Sybil Civilization® VI
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Sybil Civilization® VI
Coming out on the 21st, anyone git'n et?
[youtube]n4RheJ9xYLE[/youtube]
[youtube]n4RheJ9xYLE[/youtube]
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Firebat1234
- Joined: Thu Aug 18, 2016 1:26 am
- Byond Username: Firebat4321
Re: Sybil Civilization® VI
Yarp. I'm pretty hype for it.
-
- Joined: Sat Jul 12, 2014 9:44 am
- Byond Username: Jaxy15
- Location: Realm 9.12
Re: Sybil Civilization® VI
I just want a Fall From Heaven 3.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Sybil Civilization® VI
Won't I have to wait for two expansion packs before I get fully fleshed out experience?
- Firebat1234
- Joined: Thu Aug 18, 2016 1:26 am
- Byond Username: Firebat4321
Re: Sybil Civilization® VI
From what I'm hearing, no.Lumbermancer wrote:Won't I have to wait for two expansion packs before I get fully fleshed out experience?
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Sybil Civilization® VI
Not touching this until it goes on sale
Seriously, I know enough civ to see that it's going to be a bad idea to buy it full price
Seriously, I know enough civ to see that it's going to be a bad idea to buy it full price
- 420goslingboy69
- Rarely plays
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- Byond Username: Usednapkin
Re: Sybil Civilization® VI
What XSI said
i play :):):):)autumn sinnow
this man's:):):):):) army
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this man's:):):):):) army
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- Supermichael777
- Joined: Sun Feb 01, 2015 3:42 am
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- Location: Silver II hell
Re: Sybil Civilization® VI
all the good civs are dlc
- MMMiracles
- Code Maintainer
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Re: Sybil Civilization® VI
The playthroughs with the 10-civ review copy makes it seem promising enough to potentially pre-order. The addition of districts makes it seem like you'll get more varied games depending on your maps.
At least it won't be another Beyond Earth.
At least it won't be another Beyond Earth.
Spoiler:
- Kraso
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- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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Re: Sybil Civilization® VI
The AI can be a hell of lot more aggressive in this game. It caught me by surprise.
I was just chilling in the Ancient Age minding my own business when around turn 30 Russia showed up at my doorstep with 8 fucking Warriors and knocked over my little mud huts.
It's quite refreshing, actually.
I was just chilling in the Ancient Age minding my own business when around turn 30 Russia showed up at my doorstep with 8 fucking Warriors and knocked over my little mud huts.
It's quite refreshing, actually.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Sybil Civilization® VI
almost ended a game in the classical era with scythia because the ai kept fucking with me
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- oranges
- Code Maintainer
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Re: Sybil Civilization® VI
AI sometimes war decs when they're hopelessly outclassed in tech levels.
like wardeccing on me with swordsman when I have rifleman and cavs is just silly.
like wardeccing on me with swordsman when I have rifleman and cavs is just silly.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
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Re: Sybil Civilization® VI
In my current game the sheeples civ is the most technologicalyl advance which is ironic, but due to my 135+ and growing income I quickly built research centers on all 14 of my cities and raking in new tech in 8 or less turns. Right now I'm in the atmoic age almost to information, just need artillery then I'm sweeping the board.
Last edited by srifenbyxp on Fri Sep 10, 2021 12:58 pm, edited 1 time in total.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- MMMiracles
- Code Maintainer
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Re: Sybil Civilization® VI
The observation balloon units are hilariously overpowered in the fact they stack their +1 range for bombardment units, up to around 6-7 hexes. Add an extra range if you can get a level 5 unit for the +1 range promotion.
I steamrolled an entire continent by sending in fodder to get view of the city while artillery sat multiple tiles away. AI has no idea how to counter and I'm assuming neither will most regular players.
I steamrolled an entire continent by sending in fodder to get view of the city while artillery sat multiple tiles away. AI has no idea how to counter and I'm assuming neither will most regular players.
Spoiler:
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: Sybil Civilization® VI
So I won my first multiplayer round with 6 people. Half died of barbarians, one quit out of shear terror of my mighty island and the other one gave up soon afterwards.
I'm the best - SIMPLY - THE - BEST
I'm the best - SIMPLY - THE - BEST
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Sybil Civilization® VI
Game's not perfect, but no vanilla Civ game has ever been. This is by far the cleanest launch the franchise has seen. 5 was a mess at launch.
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: Sybil Civilization® VI
I just bought this for multiplayer. The last Civ game I played was the cartoony revolution one. What am I in for?
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- oranges
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Re: Sybil Civilization® VI
The multiplayer is too slow to even be workable.
I tried a game with a mate in aus and it took 30+ seconds for turns to resolve, compared to almost instaneous processing in early game on single player.
I tried a game with a mate in aus and it took 30+ seconds for turns to resolve, compared to almost instaneous processing in early game on single player.
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Sybil Civilization® VI
Sounds like a network issue
I've gone and watched youtube videos
As expected, the AI sucks hard and relies purely on crutches and cheating for difficulty. Diety level AI starts with 2 settlers, 6 warriors, scouts, and gets a production boost(Maybe even some free workers) so you're fighting uphill from the start.
And they're extra aggressive, focusing on the player.
Which amusingly lets people capture the AI's settlers and workers so that they get ahead of the AI, since the AI is still awful at military and planning.
Perhaps multiplayer is better. I'll see if it goes on sale at some point
I've gone and watched youtube videos
As expected, the AI sucks hard and relies purely on crutches and cheating for difficulty. Diety level AI starts with 2 settlers, 6 warriors, scouts, and gets a production boost(Maybe even some free workers) so you're fighting uphill from the start.
And they're extra aggressive, focusing on the player.
Which amusingly lets people capture the AI's settlers and workers so that they get ahead of the AI, since the AI is still awful at military and planning.
Perhaps multiplayer is better. I'll see if it goes on sale at some point
- Krusvik
- Joined: Fri Dec 11, 2015 5:19 pm
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- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: Sybil Civilization® VI
The issue with multiplayer is a bug with the city states AI causing round end lag.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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Re: Sybil Civilization® VI
My current game crashes every time I hit turn 240
I guess I'll have to restart now.
I guess I'll have to restart now.
Former Dev/Headmin
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