospherically safe and sealed on all sides, it automatically gets a roof).
Ideally we could throw this into map rotation. Space z-levels might have to be overridden and replaced with generated forest levels. The jarring change in scenery could be very interesting for the game, and could allow for lots of new features (such as the colonization aspect that is practically absent on the Space Station).
Is it feasible? Can it be done? Should it be done? What are your thoughts?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
Re: On-Planet Map
when did it change from space STATION 13 to space WORLD 13
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: On-Planet Map
Totally in favor of trying this if someone actually did it.
ALSO SPACE STATION DOESN'T REQUIRE SOMEONE TO BE IN SPACE, SPACE INCLUDES PLANETARY STATIONS BECAUSE YOU'RE STILL IN SPACE JUST ON A PLANET
ALSO SPACE STATION DOESN'T REQUIRE SOMEONE TO BE IN SPACE, SPACE INCLUDES PLANETARY STATIONS BECAUSE YOU'RE STILL IN SPACE JUST ON A PLANET
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
Planet maps are just more fun in my opinion, coming from someone who's played on them before, they let players have way more freedom
Spoiler:
-
- Joined: Sat Apr 19, 2014 8:02 pm
- Byond Username: Man_Shroom
Re: On-Planet Map
we junglestation now boi
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: On-Planet Map
JUNGLESTATION IS BACK
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: On-Planet Map
Is it feasible? Yes.
Is it feasible to maintain a planetary station at its full potential, planet related events/weather and all while keeping it as part of the rotation back to space stations? That might be messier.
The only two things really stopping us right now are
1) A lack of a well fleshed out planet. I'm working on this.
2) People won't want to leave box/space, condemning such an effort to a novelty (or causing a big community split if its forced).
I have believed for years that SS13 would be better and have far more room to grow if placed on a planet though.
Is it feasible to maintain a planetary station at its full potential, planet related events/weather and all while keeping it as part of the rotation back to space stations? That might be messier.
The only two things really stopping us right now are
1) A lack of a well fleshed out planet. I'm working on this.
2) People won't want to leave box/space, condemning such an effort to a novelty (or causing a big community split if its forced).
I have believed for years that SS13 would be better and have far more room to grow if placed on a planet though.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: On-Planet Map
A planet map would need soft and hard boundaries to progress, not to mention something to enhance security of areas such as the armory and AI upload. They are not nearly as secure when anyone can walk around the perimeter. A lack of vacuum will also make it difficult to kill people as an AI, as they can just stroll outside
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: On-Planet Map
A planet (or moon) doesn't have to have a human-friendly atmosphere. It could be poisonous to breathe, have too high a pressure, too low a pressure, be subject to extremes of temperature, all that sort of stuff.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
Or we could just make basil the space map and turn Sybil into the planet map and not allow map rotation on it.
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: On-Planet Map
Shuttle between the two servers? Is such a thing even possible?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
We could technically do that if we did it by prefs and made both servers into one big server?
We could have a pref that makes you spawn on the planet or station (your choice) with a shuttle in between
The downside is that this would be ridiculously hard to code, very intensive on the server because of all the tiles that need to be atmos active, and this would be pointless because why would you need two fully functional stations in one map
We could have a pref that makes you spawn on the planet or station (your choice) with a shuttle in between
The downside is that this would be ridiculously hard to code, very intensive on the server because of all the tiles that need to be atmos active, and this would be pointless because why would you need two fully functional stations in one map
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: On-Planet Map
woah haha you posted right as i bumped
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: On-Planet Map
>zilenan thinking he knows how to code and the best way to do something like that
BYOND supports cross-server functionality
BYOND supports cross-server functionality
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
Yes, and this would require both servers to be the same in attitude, functionality, and organization which you've said you don't want many times in the past.
Spoiler:
- Endozworld
- Joined: Sat May 14, 2016 12:41 pm
- Byond Username: Endozworld
Re: On-Planet Map
What about the third server? maybe use it as the planet?
