GUNCRAFTING SUGGESTIONS THREAD
- iamgoofball
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GUNCRAFTING SUGGESTIONS THREAD
https://github.com/tgstation/tgstation/pull/19250
suggest anything that is a:
attachment
barrel
handle
base/reciever(ammo type)
and i'll consider adding it
suggest anything that is a:
attachment
barrel
handle
base/reciever(ammo type)
and i'll consider adding it
- calzilla1
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Re: GUNCRAFTING SUGGESTIONS THREAD
GIVE IT DA BEEMS
Life is too short for anything meaningful and too long for anything memeingful
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- Wyzack
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Re: GUNCRAFTING SUGGESTIONS THREAD
I am actually so happy this is habbening
High capacity magazines, extended barrels, all kinds of sighting, carbine modifications to make certain large guns more compact/will fit in a bag or armor slot. Underbarrel shotguns, flamethrowers, or one off ion blasts. Let us put engravings on them so we can mark kills and stuff. Give the detective's revolver a 38 special modification kit that looses the knockdown for a small increase to damage and causes bleeding. Ergonomic grips, shoulder straps, RFID tag system to prevent friendly fire, differentiate jacketed hollow point and full metal jacket ammunition. Will probably think of more
High capacity magazines, extended barrels, all kinds of sighting, carbine modifications to make certain large guns more compact/will fit in a bag or armor slot. Underbarrel shotguns, flamethrowers, or one off ion blasts. Let us put engravings on them so we can mark kills and stuff. Give the detective's revolver a 38 special modification kit that looses the knockdown for a small increase to damage and causes bleeding. Ergonomic grips, shoulder straps, RFID tag system to prevent friendly fire, differentiate jacketed hollow point and full metal jacket ammunition. Will probably think of more
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- Saegrimr
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Re: GUNCRAFTING SUGGESTIONS THREAD
>Oxford isn't here yet.
BUNKERS. EVERYBODY GET INTO THE BUNKERS.
BUNKERS. EVERYBODY GET INTO THE BUNKERS.
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- Screemonster
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Re: GUNCRAFTING SUGGESTIONS THREAD
At top-tier tech levels, bluespace barrels that shoot through walls (downside being you can't click past people to hit them as you literally are shooting past them)
And scopes.
And scopes.
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Re: GUNCRAFTING SUGGESTIONS THREAD
Wallbanging shouldn't exist in SS13
Though yeah a modification to the detective's gun to turn it into a revolver would be pretty great. Could get rid of the screwdriver code for it completely and just replace it with a regular mod.
Though yeah a modification to the detective's gun to turn it into a revolver would be pretty great. Could get rid of the screwdriver code for it completely and just replace it with a regular mod.
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Re: GUNCRAFTING SUGGESTIONS THREAD
Shotgun smart choke. Causes thepellets to not start expanding until 1 tile before where you clicked.
Collapsible stock lets you fit bigger guns inside a pack.
DU depleted uranium bullets to go through R-walls.
Gyrojet ammo,rocket bullets with knockback..
Polonium bullets for some Russian style assasinations.
Cane stock so the bartender can have his pimp cane shotgun.
Collapsible stock lets you fit bigger guns inside a pack.
DU depleted uranium bullets to go through R-walls.
Gyrojet ammo,rocket bullets with knockback..
Polonium bullets for some Russian style assasinations.
Cane stock so the bartender can have his pimp cane shotgun.
- Steelpoint
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Re: GUNCRAFTING SUGGESTIONS THREAD
>a decade old meme is actually being made into a feature
If you want some suggestions then Alien:CM does a whole bunch of attachments. Might be a good inspiration. Here's the list.
Barrel Attachments
If you want some suggestions then Alien:CM does a whole bunch of attachments. Might be a good inspiration. Here's the list.
Barrel Attachments
- Extended Barrel: Increases gun accuracy + range.
Recoil Compensator: Increases gun accuracy + range + reduces recoil. Slightly Reduces Damage
Barrel Charger: Increases damage by 50%. Significantly reduces accuracy + range.
Bayonet: Significantly increases weapon melee damage.
- Red Dot Sight: Significantly increases gun accuracy
Quickfire Adapter: Increases weapon rate of fire. Decreases accuracy + range.
