Make pets targets for traitors
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Make pets targets for traitors
Why not? Let's make head offices another point of contention in the ongoing battle against the syndicate.
I propose that assasinating Ian, Lamar, Poly and other pets on station should be added to the list of possible objectives
Why would the syndicate want to assasinate animals? to lower morale of course!
DO EET!
I propose that assasinating Ian, Lamar, Poly and other pets on station should be added to the list of possible objectives
Why would the syndicate want to assasinate animals? to lower morale of course!
DO EET!
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- Bawhoppennn
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Re: Make pets targets for traitors
good memories of the steal corgi meat objective o7777
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<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Make pets targets for traitors
Poor Lamar...
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make pets targets for traitors
Dunk petkillers under the "acting like an antag" clause, hell yeah.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Make pets targets for traitors
People who kill your pet are already opening themselves to vigorous retribution.Screemonster wrote:Dunk petkillers under the "acting like an antag" clause, hell yeah.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Make pets targets for traitors
What are you, expecting heads to watch after their pets and not keep them locked in their lockers?
Also I feel sorry for anyone with the kill araneus objective. As if HoS didn't have enough op shit and preferential treatment.
Also I feel sorry for anyone with the kill araneus objective. As if HoS didn't have enough op shit and preferential treatment.
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- PKPenguin321
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Re: Make pets targets for traitors
This was removed iirc because
1. People would kill Ian, sax from the HoP, and get killed by him. Then they would ahelp it and get the HoP banned. Alternatively they would wait for HoP to attack then kill him in retaliation
2. Because of this shitty, banbaity behavior, admins made it a policy that you're no longer allowed to respond to people killing your pets with murder/excessive violence
3. With this policy in place, people no longer cared about Ian nearly as much
4. Consequentially, the "steal corgi meat" objective became much easier (and then even easier due to strange objects, being able to butcher with any sharp object, corgis in cargo)
5. The objective became so easy and lame (people wouldn't even care if you had corgi meat in your bag) that it was removed
Tl;dr make killing Ian a lynchable offense again
1. People would kill Ian, sax from the HoP, and get killed by him. Then they would ahelp it and get the HoP banned. Alternatively they would wait for HoP to attack then kill him in retaliation
2. Because of this shitty, banbaity behavior, admins made it a policy that you're no longer allowed to respond to people killing your pets with murder/excessive violence
3. With this policy in place, people no longer cared about Ian nearly as much
4. Consequentially, the "steal corgi meat" objective became much easier (and then even easier due to strange objects, being able to butcher with any sharp object, corgis in cargo)
5. The objective became so easy and lame (people wouldn't even care if you had corgi meat in your bag) that it was removed
Tl;dr make killing Ian a lynchable offense again
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- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
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- Github Username: InsaneHyena
- Location: Russia
Re: Make pets targets for traitors
I murder people who kill Ian all the time, then gib the bodies and eat greyshirtburgers.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Make pets targets for traitors
No you don't.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Make pets targets for traitors
This is actually a pretty good idea. It means non-antags can't kill pets, antags have more chances to kill pets, and heads of staff guard their pets more. And the CE stops killing Poly at roundstart.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Make pets targets for traitors
I always let people dunk on pet killers, and they rarely complain. It is less about the pet itself and more about people trying to be a cunt and ruin something people care about to try and stir shit. I see no reason to give these people special admin protection
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- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
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Re: Make pets targets for traitors
On the topic of this please read a snip from one of my storiesPKPenguin321 wrote:-snip
And note whats in bold
> HoPs been fucking mauled by some greytiding shit stains
> Somehow in the middle of it all
> Ian le puppy is still alive
> grab Ian le puppy and make a station announcement
Captain Announcement
Hi this is your captain, if any of you assistants FUCKING TOUCH IAN YOU WILL BE EXECUTED
> not pmed by so I assume its ok
> Tell HoS I'm moving ian to his escape pod
> Exit captains room with ian
> walk towards sec
> I notice we have a tail (no pun intended)
> fucking faggot assistant runs up behind and snags Ian
> *TRIGGERED*
> chase asshitstant
> hunt down assistant
> find her at escape
> Valid her into near crit
> she opens airlock
> flings Ian out before I can grab him
> Taze
> Hatchet her head off
> go back to office
> Pray to adminbus
> time passes I admire the assistants head now sitting on my table
> still sad
> have to call shuttle for some shit or another
> visit escape to mourn the loss of our greatest friend
you hear a voice in you head...