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
ehhh, i don't like the idea of splitting our community.Endozworld wrote:What about the third server? maybe use it as the planet?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: On-Planet Map
I think it would work best with each major department as a building so like, you have a medsci complex, the brig complex, the Main complex (command and civilian), and the supply complex, with minor rooms scattered about
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
I like it but either combine science and supply or add security to the main complex.Not-Dorsidarf wrote:I think it would work best with each major department as a building so like, you have a medsci complex, the brig complex, the Main complex (command and civilian), and the supply complex, with minor rooms scattered about
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: On-Planet Map
Underground maintenance tunnels for Engineering with access ladders when?
Man, this reminds me of Doom 3. I loved those corridors.
Man, this reminds me of Doom 3. I loved those corridors.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: On-Planet Map
There was an away mission with ladders and levels, why not the mining level be a ladder below maint?DemonFiren wrote:Underground maintenance tunnels for Engineering with access ladders when?
Man, this reminds me of Doom 3. I loved those corridors.
Have it go
Command tower.
Departments.
Basements (backrooms)
Maint.
Mining.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: On-Planet Map
This is kind of the idea I was going for. Each department is their own building. The space station has hallways between departments, the colony has trails between buildings.Not-Dorsidarf wrote:I think it would work best with each major department as a building so like, you have a medsci complex, the brig complex, the Main complex (command and civilian), and the supply complex, with minor rooms scattered about
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
Oh, that'll be good. Maybe we will get some of that mysterious """paranoia""" this game is supposed to haveDemonFiren wrote:Underground maintenance tunnels for Engineering with access ladders when?
Man, this reminds me of Doom 3. I loved those corridors.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: On-Planet Map
PLASMA PLANET! Plasma mens running around naked outside while humans need to get an environmental suit. Oxygen being the deadly gas in the weird pink atmosphere. RIVERS OF LIQUID PLASMA chemist goes out to snatch a beaker and a plasmacarp pulls him in!
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
>human breathes out everIncomptinence wrote:PLASMA PLANET! Plasma mens running around naked outside while humans need to get an environmental suit. Oxygen being the deadly gas in the weird pink atmosphere. RIVERS OF LIQUID PLASMA chemist goes out to snatch a beaker and a plasmacarp pulls him in!
OH GOD WHYYYY
- JusticeGoat
- In-Game Admin
- Joined: Fri May 20, 2016 8:36 am
- Byond Username: JusticeGoat
Re: On-Planet Map
Bouncing some ideas i had about this.
What if mineing is remade into the scavengers that must strike out to bring back food, water, guns and raw mateirals maybe tech they find along the way. Secuirty, engineering and R&D stay the same for their tasks to keep the buildings running smoothly. Could also split it up where players where divided between two or three hidden forts that are competing for resources, players always watching their backs trying not to be followed back home.
Have the player bases start inside hills or underground with secret entrances, with the option to expand down or into the mountain or build a trading outpost outside.
Events:
dust storms
Raiders
monsters tunneling though the floor in areas
rouge machines discovering the location of the base
Round end? a distress beacon is placed in each base, when pressed each other base and some ruines will recive the signal locating the base to other players, if the beacon lives for 25 minutes a rescue ship lands and picks up the survivors.
What if mineing is remade into the scavengers that must strike out to bring back food, water, guns and raw mateirals maybe tech they find along the way. Secuirty, engineering and R&D stay the same for their tasks to keep the buildings running smoothly. Could also split it up where players where divided between two or three hidden forts that are competing for resources, players always watching their backs trying not to be followed back home.
Have the player bases start inside hills or underground with secret entrances, with the option to expand down or into the mountain or build a trading outpost outside.
Events:
dust storms
Raiders
monsters tunneling though the floor in areas
rouge machines discovering the location of the base
Round end? a distress beacon is placed in each base, when pressed each other base and some ruines will recive the signal locating the base to other players, if the beacon lives for 25 minutes a rescue ship lands and picks up the survivors.
