A big part of this stems from the change preventing monkeys from using items such as guns, which turns them into fast little bastards that bite five crewmembers then die. Again this is fun, and can be terrifying as a crewmember, but turns the gamemode into rev, with zero possibility of cooperation and absolutely no objectives.
I think the mode could benefit from maintaining simplicity, but becoming way more violent. It's the perfect mode for a more messy fight between armed crewmembers and screeching, rabid monkeys.
- So, in that line of thinking:
- Make jungle fever take far longer to kick in, but make each bite from a unique monkey reduce the transformation time. This would encourage frantic mobbing of individual targets that separate from the rest of the humans, and would create a snowball effect in larger groups, as new additions remain in the group that infected them until a mass of monkeys is crawling through the hallways.
- Allow monkeys to pass by each other even on harm intent, to further facilitate this group style of attack
- People infected with Jungle Fever bleed profusely, marking them as people to be wary of and goring up the station a little. Could occur after a set number of bites from unique monkeys as explained above.
- Make riot gear and maybe rigsuits immune to biting, forcing a little more strategy
- Obviously add some kind of win/lose condition that makes sense. Currently the round doesn't end when all infected monkeys are killed. Which just turns it into weird extended.
- Give monkeys something else to use. Perhaps variations on the virus that denote certain abilities, like being able to explode in a blood-bomb of infectious gore, or hiding as aliens can do, or hell a gorilla tossing people around as the monkey juggernaut could be cool to.