AI Interface
- ShizCalev
- Code Maintainer
- Joined: Wed Apr 23, 2014 3:12 am
- Byond Username: ShizCalev
- Github Username: ShizCalev
AI Interface
The new interface is really fucking retarded and we should go back to the verb system.
It's really nothing but needless clutter on what was otherwise a perfect system.
Perhaps it can just be a setting to opt into the new GUI?
It's really nothing but needless clutter on what was otherwise a perfect system.
Perhaps it can just be a setting to opt into the new GUI?
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: AI Interface
I really need to get some time in as a AI.
But I fully support any attempt to bring the games UI into the actual game instead of leaving it in the verbs. I think a PR was recently made and/or merged that makes the UI look more sleek.
Maybe if there is a way to show a pop-up text on what each button does...
But I fully support any attempt to bring the games UI into the actual game instead of leaving it in the verbs. I think a PR was recently made and/or merged that makes the UI look more sleek.
Maybe if there is a way to show a pop-up text on what each button does...
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: AI Interface
I agree. It was really unnecessary to do this. Verbs were perfectly functional. Now half of the functionality is verbs and half is these symbols for whatever reason.
Like, announcement button is a symbol, but announcement help, which used to be right next to announcement verb, is still a verb and is far away from the symbol.
I don't recall any AI players ever requesting something like this.
Like, announcement button is a symbol, but announcement help, which used to be right next to announcement verb, is still a verb and is far away from the symbol.
I don't recall any AI players ever requesting something like this.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: AI Interface
>Verbs are good
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: AI Interface
Pop-up text would be amazing, yeah. Ideally it would be standardized and we can do it with everything!
I understand having a bunch of shit on the bottom of the screen can be cluttery, so I'm in support of sensible ways to reduce that. Not interested in an opt-in/opt-out system to go back to verbs though. A way to expand/contract the view and/or move the buttons around would be great.
I understand having a bunch of shit on the bottom of the screen can be cluttery, so I'm in support of sensible ways to reduce that. Not interested in an opt-in/opt-out system to go back to verbs though. A way to expand/contract the view and/or move the buttons around would be great.
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- Remie Richards
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Re: AI Interface
cant we use the maptext var for pop-up text? obviously make it neater in some form of proc though.MisterPerson wrote:Pop-up text would be amazing, yeah. Ideally it would be standardized and we can do it with everything!
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: AI Interface
Verbs are stacked in a neat menu, all say explicitly what they do, all near each other.Kelenius wrote:>Verbs are good
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
Now I have to think "hmmm, is that function in the icons or still in verbs?"
Then I have to read all verbs "no I don't think it is"
Then I have to hover my mouse over each icon to see what it does
Instead of pressing one button. This is why verbs are better than this.
I don't mind some other solution, but please not what we have currently.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: AI Interface
Before it was the AI verb tab having 30+ verbs which you'd have to look around for to find that specific verb.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: AI Interface
Well you basically made it so you have to look around in two different places and in one of them you have to mouse over things to actually understand what exactly they do.
Which solves what exactly?
Which solves what exactly?
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: AI Interface
aka the issue is that you're just not used to the icons yet.Lo6a4evskiy wrote:Verbs are stacked in a neat menu, all say explicitly what they do, all near each other.Kelenius wrote:>Verbs are good
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
Now I have to think "hmmm, is that function in the icons or still in verbs?"
Then I have to read all verbs "no I don't think it is"
Then I have to hover my mouse over each icon to see what it does
Instead of pressing one button. This is why verbs are better than this.
I don't mind some other solution, but please not what we have currently.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: AI Interface
I don't see why the icon interface necessitates the removal of some verbs from the AI tab. A fair few left click object interactions for humans are also in the object verb menu.
Can it be made optional?
Can it be made optional?
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: AI Interface
The only complaint I have is that I can't type track into the command bar anymore. I have to use the GUI to locate people which takes significantly longer.
- ShizCalev
- Code Maintainer
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Re: AI Interface
This is another issue, yes. None of the verbs can be typed manually anymore, which I find extremely inconvenient as I also relied heavily upon manually typed commands.Reimoo wrote:The only complaint I have is that I can't type track into the command bar anymore. I have to use the GUI to locate people which takes significantly longer.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: AI Interface
The issue is that it didn't get any better and it did get worse.Miauw wrote:aka the issue is that you're just not used to the icons yet.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: AI Interface
Yeah, typing out the commands (or at least, part of the commands then pressing space) is way more convenient than clicking a button. There's really no reason to remove the verbs other than "ew verbs".
i dont even know what the context for my signature was
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
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- Location: AI Upload
Re: AI Interface
Yup.ExplosiveCrate wrote:Yeah, typing out the commands (or at least, part of the commands then pressing space) is way more convenient than clicking a button. There's really no reason to remove the verbs other than "ew verbs".
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: AI Interface
Alright, you make good points to re-add the verbs and re-adding the verbs probably isnt hard so it can be done.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Sat Apr 19, 2014 8:49 pm
- Byond Username: Giacomand
Re: AI Interface
Yeah we can have both.
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- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: AI Interface
Could have a toggle for showing 'duplicated' verbs.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: AI Interface
Could have a toggle for showing obnoxious icons.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: AI Interface
Actually, that's a good point. Does F12 hide the AI interface?
i dont even know what the context for my signature was
- ShizCalev
- Code Maintainer
- Joined: Wed Apr 23, 2014 3:12 am
- Byond Username: ShizCalev
- Github Username: ShizCalev
Re: AI Interface
No, it doesn't. It results in an error that states "only human mobs can hide interface", or something along those lines.
- tunderchief
- Joined: Thu Apr 24, 2014 12:15 pm
Re: AI Interface
I like it.
It improves response times as an AI, and it doubtless makes things much easier to get into for new AIs.
It improves response times as an AI, and it doubtless makes things much easier to get into for new AIs.
- paprika
- Rarely plays
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- Location: in down bad
Re: AI Interface
protip when in the tracking menu you can press the first letter of someone's name to jump to them on the list which is 200% faster than typing it out anyway you fucking noobs
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- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: AI Interface
For the record, track-with-camera is now just track, and you can type it into the command bar again. It doesn't show up in the verbs list though.
I code for the code project and moderate the code sections of the forums.
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