-
- Joined: Sun Apr 24, 2016 6:04 am
- Byond Username: Sidon
Re: On-Planet Map
Lavaland station.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
Aaand there it is folks 10/10 fund nowSidon wrote:Lavaland station.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: On-Planet Map
Wot if a gas giant station so if you make a breach gas floods in and crushes you instead of flooding out and causing your bloods to burst.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: On-Planet Map
I think lavaland might be a bit edgy and fantasy to have the main game take place in honestly.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: On-Planet Map
If this map ever does get made we could have Lavaland be a series of subterranean caverns rather than a far off asteroid. Maybe have auxilliary cave entrances outside of the main outpost in the surrounding wilds. Really though making a planet map is a pretty big undertaking even beyond laying out the map itself. There is a ton of balance and game mode related stuff to consider, not to mention replacing every single Z level aside from maybe centcomm
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
I remember this KSP mod that allowed for inflatable balloons so this guy made a cool airship bungerope over the gas giant thingSuper Aggro Crag wrote:Wot if a gas giant station so if you make a breach gas floods in and crushes you instead of flooding out and causing your bloods to burst.
kinda unrelated but i'd like to find the picture
basically, I like it but if we're in the atmos of the gas giant we're prolly all dead too, considering how much gravity they have.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: On-Planet Map
Replacing other z-levels might not be as hard as you think. We have Remie's procedural wilderness generator already in the code, and we could do ruins the same way lavaland does it with them being randomly picked and placed.Wyzack wrote:If this map ever does get made we could have Lavaland be a series of subterranean caverns rather than a far off asteroid. Maybe have auxilliary cave entrances outside of the main outpost in the surrounding wilds. Really though making a planet map is a pretty big undertaking even beyond laying out the map itself. There is a ton of balance and game mode related stuff to consider, not to mention replacing every single Z level aside from maybe centcomm
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: On-Planet Map
A machine that, once destroyed, immediately destroys the station. Maybe it slowly cracks the outer Windows???Super Aggro Crag wrote:That's what the anti-grav generator is for
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
An idea I had for the planet map is that it would be a multi-z level affair on a planet, with the upper surface levels being nothing but a small security outpost with turrets that would have to be reloaded by engineers to fend off a trickle of respawning hostile NPC and possibly player mobs that would encroach upon the outpost from the dark, imposing jungle in the distance. If the mobs are allowed in they would likely murder everything inside and kill turrets, letting in additional mobs. Underneath the surface z-level would be where everyone else is, slightly underground where all the living quarters, kitchen, hydroponics bays, and other various current-station jobs are located. There would be periodic invasions of hostile tunneling mobs/player-controlled mobs that would require a response from the security or security-equivalent, and further into the caves would be completely unlit and pitch black territory filled with hostile organic plants akin to venus fly traps that catch and gib people, traps that are hard to avoid without prior knowledge, as well as a sparse amount of mobs to prevent people from suicide running for gear. There would also likely be turrets underground pointed towards cracks in the caves that monsters would occasionally spawn from and attempt to rush the civilians, baying for blood all the way. All turrets would shoot anything that comes in front of their cone of view, and require no upkeep but an occasional refilling of ammo that there is a plentiful amount of in engineering that is also used in their pistols that they would use to hunt mobs and defend themselves while performing upkeep.
Even deeper into the caverns down a static spawned pathway would be a ruined prior outpost set up by Nanotrasen, now the home/hive of an invasive species that must be cleared out by miners at the start of every round so they can use the only entrance within it to get to the more valuable mineral patches even deeper underground. Miners would be given assault rifles and possibly even merged with security to give them something to do. From there, they gun down the ridiculously numerous organisms, mining and smelting metal for ammo on the way, and then going into the Deepest of the Deeps. The Deepest of the Deeps would be mostly what lavaland is right now, with horrific daemonic mobs infesting and corrupting its very surface just under the hellscape blackness that is the caves above. The DotD would be incredibly mineral rich to offweigh the risk associated with killing the invasive mobs, have denser mobs around the miners' entry point, and also have much more unique loot and special ruins and secrets.
