Quality of Life Improvements
-
- Joined: Sat Sep 24, 2016 6:04 am
- Byond Username: Charadin
- Location: The West Side
Quality of Life Improvements
Post and discuss any small changes that wouldn't effect game-play balance but would make the game easier/smoother to play here.
For example, the idea that inspired this: If you are holding a stack-able item in your hand and try to hotkey it into your backpack, it should auto-merge with another stack of the same type instead of taking up a new inventory slot. This would improve the experience of, at the very least, miners, when they pick up bones/sinew/etc, and engineers, when they're picking up metal/glass/etc. If the resulting stack is above it's normal maximum size for that kind, generate a message along the lines of "the stack of X in your bag now holds Y units" and leave the excess material in the player's hand. Then the player can make a choice as to whether or not to take up another inventory slot with the excess, or to just leave it behind.
For example, the idea that inspired this: If you are holding a stack-able item in your hand and try to hotkey it into your backpack, it should auto-merge with another stack of the same type instead of taking up a new inventory slot. This would improve the experience of, at the very least, miners, when they pick up bones/sinew/etc, and engineers, when they're picking up metal/glass/etc. If the resulting stack is above it's normal maximum size for that kind, generate a message along the lines of "the stack of X in your bag now holds Y units" and leave the excess material in the player's hand. Then the player can make a choice as to whether or not to take up another inventory slot with the excess, or to just leave it behind.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: power creep Improvements
Being able to take out stacks of more than 50 minerals would be great.
Or a "dump all" button for minerals.
Or a "dump all" button for minerals.
Spoiler:
-
- Joined: Sat Sep 24, 2016 6:04 am
- Byond Username: Charadin
- Location: The West Side
Re: power creep Improvements
I always thought the 50 minerals per stack limit was a balance thing. If you can carry more, then a single engineer can fix any problem, as he's got basically unlimited supplies on him. A dump all function on the ore machine would be nice though.
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: power creep Improvements
yes those engineers fixing hull breaches what a plague that is
engineers don't fix hull breaches because it's a pain in the ass, there's no point and space isn't really that dangerous anyway
not because they can't stack metal tbh
engineers don't fix hull breaches because it's a pain in the ass, there's no point and space isn't really that dangerous anyway
not because they can't stack metal tbh
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: power creep Improvements
But you just know that one guy is gonna grab all the stacks for himself then die to a space carp somewhere
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
-
- Joined: Sat Aug 02, 2014 9:43 am
- Byond Username: Jembo
Re: power creep Improvements
Xenobio spawning with an IV drip, Ash lizards spawning with basic botany and a few extra glow shroom spores. A smart surgery tool that RnD can make that does all the surgical steps in order based on the operation. The option for miners to attached their knives to their Protos over their flash light. The captain spawning with a whet stone in their locker. Round start engineers spawning with gloves on.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: power creep Improvements
Slipping on wet floors, banana peels or other run-trip hazards auto sets your stance to walk to prevent further tripping.
Law 0: Secborg din do nuffin.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: power creep Improvements
The Power Creep, an exotic alien being that thrives on power harvested from APCs. Stop it before it gets too powerful. The best way to stop the Power Creep is to throw salt on it. The bartender and chef will be your best friends if there's a Power Creep on station.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: power creep Improvements
I'd like it if you could stabilise mutation toxin with various chems so it would give a guaranteed species change. Like Plant Food will be a guranteed Podperson and Plasma to turn someone into a Plasmaman.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: power creep Improvements
I'm coding that last one
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: power creep Improvements
Dismemberment of xenos.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: power creep Improvements
It's already in, but only happens when a xeno is gibbed. We can't make xeno lose a limb while alive because of the multiple sprites used for different stances (resting, unconscious, ready to pounce, etc...).The Ultimate Chimera wrote:Dismemberment of xenos.
