suomynonAyletamitlU wrote:If you change the size or orientation of the holodeck and theater I will fucking cut you
I'm scared, also what a way to start off your feedback.
suomynonAyletamitlU wrote:More seriously both of them are awful. Big areas of standing space are basically a waste and are also visually jarring, and both have too much; ideally it should be arranged to minimize that.
Here's the Bar as it stands on the server.
Here's my current interpretation of the Bar, slightly old image but still.
What standing space? The area's that are empty in my design are no worse than the current Bar design and are unavoidable.
suomynonAyletamitlU wrote:It seems weird for the bartender to not have maintenance access; having his stock room out from behind the bar is also a no-no, because that is sort of a safe room for him to flee into when attacked (hence the shotgun).
As I've said already, the Clown, Mime and Bartender will be given access to the Bar's Maint Airlock. In addition in the design I've said I'll use, design 1, the Bar Tender's backroom is connected to the bar.
suomynonAyletamitlU wrote:The opaque-walled arcade just sort of acts as an unpleasant antechamber that nobody is really likely to use, the piano needs to be more centralized to annoy the largest number of people when used, personally I dislike the consistently square tables (I have a 2x1 and a 3x1 in the bar, and it looks good). The wood tables in the middle of nowhere with only one chair on them are just as bad if not worse
Subjective opinion, the Arcade area serves to cut down on unneeded empty space that looked even worse originally, the Piano is near the centre of the bar, the tables are the exact same design as almost every Bar design in existence.
suomynonAyletamitlU wrote:The excessive use of glass walls I don't think helps anything; antags prefer opaque walls both because they are laserproof and because people can't hear you talking on the other side. The smoking room would be a nice meeting point for antags if it was opaque.
(Just to clarify those Glass Windows are opaque). That room however is Head access only, antags are better off meeting in the Holodeck, Dorms, Maintenence, anywhere else than a somewhat public area.
suomynonAyletamitlU wrote:But yeah, personally I object to changing the dimensions of the holodeck and theater because sayucode has additional stuff for both (the theater floor is a second holodeck that only changes the floor to setpieces, with a library of like 10-20). From that angle, putting the holodeck and theater together is silly, although honestly the same objection applies anyway. If anything, it would be better to combine them and make the holodeck into the theater, officially, with a bunch of extra theater floors. That way if the clown wants to re-enact clown.wmv in the theater, he can, and if you kick them out you can play basketball.
Are you saying there are more Holodeck designs than the eight or so on the map?
Also to be frank, why should I care about some special "code" someone made when they clearly have no intention to do anything with it, considering the Bar has gone unchanged in design for years?