Shuttle Calls
- John_Oxford
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Shuttle Calls
what if you could only call the shuttle as any head if the station integrity was below 50%
and what if otherwise, it was replaced with a call button that sent a inspector to see if the station is fucked enough to require a shuttle
and what if otherwise, it was replaced with a call button that sent a inspector to see if the station is fucked enough to require a shuttle
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- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
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Re: Shuttle Calls
that's fuckin' stupid mate
- InsaneHyena
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Re: Shuttle Calls
At certain point round becomes boring and impossible to play. It's about that time when science has four mechs, half the crew has superpowers and engineering all suicided, because they have nothing to do.
- PKPenguin321
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Re: Shuttle Calls
50% station integrity is pretty significant, that's literally half of the station tiles gone. it would take a level 6 singulo a good while to do that.
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- Luke Cox
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- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
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Re: Shuttle Calls
nah, especially considering all the retards who demand a recall despite having no intention of fixing any of the damage
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Re: Shuttle Calls
Add an option to 'deaddrop' the call so it locks it in and can't be recalled.
- Not-Dorsidarf
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Re: Shuttle Calls
This is impossible. Station integrity is calculated only once, at round end, because it is very laggy, because it checks all 65,000 tiles to see if they're station tiles.
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- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
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Re: Shuttle Calls
just give admins the ability to send back shuttle calls like a helps or something for RP REASONS idk
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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Re: Shuttle Calls
Integrity above 50%? Clearly the station is perfectly functional and it's not an emergency and there's no need to evac. The entire station being on fire's not an emergency, right?
Also in ops the crew's goal if they don't dunk all the ops is to evac with the disk in their possession, are they supposed to trash their own station first before a shuttle is allowed (more than they already do by default anyway)
Also in ops the crew's goal if they don't dunk all the ops is to evac with the disk in their possession, are they supposed to trash their own station first before a shuttle is allowed (more than they already do by default anyway)
- John_Oxford
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Re: Shuttle Calls
Screemonster wrote:Integrity above 50%? Clearly the station is perfectly functional and it's not an emergency and there's no need to evac. The entire station being on fire's not an emergency, right?
Also in ops the crew's goal if they don't dunk all the ops is to evac with the disk in their possession, are they supposed to trash their own station first before a shuttle is allowed (more than they already do by default anyway)
fire extinguishers/ion rifle/remove atmos pump
kill all the ops then continue the round as normal, repair any hull breaches or damage the station the ops caused.
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Re: Shuttle Calls
Delaying shuttle calls in general cases is likely to motivate engineering to actually get involved in fixing things but A: Sometimes we don't actually have Engineering, and B: That threshold needs to be much higher. Maybe something like 70-80%, not 50%.
- Cobby
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Re: Shuttle Calls
I can already do this, along with make it take 5ever for the shuttle to arrive [or better yet take off so someone can bomb it because lmao].cocothegogo wrote:just give admins the ability to send back shuttle calls like a helps or something for RP REASONS idk
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- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
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Re: Shuttle Calls
Current system's fairly ideal IMO.
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