I'm a tgstation coding maintainer janitor
- The Ultimate Chimera
- Joined: Wed Feb 03, 2016 6:31 am
- Byond Username: The Ultimate Chimera
- Location: The Lifeweb
Re: power creep Improvements
Oh... I see.phil235 wrote:It's already in, but only happens when a xeno is gibbed. We can't make xeno lose a limb while alive because of the multiple sprites used for different stances (resting, unconscious, ready to pounce, etc...).The Ultimate Chimera wrote:Dismemberment of xenos.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: power creep Improvements
well
you could
but holy fuck the amount of fiddly sprites you'd need for every direction for every stance for every alien type for every limb holy shit
you could
but holy fuck the amount of fiddly sprites you'd need for every direction for every stance for every alien type for every limb holy shit
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: power creep Improvements
Walking into someone with Help Intent on, while you have Help Intent on, doesn't displace you, it lets you be on the same tile without someone laying on the floor. This way, you don't have groups of people trying to help each other bumbling about and shoving everyone around, instead you just pass through them without displacement.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: power creep Improvements
hell no, clowns everywhere will cry and i can't be the dickhead who has a hard time getting on the shuttle while four people are behind himKel-the-Oblivious wrote:Walking into someone with Help Intent on, while you have Help Intent on, doesn't displace you, it lets you be on the same tile without someone laying on the floor. This way, you don't have groups of people trying to help each other bumbling about and shoving everyone around, instead you just pass through them without displacement.
- letshavecake
- Joined: Wed Nov 02, 2016 11:43 am
- Byond Username: Letshavecake
Re: power creep Improvements
Then HoP lines would be insaneKel-the-Oblivious wrote:Walking into someone with Help Intent on, while you have Help Intent on, doesn't displace you, it lets you be on the same tile without someone laying on the floor. This way, you don't have groups of people trying to help each other bumbling about and shoving everyone around, instead you just pass through them without displacement.
And you would have team antags standing on top of each other MMO raid style so the top ones can tank hits for the lower ones
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: power creep Improvements
Alternatively help intent while walking into someone else with help intent could let you slip by them, moving you past them as long there's nothing blocking your way like a wall or another person.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: power creep Improvements
do this, then add a giant (and really obvious) checker piece outfit that lets you remove people from the game by jumping themJacough wrote:Alternatively help intent while walking into someone else with help intent could let you slip by them, moving you past them as long there's nothing blocking your way like a wall or another person.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: power creep Improvements
You can't move diagonal thoughScreemonster wrote:do this, then add a giant (and really obvious) checker piece outfit that lets you remove people from the game by jumping themJacough wrote:Alternatively help intent while walking into someone else with help intent could let you slip by them, moving you past them as long there's nothing blocking your way like a wall or another person.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: power creep Improvements
Add knight pieces that let you teleport, but only two squares in one direction and one to the side.
Add rook pieces that allow you to act like a charger stand, and bishop pieces that do the same but force you to move diagonally.
Adminspawn-only queen piece, and a pawn in the autodrobe.
Add rook pieces that allow you to act like a charger stand, and bishop pieces that do the same but force you to move diagonally.
Adminspawn-only queen piece, and a pawn in the autodrobe.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: power creep Improvements
one of those marbles from that solitaire board game thenShap wrote:You can't move diagonal thoughScreemonster wrote:do this, then add a giant (and really obvious) checker piece outfit that lets you remove people from the game by jumping themJacough wrote:Alternatively help intent while walking into someone else with help intent could let you slip by them, moving you past them as long there's nothing blocking your way like a wall or another person.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: power creep Improvements
are you sure you want to give an instant kill tool (what does remove from the game mean to you) to the clown?DemonFiren wrote:Add knight pieces that let you teleport, but only two squares in one direction and one to the side.
Add rook pieces that allow you to act like a charger stand, and bishop pieces that do the same but force you to move diagonally.
Adminspawn-only queen piece, and a pawn in the autodrobe.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Quality of Life Improvements
Suit sensors on full by default.
Who is online
Users browsing this forum: Xkallubar