Syndiborg needs a prompt like aliens
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Syndiborg needs a prompt like aliens
Because pulling an afk syndieborg thats afk for 15 minutes taking a shit is not okay.
Oh and there were no admins on so no one could resolve this problem
Oh and there were no admins on so no one could resolve this problem
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Hornygranny
- Horny Police
- Joined: Tue Apr 15, 2014 4:54 pm
- Byond Username: Hornygranny
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: Syndiborg needs a prompt like aliens
The answer is to just make it prioritize by lower inactivity
- TheWulfe
- Joined: Tue Jul 08, 2014 4:05 pm
- Byond Username: TheWulfe
Re: Syndiborg needs a prompt like aliens
What does that even mean? If I'm not constantly ASDFing around the nuke ops I no longer get a fair chance at syndie-borg in favor of a bunch of 'that guy' autists who are going to abuse activity mechanics?MrStonedOne wrote:The answer is to just make it prioritize by lower inactivity
A prompt would be fine. Odds are if they click yes to a prompt they're active and are already willing to play a syndieborg
- Archie700
- In-Game Admin
- Joined: Fri Mar 11, 2016 1:56 am
- Byond Username: Archie700
Re: Syndiborg needs a prompt like aliens
Wizard apprentice also needs a prompt.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Syndiborg needs a prompt like aliens
It should work just as Holoparasites do. Wait a few seconds for ghost players to hit "Yes", then pick one from the list. Completely fair, with no chance of AFKers. Those borgs cost a staggering 80 TC. They need ready and awake players.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: Syndiborg needs a prompt like aliens
We need less prompts, they are seriously annoying, even with the focus steal fix, but without them some roles never fill.
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: Syndiborg needs a prompt like aliens
The True answer is cascading escluation. Chat box prompt, followed by hud icon, followed by prompt, followed by forceful extraction of somebody who is active (if the role is important enough).
First come first serve gets the rule, none of this wait shit, as the wait is either too long for the waiting people, or too short and nobody selects it in time.
First come first serve gets the rule, none of this wait shit, as the wait is either too long for the waiting people, or too short and nobody selects it in time.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Syndiborg needs a prompt like aliens
I like the way /vg/ does prompts, in the chat box as a clickable link.
At worst you have people missing the prompt due to chat spam but it also means only people actively looking will see it and click it.
At worst you have people missing the prompt due to chat spam but it also means only people actively looking will see it and click it.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Syndiborg needs a prompt like aliens
We have those for some roles(like posibrains/drones)
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Syndiborg needs a prompt like aliens
and for xenomorphs and for putting someone into a braindead antag. But not for nuke ops
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
Who is online
Users browsing this forum: Google [Bot]