Burstfire Adapter: Unlocks ability to burst fire weapon, weapon capable of burst fire can fire additional rounds per burst. Decreases accuracy + range.
Magnetic Strap: If weapon is dropped or disarmed the weapon will snap back to users suit storage slot.
Rail Scope: Increases gun accuracy and unlocks ability to zoom with the weapon akin to a sniper.
- Forward Grip: Increases accuracy + range. Increases weapon size.
Gyroscopic Stabalizer: Makes a two handed weapon one handed (near useless for us). Decreases accuracy + range.
Underslung Grenade Launcher/Flamer/Shotgun: Lets you fire several rounds from the underbarral weapon. Underbarrel attachment cannot be reloaded after expended.
- John_Oxford
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Re: GUNCRAFTING SUGGESTIONS THREAD
HOLY SWEET MOTHER OF FUCK IM IN TEARS
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I FUCKING LOVE YOU GOOF. YESS.
i cant express how happy i am
literally crying over 2d spessmans.
my goal in this universe is done.
god save the queen.
EDIT:
I'll sprite some of this shit, just give a list of what ye need.
theres still some takedown animation sprites on the other gunsmithing threads.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I FUCKING LOVE YOU GOOF. YESS.
i cant express how happy i am
literally crying over 2d spessmans.
my goal in this universe is done.
god save the queen.
EDIT:
I'll sprite some of this shit, just give a list of what ye need.
theres still some takedown animation sprites on the other gunsmithing threads.
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Re: GUNCRAFTING SUGGESTIONS THREAD
How will this tie into the game? Cargo factories? Warden has the gun crafter in the armory? Science provides more upgrade parts? Reverse engineering of Syndicate/Alien tech for exotic guns?
Massive framework code by Goof: Check.
Steelpoint endorsement: Check.
Pledge of support by John Oxford: Check.
This is probably going to happen. It shall be the next Goofchem. And it will be good. Sign me up.
Massive framework code by Goof: Check.
Steelpoint endorsement: Check.
Pledge of support by John Oxford: Check.
This is probably going to happen. It shall be the next Goofchem. And it will be good. Sign me up.
- TechnoAlchemist
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Re: GUNCRAFTING SUGGESTIONS THREAD
Please for the love of god focus this on energy weapons, you can do a lot of cool and fun sci fi shit instead of dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
- Wyzack
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Re: GUNCRAFTING SUGGESTIONS THREAD
Techno without a penis you can not possibly appreciate /k/ fetishism
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- John_Oxford
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Re: GUNCRAFTING SUGGESTIONS THREAD
i'll shill in place of goof who is probally busy with code and shitTechnoAlchemist wrote:Please for the love of god focus this on energy weapons, you can do a lot of cool and fun sci fi shit instead of dumb baby boo boo "i wish I enlisted then mom would be proud" ballistics.
Focusing on energy weapons is really only a road that goes so far before its OP.
You can have higher rate of fire (Accelerators/Actulators) and longer range/beam types (Focusing Lens/Splitting Lens/Rotating Lens)
Then it delves into raw damage
Higher damage (larger cell/mini-reactor)
Higher DPS (more capacitors/coolant cells)
More barrels (rotary miniguns)
Bigger beam types (Laser to Laser Cannon, Laser cannon to pulse, through bigger power cells/capacitors/focusers
Essentially, ballistics has a longer road of customization before it becomes a death beam minigun firing 900000 rounds a second that just deletes anything it touches.
While energy weapons have a shorter road before it becomes a pulse minigun destroyer of death.
Addressing the general idea behind where gunsmithing would be located.
The top three contenders are as follows
1. The Armory
2. Science
3. Appart of Engineering
(we could also put it on the syndicate base so nuke ops can go full splinter cell)
((there are also several ground-only maps that this would fit perfectly into))
I'm leaning towards the armory, so that sec can determine if they are going to distribute freedom or keep it all to themselves (more round variables/interesting situations for antags)
Science would be coming in second, obviously expanding off of the modular recievers, and going from there.
Appart of engineering would essentially be instating the "mechanic" job (and how it is on other servers) to be replaced with the "gunsmith" job. Basically just have a room branching off from engineering that manufactures guns.
