Bottom post of the previous page:
Medical is coming along nicely! You may be curious as to why the medical in this photo looks very different than the corner you can see in the top left of the security photo, and that is because I am redoing it entirely to make it more unique and in tune with the style of the map.Delta Station
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Last edited by Okand37 on Mon Oct 10, 2016 10:36 pm, edited 1 time in total.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- TribeOfBeavers
- In-Game Game Master
- Joined: Wed Jun 15, 2016 6:54 pm
- Byond Username: TribeOfBeavers
- Location: Canada
Re: Delta Station
It looks quite nice! It has a lot of space compared to box and metastation, which end up quite crowded when a lot of people get injured at once.
Would it be possible to add a disposals unit to genetics? The tables end up covered in DNA injectors without one.
Would it be possible to add a disposals unit to genetics? The tables end up covered in DNA injectors without one.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Delta Station
The best looking part of BirdBoat is the space moat between security and medbay. If you can do something like this then please, please, please, do. It looks extremely nice and is much more interesting than yet another maintenance tunnel.
Even just vision into surgery and the patient rooms would be enough.
Also, that detective's office looks damn fine to me. Only thing I would consider changing is moving the front airlock and windows left one tile as that way they're not adjacent to the desk and chairs. Maybe.
Even just vision into surgery and the patient rooms would be enough.
Genetics has a mailing tag assigned to it and so it's pretty much a requirement to have a disposals bin there. It's actually really helpful to keep a list of mailing destinations and navbeacons open while mapping so that you can plan for them in your design. Cramming them in later because you forgot sucks.TribeOfBeavers wrote:Would it be possible to add a disposals unit to genetics? The tables end up covered in DNA injectors without one.
Also, that detective's office looks damn fine to me. Only thing I would consider changing is moving the front airlock and windows left one tile as that way they're not adjacent to the desk and chairs. Maybe.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Unfortunately, I did end up moving medical to the aft-starboard corner, but its still fairly close to security. I've finished room designs, and started on the passage leading into virology
However, since I'll likely be having arrivals and cargo up top, I might do a sort of moat between cargo and security, but I'll have to think about how that would end up in revolution gamemodes.
However, since I'll likely be having arrivals and cargo up top, I might do a sort of moat between cargo and security, but I'll have to think about how that would end up in revolution gamemodes.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
As the map continues to grow and expand, I've mostly just shown specific areas. Here's a rundown of the completed areas to give you an idea of how the size of the map is going to be sofar. It'll generally be med-to-high pop.
There's still a lot of work to be done, but hopefully this'll give an idea of how the map will be scaled.
There's still a lot of work to be done, but hopefully this'll give an idea of how the map will be scaled.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Delta Station
In terms of neat hidden stuff around the station are you leaning more towards meta which has lots of stuff, or box which is very minimalist?
I prefer the metastation style of thinking where there is all kinds of neat things hidden around such as in maint. My favorite part of the late Discstation was the spacebucks derelict coffee shop in maint. Any plans for cool stuff like that?
I prefer the metastation style of thinking where there is all kinds of neat things hidden around such as in maint. My favorite part of the late Discstation was the spacebucks derelict coffee shop in maint. Any plans for cool stuff like that?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I have quite a lot of plans for maintenance, as you can already see I'm going for a more birdboat styled 'half constructed area' look, and there is a lot of fun stuff planned for maintenance... but telling you would be spoiling it!Wyzack wrote:In terms of neat hidden stuff around the station are you leaning more towards meta which has lots of stuff, or box which is very minimalist?
I prefer the metastation style of thinking where there is all kinds of neat things hidden around such as in maint. My favorite part of the late Discstation was the spacebucks derelict coffee shop in maint. Any plans for cool stuff like that?
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Cargo is coming along nicely. Mostly just need to finish up with equipment/doors. Surprisingly took a quick amount of time to make. I'm hoping the shuttle dock area will turn out to give way for some interesting gameplay.
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- Archie700
- In-Game Admin
- Joined: Fri Mar 11, 2016 1:56 am
- Byond Username: Archie700
Re: Delta Station
It looks like perma prisoners can escape to cargo if they're fast enough to break the windows.
Might prove interesting to have a major department so close to perma.
Might prove interesting to have a major department so close to perma.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
You might wnanna put in an alternate power source. Emitter beams destroy SM shards for some godawful reason.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
It actually seems the fire is doing it.Anonmare wrote:You might wnanna put in an alternate power source. Emitter beams destroy SM shards for some godawful reason.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Delta Station
Perma prisoners can run from the perma brig to the unlocked airlocks at arrivals through space if they're fast enough on both box and meta, but I dont think theyd actually have enough time to smash an rwindow and grille before they were too slow to make it in against airpressure.Archie700 wrote:It looks like perma prisoners can escape to cargo if they're fast enough to break the windows.