"your welcome"
> A drone named " Drone the Savior" comes flying in from space dragging...
> Ian the Survivor
> I grab Ian and tell the drone to follow me
> we go to Security escape cuz fuck public transportation
> HoS and I pet Ian happily
> Then I give the drone a medal of honor for saving our beloved dog
Moral of the story, people should expect to be dunked if they kill pets
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Make pets targets for traitors
One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
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- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Make pets targets for traitors
We should do this, and go back to killing pets making you valid. Non-antags would still be allowed to kill pets, but it instantly makes you valid to the owner and you get banned if you ahelp it(banbaiting).
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Make pets targets for traitors
I kill Ian whenever I play HoP. Too much drama to leave him alive.
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
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Re: Make pets targets for traitors
Wait so if you are hop and kill ian, then kill yourself, would it be banbaiting if you ahelp "The hop killed me for killing ian"?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Make pets targets for traitors
Yes, and on top of that you'd catch a ban extension for head suicide.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Make pets targets for traitors
If a head of staff kills their pet (with the exception of CE, fuck poly replace with GOOSE) they should be expecting a permanent headban. If they ahelp after suiciding then they are basically asking for a 'don't be a dick' ban.
I am 100% okay with antags targeting pets. And 110% okay with any action taken on or against a head pet to be considered an action take on or against the head(s) in terms of escalation and retaliation. If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
I am 100% okay with antags targeting pets. And 110% okay with any action taken on or against a head pet to be considered an action take on or against the head(s) in terms of escalation and retaliation. If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
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- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Make pets targets for traitors
Agreed.Davidchan wrote: If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
And I'm an ian washer, If I get bored, I'ma wash that corgi, and I'ma take it like a man when I'm murdered for it.
Ham Sammich, beating a dead horse since 2010.
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- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Make pets targets for traitors
It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make pets targets for traitors
if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
For ezmode, just give simplemobs an is_pet var, or if you want to be really clever, check for whether they've got a unique name compared to other mobs of their type.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Make pets targets for traitors
The second one would make Cayenne, the wizard's pet, and the like into a target sometimes, ya doof.Screemonster wrote:if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
For ezmode, just give simplemobs an is_pet var, or if you want to be really clever, check for whether they've got a unique name compared to other mobs of their type.
Also Lamarr would be weird with this, since he's actually an item, not a mob. Facehuggers are bizarre.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Make pets targets for traitors
Huh. The easiest way to get around that problem would be to have it only check mobs on Z1, but then you'd end up with people sending Ian to telecomms to make sure he didn't become a traitor target later in the round and shit like that. So an is_pet var is probably the easiest way.Drynwyn wrote:The second one would make Cayenne, the wizard's pet, and the like into a target sometimes, ya doof.Screemonster wrote:if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
For ezmode, just give simplemobs an is_pet var, or if you want to be really clever, check for whether they've got a unique name compared to other mobs of their type.
Also Lamarr would be weird with this, since he's actually an item, not a mob. Facehuggers are bizarre.
No idea how to handle Lamarr though.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Make pets targets for traitors
You should be able to evacuate the pets at the end of the round. Maybe the objective could be something like "Ensure {pet 1} and {pet 2} do not escape alive on the emergency shuttle"? (Which means heads of staff would try their hardest to evac the pets too.)
- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
- Byond Username: Mr.EousTranger
- Location: Stuck in 2005.
Re: Make pets targets for traitors
To solve the Lamarr issue you could maybe have the traitor steal Lamarr instead of killing it.
Making Lamarr by far the hardest one to complete.
Making Lamarr by far the hardest one to complete.
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