Even deeper into the caverns down a static spawned pathway would be a ruined prior outpost set up by Nanotrasen, now the home/hive of an invasive species that must be cleared out by miners at the start of every round so they can use the only entrance within it to get to the more valuable mineral patches even deeper underground. Miners would be given assault rifles and possibly even merged with security to give them something to do. From there, they gun down the ridiculously numerous organisms, mining and smelting metal for ammo on the way, and then going into the Deepest of the Deeps. The Deepest of the Deeps would be mostly what lavaland is right now, with horrific daemonic mobs infesting and corrupting its very surface just under the hellscape blackness that is the caves above. The DotD would be incredibly mineral rich to offweigh the risk associated with killing the invasive mobs, have denser mobs around the miners' entry point, and also have much more unique loot and special ruins and secrets.
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: On-Planet Map
Something thats been bugging me is how z level transitions would workPKPenguin321 wrote:Replacing other z-levels might not be as hard as you think. We have Remie's procedural wilderness generator already in the code, and we could do ruins the same way lavaland does it with them being randomly picked and placed.Wyzack wrote:If this map ever does get made we could have Lavaland be a series of subterranean caverns rather than a far off asteroid. Maybe have auxilliary cave entrances outside of the main outpost in the surrounding wilds. Really though making a planet map is a pretty big undertaking even beyond laying out the map itself. There is a ton of balance and game mode related stuff to consider, not to mention replacing every single Z level aside from maybe centcomm
Space works easy right now because the borders of each z level are featureless and blend in with each other but that's not the case for a planet zlevel. Would gates be an acceptable solution
The patched, dusty, trimmed, feathered mantle of evil +13.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: On-Planet Map
Well, you're better off making underground caves or mountains if you want to extend the playable area. Z-levels in byond rarely work well with each other, Even lifeweb's creator knew this despite wanting to "make a huge map" which is really just as big as our maps anyway.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: On-Planet Map
I'm pretty sure Lifeweb doesn't actually emulate gravity either, it probably just has teleportations between zlevels and deals damage depending on how many you fall, how heavy you are etc.
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: On-Planet Map
I suppose this could work too. The edges of the z-levels could have a big dome around them or something. I think that might be a lot harder to do, though, since then we'd have to fuck around with interactions of the terrain between z-levels and such.paprika wrote:Well, you're better off making underground caves or mountains if you want to extend the playable area. Z-levels in byond rarely work well with each other, Even lifeweb's creator knew this despite wanting to "make a huge map" which is really just as big as our maps anyway.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: On-Planet Map
Anything that provides a mostly solid barrier with a transition point you can map from a->b would probably work fine, cave entrances, ladders etc.imblyings wrote:Something thats been bugging me is how z level transitions would workPKPenguin321 wrote:Replacing other z-levels might not be as hard as you think. We have Remie's procedural wilderness generator already in the code, and we could do ruins the same way lavaland does it with them being randomly picked and placed.Wyzack wrote:If this map ever does get made we could have Lavaland be a series of subterranean caverns rather than a far off asteroid. Maybe have auxilliary cave entrances outside of the main outpost in the surrounding wilds. Really though making a planet map is a pretty big undertaking even beyond laying out the map itself. There is a ton of balance and game mode related stuff to consider, not to mention replacing every single Z level aside from maybe centcomm
Space works easy right now because the borders of each z level are featureless and blend in with each other but that's not the case for a planet zlevel. Would gates be an acceptable solution
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: On-Planet Map
I was thinking tunnels but sure gates work as well
Who is online
Users browsing this forum: No registered users