Might prove interesting to have a major department so close to perma.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
-
- Joined: Thu May 15, 2014 4:30 am
- Byond Username: Allura
Re: Delta Station
nevermind, go back to the old detective's office
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Delta Station
maybe it's weird of me but I like the long sweeping halls.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: Delta Station
It looks like you are using the incorrect path for your shuttle walls, you should be using the /turf/closed/wall/mineral/titanium path for them, as opposed to the generic path. Never use the overspace variant of it either, as it will break visually during transit. Same case for the syndie looking shuttle walls (plastitanium)
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I'm using the mineral paths.Bawhoppennn wrote:It looks like you are using the incorrect path for your shuttle walls, you should be using the /turf/closed/wall/mineral/titanium path for them, as opposed to the generic path. Never use the overspace variant of it either, as it will break visually during transit. Same case for the syndie looking shuttle walls (plastitanium)
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Bawhoppennn
- Github User
- Joined: Wed Jan 14, 2015 11:42 pm
- Byond Username: Bawhoppennn
- Github Username: Bawhoppen
Re: Delta Station
Still don't use the overspace ones though regardless
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Haven't been doing a good job at keeping pictures up lately, again. Here's a picture of science/med, just finishing up science then moving onto engineering.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Raphaella
- Joined: Mon Mar 21, 2016 11:04 am
- Byond Username: Emilc4h
Re: Delta Station
i've already told you but i like the syndie post too much. IT'S SO NICE AAAAH
also the shuttle floor not being a pure-red eyesore makes it look 500 times better
also the shuttle floor not being a pure-red eyesore makes it look 500 times better
If only you knew how bad things really are.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Custodial and hydroponics still need to be finished, but here's the service area, complete with staff 'backstage'
Hydroponics
>not liking the superior black and grey alternating tiles for the bar
Hydroponics
>not liking the superior black and grey alternating tiles for the bar
Last edited by Okand37 on Wed Oct 26, 2016 3:41 pm, edited 2 times in total.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
I do like the backstage area for the service staff, it does make service feel more like an actual department instead of disconnected terrorist cells. I'd actually put two service headsets in the theatre area for the Clown and Mime to make them honourary members of Servictopia
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Delta Station
I would replace that bedroom with a lounge, though.
Enough tables and seats for plotting in the unlikely event conversion antags work together.
Enough tables and seats for plotting in the unlikely event conversion antags work together.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Delta Station
Kitchen is far away from hydroponics and the bar which is concerning.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
pubby wrote:Kitchen is far away from hydroponics and the bar which is concerning.
I wouldn't say three tiles is far away in terms of kitchen to botany, as it allows room for the proper foyer entrance that I find to be cool. Bar doesn't usually need anything from hydroponics, and its about as long a walk as it is from the bar to hydroponics on metastation. Added in counters for convenience, however.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Delta Station
I think the APC and air alarm in the Theatre backstage might be unreachable with the vending machines in the way, might need to rejigger a few things around.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Most machines would be unreachable if you set them on the tile behind computers. However, most of the time, like the ones shown in all the pictures, are actually on the tile of the machine and are pix x/y edited to go back on the wall. This makes it so not only can you access it, you can only see it from inside of the room opposed to outside.Anonmare wrote:I think the APC and air alarm in the Theatre backstage might be unreachable with the vending machines in the way, might need to rejigger a few things around.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: Delta Station
I was measuring the distance from the microwaves.Okand37 wrote:I wouldn't say three tiles is far away in terms of kitchen to botany, as it allows room for the proper foyer entrance that I find to be cool.
Maybe give the chef a plant bag? That would make carrying ingredients from the fridge to the big table easier.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Delta Station
You have 3 of the same pot plant in one hallway, you have committed a crime against Skyrim and her peoples
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Delta Station
What are the 2 rooms in medbay that are dusty/old storage?
Service is beautiful. The connecting hallway is amazing.
Just opinion as I've played botantist alot, the gene machine is almost always used constantly And a corner doesn't work that well.
Otherwise I'm absolutely loving the station.
Trays can be used to transport plantstuff pubby.
Service is beautiful. The connecting hallway is amazing.
Just opinion as I've played botantist alot, the gene machine is almost always used constantly And a corner doesn't work that well.
Otherwise I'm absolutely loving the station.
Trays can be used to transport plantstuff pubby.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
They're mostly buffer room to keep the proper square grid-base, they have some spare medical supplies as well and leave room for future development.Alipheese wrote:What are the 2 rooms in medbay that are dusty/old storage?
I'm glad you're liking it, I really think the service hall 'backstage' will be a lot of fun. I've moved the plant dna machine over near the door, and moved the seed/plant machines near the middle for easier access, too!Alipheese wrote: Service is beautiful. The connecting hallway is amazing.
Just opinion as I've played botantist alot, the gene machine is almost always used constantly And a corner doesn't work that well.
Otherwise I'm absolutely loving the station.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
I tried to make a picture of all the map sofar. Its not the best quality, but it gives some clarity.
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- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Delta Station
Virology keeps getting cut or hasn't been made?
