I propose that assasinating Ian, Lamar, Poly and other pets on station should be added to the list of possible objectives
Why would the syndicate want to assasinate animals? to lower morale of course!
DO EET!
![ian :ian:](./images/smilies/_ian_.png)
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
People who kill your pet are already opening themselves to vigorous retribution.Screemonster wrote:Dunk petkillers under the "acting like an antag" clause, hell yeah.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
On the topic of this please read a snip from one of my storiesPKPenguin321 wrote:-snip
Agreed.Davidchan wrote: If you think it's a good idea to randomly shove Ian in a washing machine then it's a great idea for the HoP to shove you in one too.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
The second one would make Cayenne, the wizard's pet, and the like into a target sometimes, ya doof.Screemonster wrote:if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
For ezmode, just give simplemobs an is_pet var, or if you want to be really clever, check for whether they've got a unique name compared to other mobs of their type.
Huh. The easiest way to get around that problem would be to have it only check mobs on Z1, but then you'd end up with people sending Ian to telecomms to make sure he didn't become a traitor target later in the round and shit like that. So an is_pet var is probably the easiest way.Drynwyn wrote:The second one would make Cayenne, the wizard's pet, and the like into a target sometimes, ya doof.Screemonster wrote:if it can generate normal assassination targets from whatever players are present, I don't see a reason why it shouldn't be able to fetch them from whatever pets are present.Drynwyn wrote:It should be possible to generate pet assassination targets from all head pets without needing to standardize them.Okand37 wrote:One problem is that not all stations have the same pets. Such as dream replacing the spider with pugly for instance. While not hard nor a big deal to standardize oets, I do like seeing developer variety in pets on the different stations, as it can help add 'freshness' to a small portion of the station's atmosphere.
For ezmode, just give simplemobs an is_pet var, or if you want to be really clever, check for whether they've got a unique name compared to other mobs of their type.
Also Lamarr would be weird with this, since he's actually an item, not a mob. Facehuggers are bizarre.
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