I am working on a new tech datum, Arcane Technology. It is only a concept at this point, however. The primary method of advancing this tech tree will be sourced from Wizard items, with the first two or three levels possibly obtainable from Lavaland/Cultist sources. The idea is to spice up Wizard rounds by making Scientists foam at the mouth whenever once is announced.
![thelaw :thelaw:](./images/smilies/_thelaw_.png)
![thelaw :thelaw:](./images/smilies/_thelaw_.png)
Items bought by the Wizard directly (Staves, the gemsuit, etc) yield the high levels, with the wizard's personal spellbook yielding tech based on how many points it has left. Items created through the Summon Magic spell (wands, one-use spellbooks and such) will have medium to high level yields depending on what they are.
The critical, most important part of this concept is that ALL MAJOR ITEMS ARE NOT TO BE OBTAINABLE OUTSIDE WIZARD ROUNDS. Wizard rounds are choatic in nature (or should be!), and items created as a result of Wizard loot should be equally chaotic and deadly.
All items, independently of their Arcane tech requirements will have tech requirements in other trees, and possibly take a new material such as Runed Metal or "Arcanium". The 'lore' behind this is that the items use the "Arcane" knowledge to discover new applications for the other tech trees.
Actual Item Ideas:
Low levels = At the low Arcane levels, you have weak but amusing prototype items, such as the Bluespace Matter Transpositioner, which randomly teleports the user while transporting mobs at the destination to the original source location.
Also could include items such as the auto-smoke generator, which creates smoke containing the reagents inside its beakers.
Medium levels = At this point, only Wizard round items can get Science to these heights. Items created at these levels replicate actual spells. It is where the
![honk :honk:](./images/smilies/_honk_.png)
![honk :honk:](./images/smilies/_honk_.png)
High levels: The stuff you have to kill and loot a Wizard to get. Items at this levels are Goofball levels of broken and chaotic, as strong as the Wizard himself. Auto-replicators which can copy items or destroy them, Super charged Medical Cannon for reviving and adding stimulant reagents to patients, Genetic Enhancement gun to a guy a random positive mutation, along with Sci-Fi reskins of Wizard items, such as the Entropy Amplification Tool (Staff of Chaos), Kinetic Endowment Assault Device (AoE Animation Spell), Rapid Cyborigication Tool (Staff of Change limited to borgs only).
But, these are only ideas. Nothing is coded yet or set in stone. I have not a clue how to balance this or what origin tech levels to set for the respective magical wizard loot. So, I need your input! What would you like to see added? Remember to mind the restrictions - No balance changing items at the low tech levels, stay reasonable at the medium levels, and go nuts for the high levels!