(and since im going to need something new to shill, automated factories when?)
EDIT
Instead of the detective just spawning with his gun ammo and shoulder holster all in the cabinet, have it spawn a revolver case (locked with the same access as the detective)
His gun, one random customization option (attachment/better parts/357 mod) and two speed loaders, having his shoulder holster still spawn in the cabinet
EDIT 2.0
Here's a rifle gun case, the warden spawns with a auto rifle on meta i believe, so the same idea would go for this.
Autorifle+One random attachment+Magazine+Magazine
EDIT 3.0
Heres some shitty inhand sprites because for some reason the char sprites are blury as fuck
Last edited by John_Oxford on Sun Jul 10, 2016 8:19 pm, edited 3 times in total.
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Re: GUNCRAFTING SUGGESTIONS THREAD
put gunsmithing in engineering so they have things to do
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- ShadowDimentio
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Re: GUNCRAFTING SUGGESTIONS THREAD
ATTACHMENTS: SCOPE
Scope: +Damage +Accuracy -Fire Rate
Reflex Scope: +Accuracy +Fire Rate
=R&D GATE=
Anatomical Scope: ++Damage -Fire Rate
High Resolution Scope: +Range +Damage +Accuracy --Fire Rate
ATTACHMENTS: BARREL
Barrel Compensator: +Accuracy +Fire Rate
Silencer: ++Silenced* -Damage
Muzzle Brake: ++Fire Rate
=R&D GATE=
Barrel Retractor: ++Accuracy
Railgun Module: +Damage +Armor Piercing +Fire Rate +Range
*Silenced: No text notification, quiet shot
ATTACHMENTS: STOCK
Forward Grip: ++Accuracy
Bipod: +Accuracy -Fire Rate
Laser Sight: +Accuracy +Range
Flashlight: ++Light
=R&D GATE=
Bright Laser Sight: +Accuracy +Range +Blind
Smart Module: +Accuracy +Damage +Range +Fire Rate
ATTACHMENTS: MAGAZINE
Extended Mag: +Capacity
Barrel Mag: ++Capacity -Reload Time
=R&D GATE=
Rapid Reloader: +Fire Rate +Reload Time
Ammo Synthesizer: ++Ammo Production --Reloading
ATTACHMENTS: ENERGY WEAPONS
Beam Stabilizer: +Range +Damage
Beam Intensifiers: ++Damage -Fire Rate
Improved Capacitors: +Capacity
Recharge Module: ++Recharge Time
=R&D GATE=
Plasma Module: ++Damage +Armor Piercing -Fire Rate
Energy Amplifier: +Damage +Accuracy
Electroshock Module: ++Stuns -Damage
Charge Generator: ++Charge Generation --Recharging
Scope: +Damage +Accuracy -Fire Rate
Reflex Scope: +Accuracy +Fire Rate
=R&D GATE=
Anatomical Scope: ++Damage -Fire Rate
High Resolution Scope: +Range +Damage +Accuracy --Fire Rate
ATTACHMENTS: BARREL
Barrel Compensator: +Accuracy +Fire Rate
Silencer: ++Silenced* -Damage
Muzzle Brake: ++Fire Rate
=R&D GATE=
Barrel Retractor: ++Accuracy
Railgun Module: +Damage +Armor Piercing +Fire Rate +Range
*Silenced: No text notification, quiet shot
ATTACHMENTS: STOCK
Forward Grip: ++Accuracy
Bipod: +Accuracy -Fire Rate
Laser Sight: +Accuracy +Range
Flashlight: ++Light
=R&D GATE=
Bright Laser Sight: +Accuracy +Range +Blind
Smart Module: +Accuracy +Damage +Range +Fire Rate
ATTACHMENTS: MAGAZINE
Extended Mag: +Capacity
Barrel Mag: ++Capacity -Reload Time
=R&D GATE=
Rapid Reloader: +Fire Rate +Reload Time
Ammo Synthesizer: ++Ammo Production --Reloading
ATTACHMENTS: ENERGY WEAPONS
Beam Stabilizer: +Range +Damage
Beam Intensifiers: ++Damage -Fire Rate
Improved Capacitors: +Capacity
Recharge Module: ++Recharge Time
=R&D GATE=
Plasma Module: ++Damage +Armor Piercing -Fire Rate
Energy Amplifier: +Damage +Accuracy
Electroshock Module: ++Stuns -Damage
Charge Generator: ++Charge Generation --Recharging
Spoiler:
- Wyzack
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Re: GUNCRAFTING SUGGESTIONS THREAD
I am curious what do you all mean by accuracy? Unless I am mistaken everything is 100 percent accurate already which means innacuracy will need to be added
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
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Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
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- ShadowDimentio
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Re: GUNCRAFTING SUGGESTIONS THREAD
Maybe it could effect the likelihood of hitting the areas you target or something, I dunno
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Re: GUNCRAFTING SUGGESTIONS THREAD
Guns would need a chance to miss like CM them if we wanted accuracy to be a factor. Currently gun mods would really just increase mag size, damage, projectile speed, fire rate, that sort of thing. We also don't have any system for recoil so foregrips wouldn't do anything either.
