Sligneris wrote:> Syndicate assault cyborgs
> Not meant for combat
> Not involved with security or antags
> Guaranteed takedown with a single flash
> "Meant to be good at their job"
That 'deliberate design' clearly changed, so perhaps it would be better to adapt to it.
The syndicate borg has an incredibly powerful set of weapons that make it able to stand off at range and deal damage, it is clearly not designed to close and engage at close range, even though it has a melee weapon. it is also able to kill the AI very easily.
Why should the syndicate borg be powerful in both ranged, close and anti AI combat? It's a specific tool for a specific job (ranged damage and anti AI). If you truly cared about this just because of the syndicate borg you would also be calling for a nerf to the EMP rifle, which is an incredible ranged weapon against silicon.
Davidchan wrote:
>Borgs not meant for combat.
>Borgs all get flash, harking back to an era where a flash could floor a person without protection
>Borgs all can take marginally more damage than carbons before being forced out of a fight.
>Borgs all had something that was passable as a weapon, and an emag weapon.
>Borgs are the AI soldiers.
>Borgs not meant for combat.
The fuck citrus. I'd expect someone who has been playing as long as you to recognize borgs are INTENTIONALLY put in to change up combat. They couldn't be stunned by traditional means as a way to deter and prevent people from taking the path of least resistance and using a handful of items that would all but guarantee success. By adding an unusual element to the equation, players were expected to think differently and plan ahead with what resources they had or could get. Players aren't meant to just get an e-bow/e-sword combo or rely on a taser to win every single encounter they have. But apparently this server only wants one method to play the game and anything that inhibits that method or encourages thinking outside the box has to go.
For what it's worth, I agree that they bring another dimension to combat, but I argue that most borgs are mostly combat ineffective unless you can bring down the player at range and most of them do not have that ranged stun, I would argue that given two players with the same skill level the human player will beat the borg 99% of the time because the flash is so effective, my argument is that this is intentional to introduce asymmetry into the game which makes for more interesting decisions.
edit: I guess my last post would be more accurate if you replaced combat, with close quarters combat.