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Re: GUNCRAFTING SUGGESTIONS THREAD
https://github.com/tgstation/tgstation/ ... gun.dm#L23Zilenan91 wrote:We also don't have any system for recoil so foregrips wouldn't do anything either.
https://github.com/tgstation/tgstation/ ... un.dm#L113
Wrong, stop spreading misinformation.
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- oranges
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Re: GUNCRAFTING SUGGESTIONS THREAD
Dude what, RNG missing unrelated to player skill is so morrowind thinking. It's not good game design, which is why it was gone by oblivion.Zilenan91 wrote:Guns would need a chance to miss like CM them if we wanted accuracy to be a factor. Currently gun mods would really just increase mag size, damage, projectile speed, fire rate, that sort of thing. We also don't have any system for recoil so foregrips wouldn't do anything either.
- Shaps-cloud
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Re: GUNCRAFTING SUGGESTIONS THREAD
Repeater that gives you a 5% chance to instakill your target no matter how much health/armor they have left
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Re: GUNCRAFTING SUGGESTIONS THREAD
if we're going "Silly XCOM upgrades" let's have Stock instead (guaranteed damage even on misses)Shaps wrote:Repeater that gives you a 5% chance to instakill your target no matter how much health/armor they have left
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- Lumbermancer
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Re: GUNCRAFTING SUGGESTIONS THREAD
I still don't like it.
Sec carries tasers 90% of the time, which guns in particular you want to mod? Tasers? Or do you want to put more guns in the armory, and give sec more excuses to carry lethals and use them indiscriminately? Or do you want to make it snowflake like krav maga gloves? Or maybe you want give it to science? Then ask yourself how often science achieves anything these days.
Then ask yourself is it worth it? I see many people here suggesting stuff like more accuracy, more damage, higher rate of fire. Is this really fun? Increasing numbers? If you really have to do this, limit the number of mods but make each mod unique changing firearm in a significant way.
But then I recall how many times I modded detective's revolver for .357, and never got to use it, for one reason or the other. And now you want me to spend time scavenging or making parts to add scope and beaver tail.
It's gonna be fiddly as fuck.
Sec carries tasers 90% of the time, which guns in particular you want to mod? Tasers? Or do you want to put more guns in the armory, and give sec more excuses to carry lethals and use them indiscriminately? Or do you want to make it snowflake like krav maga gloves? Or maybe you want give it to science? Then ask yourself how often science achieves anything these days.
Then ask yourself is it worth it? I see many people here suggesting stuff like more accuracy, more damage, higher rate of fire. Is this really fun? Increasing numbers? If you really have to do this, limit the number of mods but make each mod unique changing firearm in a significant way.
But then I recall how many times I modded detective's revolver for .357, and never got to use it, for one reason or the other. And now you want me to spend time scavenging or making parts to add scope and beaver tail.
It's gonna be fiddly as fuck.
- ShadowDimentio
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Re: GUNCRAFTING SUGGESTIONS THREAD
We can have it now so a few gun parts spawn in maint, so if you go scavving you can potentially build yourself a gun as rev or whatever.
Anyways this probably won't ~REVOLUTIONIZE THE GAME~ but it will be fun.
Anyways this probably won't ~REVOLUTIONIZE THE GAME~ but it will be fun.
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- John_Oxford
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Re: GUNCRAFTING SUGGESTIONS THREAD
i dont know how goof is actually going to code it, but if he codes it similiarly to how i made 5 threads about it.ShadowDimentio wrote:We can have it now so a few gun parts spawn in maint, so if you go scavving you can potentially build yourself a gun as rev or whatever.
Anyways this probably won't ~REVOLUTIONIZE THE GAME~ but it will be fun.
its going to be pretty fucking revolutionizing fam.
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- paprika
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Re: GUNCRAFTING SUGGESTIONS THREAD
someone actually made this joke of a feature into a real one? hmm wonder who it was
ah goofball hasn't started a shitstorm recently and then cried about how people don't like him, i think that's a safe bet!
ah goofball hasn't started a shitstorm recently and then cried about how people don't like him, i think that's a safe bet!
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: GUNCRAFTING SUGGESTIONS THREAD
All I want to know is who gets the guncrafting?
Is it something RnD gets? Will the Warden get it? Is it something anyone can do on a table?
Is it something RnD gets? Will the Warden get it? Is it something anyone can do on a table?
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Re: GUNCRAFTING SUGGESTIONS THREAD
Everyone should get it. R&D gets some parts, cargo can order some parts, engineering gets some parts, sec gets some parts, and some parts are scattered around maint.
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- MrEousTranger
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Re: GUNCRAFTING SUGGESTIONS THREAD
Fuckin barrels for E guns
fallout new vegas style.
Tri Beam Splitter:
Obviously splits the lazer into 3
does slightly less damage per shot
but doesn't divide the overall damage
slightly larger spread.
Beam Focuser:
Beam shoots farther, faster,
and does more damage
but fire rate is slower.
Just throwing stuff out there.
playing too much New Vegas again.
fallout new vegas style.
Tri Beam Splitter:
Obviously splits the lazer into 3
does slightly less damage per shot
but doesn't divide the overall damage
slightly larger spread.
Beam Focuser:
Beam shoots farther, faster,
and does more damage
but fire rate is slower.
Just throwing stuff out there.
playing too much New Vegas again.
Last edited by MrEousTranger on Mon Jul 11, 2016 5:44 am, edited 1 time in total.
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Re: GUNCRAFTING SUGGESTIONS THREAD
I agree with this.ShadowDimentio wrote:Everyone should get it. R&D gets some parts, cargo can order some parts, engineering gets some parts, sec gets some parts, and some parts are scattered around maint.
Maybe the parts they get are more suited for their line of work?
Engineering's stuff could be cheap, cobbled together junk AKA ghetto weapons made out of pipes and tools.
Cargo would have to order mass-produced parts that aren't too special.
Security would get a few specialized parts and some basic parts.
Science would get more sciencey upgraded parts that would probably all need to run on energy along side ammo or just upgrade any shot in to something different.
Finding any and all of these in maint would be great too.
Maybe with more dangerous ones having a rarer chance.
But if anything, I really think security should hold more power over this. With the main means to make any of this.
As a suggestion:
Maybe something high in to science that can be loaded with a single bullet and attached to a weapon, this device will either slowly make bullets of that type or make any bullet loaded in work as that type.
I'd like this since all the fun tech shells in science are never used and it would be great to see them get some use.
Maybe even add the tech shell to something that can be made.
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Re: GUNCRAFTING SUGGESTIONS THREAD
STEALING MY IDEAS I SEE...ShadowDimentio wrote: ATTACHMENTS: MAGAZINE
=R&D GATE=
Ammo Synthesizer: ++Ammo Production --Reloading
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Re: GUNCRAFTING SUGGESTIONS THREAD
this will be really fun up til the point someone asks for onmob sprites of different weapon mods
if we don't do that this will be a /k/ wet dream
if we don't do that this will be a /k/ wet dream
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Re: GUNCRAFTING SUGGESTIONS THREAD
also worth noting is cm guns being able to go over the 32x32 boundary, for beautiful long guns
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Re: GUNCRAFTING SUGGESTIONS THREAD
I trust that people have gone through the normal, so let's embrace the surreal.
Attachment: Grappling hook, that attaches onto people and either pulls you towards them, or them towards you. Undersling bluespace-every-weapon-in-the-game-variant. Energy bayonet.
Barrel: Loudener. Super-loudener, with AOE stun capability. Splitter, which halves the projectile and sends the halves off in diagonal directions.
Stock: Fold-out mounting body, which makes it (and you) a stationary thing you have to pull yourself onto, but makes you harder to hit when using. Autoturret stock, which folds out into a stand that automatically (but relatively slowly) fires the gun at anyone that's not you that it sees until it runs dry. Bluespace stock, slides back into a small portal that shows it's actually still built into a branch of a tree, which keeps it super stable.
Ammo: Whistler rounds, make a high pitched, doppling whistle as they get shot and pass people. Cricket rounds, extremely powerful gibbing rounds that knock you backwards and prone when fired. Vorpal rounds, made of little razorblades, do relatively little damage but have a high chance to remove the targeted limb (lower chance on head than on other limbs).
Don't fuck this one up.
Attachment: Grappling hook, that attaches onto people and either pulls you towards them, or them towards you. Undersling bluespace-every-weapon-in-the-game-variant. Energy bayonet.
Barrel: Loudener. Super-loudener, with AOE stun capability. Splitter, which halves the projectile and sends the halves off in diagonal directions.
Stock: Fold-out mounting body, which makes it (and you) a stationary thing you have to pull yourself onto, but makes you harder to hit when using. Autoturret stock, which folds out into a stand that automatically (but relatively slowly) fires the gun at anyone that's not you that it sees until it runs dry. Bluespace stock, slides back into a small portal that shows it's actually still built into a branch of a tree, which keeps it super stable.
Ammo: Whistler rounds, make a high pitched, doppling whistle as they get shot and pass people. Cricket rounds, extremely powerful gibbing rounds that knock you backwards and prone when fired. Vorpal rounds, made of little razorblades, do relatively little damage but have a high chance to remove the targeted limb (lower chance on head than on other limbs).
Don't fuck this one up.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: GUNCRAFTING SUGGESTIONS THREAD
Vorpal rounds targetting the mouth should remove the tongue.
Vorpal rounds targetting the groin should work as sex change surgery, but only male to female.
Vorpal rounds targetting the eyes, well, why the hell not: blindness.
Vorpal rounds targetting the groin should work as sex change surgery, but only male to female.
Vorpal rounds targetting the eyes, well, why the hell not: blindness.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: GUNCRAFTING SUGGESTIONS THREAD
Spoiler:
Spoiler:
The patched, dusty, trimmed, feathered mantle of evil +13.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: GUNCRAFTING SUGGESTIONS THREAD
I would fund this 100%.imblyings wrote:Spoiler:something like this?Spoiler:
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: GUNCRAFTING SUGGESTIONS THREAD
Ausops, I'll send you a list of sprites I need and the assembly shit when I have this finalized, don't worry
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: GUNCRAFTING SUGGESTIONS THREAD
Do you mean the worn/in-hand overlay?imblyings wrote:also worth noting is cm guns being able to go over the 32x32 boundary, for beautiful long guns
Because if you do BOY do I hate you.
私は完璧
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: GUNCRAFTING SUGGESTIONS THREAD
Scope on the combat knife
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: GUNCRAFTING SUGGESTIONS THREAD
no but NOW that you mention itRemie Richards wrote:Do you mean the worn/in-hand overlay?imblyings wrote:also worth noting is cm guns being able to go over the 32x32 boundary, for beautiful long guns
Because if you do BOY do I hate you.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: GUNCRAFTING SUGGESTIONS THREAD
Oh good, I was going to get really angry at you cos we've had large inhands/worn overlays since September of last year, it's just none of you sprite monkeys use it.imblyings wrote:no but NOW that you mention itRemie Richards wrote:Do you mean the worn/in-hand overlay?imblyings wrote:also worth noting is cm guns being able to go over the 32x32 boundary, for beautiful long guns
Because if you do BOY do I hate you.
(I even went so far as to make it really easy to draw them in comparison to normal 32x32s)
私は完璧
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: GUNCRAFTING SUGGESTIONS THREAD
autism awareness 2016
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: GUNCRAFTING SUGGESTIONS THREAD
>laser sight on laser gunimblyings wrote:Spoiler:something like this?Spoiler:
STOP
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