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Alipheese wrote:Virology keeps getting cut or hasn't been made?Okand37 wrote:I tried to make a picture of all the map sofar. Its not the best quality, but it gives some clarity.
snip
Just finished virology. (mostly, still have some windows and whatnot to do)
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Delta Station
I'm kinda unhappy with how far the treatment rooms are from the lab.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Delta Station
I cannot see Science in much detail, but I must ask: What are all the computers in the RD's area? If the four in his office are the borg, mech, AI fixer, and ID computers, what are the three in his quarters? Is one a modular computer, and another a security camera console for the department and AI? What would the last one be?
The mech bay in Robotics is unusually huge. You have a lot of empty space allocated to Robotics as well. Maybe you could add some sort of gimmick there to make better use of it? Barring that, expand the surgery area by spacing out the equipment on one end (but still allowing the surgeon to reach all the tools from one spot) of the room.
The mech bay in Robotics is unusually huge. You have a lot of empty space allocated to Robotics as well. Maybe you could add some sort of gimmick there to make better use of it? Barring that, expand the surgery area by spacing out the equipment on one end (but still allowing the surgeon to reach all the tools from one spot) of the room.
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Delta Station
Virology looks top quality. No one ever uses the treatment rooms so that's quite fine DemonFiren.
Corner table for actual space 10/10. Pliant room from the hallway and connecting doors 10/10.
No longer have 10 people storming viro messing up your work instantly.
If a xeno comes in you arent protected by a simple door thats one click away. You got a hallways worth.
Jayne Staymates seal of approval for the virology lab.
Corner table for actual space 10/10. Pliant room from the hallway and connecting doors 10/10.
No longer have 10 people storming viro messing up your work instantly.
If a xeno comes in you arent protected by a simple door thats one click away. You got a hallways worth.
Jayne Staymates seal of approval for the virology lab.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Delta Station
Not a fan of that Holodeck, why does it have a space moat? Just makes it stick out more and now even antagonists wont use it.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- crux
- Joined: Mon Oct 24, 2016 3:19 am
- Byond Username: Crux ansata
Re: Delta Station
loving this station. it might take metastation's place as my favorite if you keep up this excellent work. hang in there! mapping can be a hassle but we know you can do it. this'll be great.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Late to posting, but here's engineering and atmospherics!
Prepare for trouble... and make it double...
Prepare for trouble... and make it double...
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
While I do not have any pictures, I do have news!
The only things remaining to do are areas, the scrubber network and the air supply network! Yippee!
The only things remaining to do are areas, the scrubber network and the air supply network! Yippee!
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- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Delta Station
The clown can grab the electric guitar at roundstart.
I thought I could trust you.
I thought I could trust you.
- letshavecake
- Joined: Wed Nov 02, 2016 11:43 am
- Byond Username: Letshavecake
Re: Delta Station
Please don't let the entire bar area look like a food court
The problem with other maps giving the bartender and chef a shared workspace is that every bar looks like an elementary school lunch room
You have enough space between them, don't repeat their mistakes
Also the main cargo area is a bit too huge and open, it would help if it was slightly segmented with a small wall or two in the middle, so it could keep it's open feeling but not be a big empty field
There's also only one small maint area connected to the entire department that only leads to arrivals, very dishonorabru, the totally legal and above board cargo workers already have it have it hard enough running their completely honest business
And actually now that I look at it, that maint bar&grill is WAY too close to the actual service area
There's room on the station for both, they don't need to be right across the hall from each other
The problem with other maps giving the bartender and chef a shared workspace is that every bar looks like an elementary school lunch room
You have enough space between them, don't repeat their mistakes
Also the main cargo area is a bit too huge and open, it would help if it was slightly segmented with a small wall or two in the middle, so it could keep it's open feeling but not be a big empty field
There's also only one small maint area connected to the entire department that only leads to arrivals, very dishonorabru, the totally legal and above board cargo workers already have it have it hard enough running their completely honest business
And actually now that I look at it, that maint bar&grill is WAY too close to the actual service area
There's room on the station for both, they don't need to be right across the hall from each other
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Delta Station
Bwauhuahuha!MrAlphonzo wrote:The clown can grab the electric guitar at roundstart.
I thought I could trust you.
The area is supposed to be a shared social center, and was my intention to make it look like a cafeteria. I think it looks nice and I don't like the zone being separated for interaction purposes.letshavecake wrote:Please don't let the entire bar area look like a food court
The problem with other maps giving the bartender and chef a shared workspace is that every bar looks like an elementary school lunch room
You have enough space between them, don't repeat their mistakes
Also the main cargo area is a bit too huge and open, it would help if it was slightly segmented with a small wall or two in the middle, so it could keep it's open feeling but not be a big empty field
There's also only one small maint area connected to the entire department that only leads to arrivals, very dishonorabru, the totally legal and above board cargo workers already have it have it hard enough running their completely honest business
And actually now that I look at it, that maint bar&grill is WAY too close to the actual service area
There's room on the station for both, they don't need to be right across the hall from each other
I might fiddle with the cargo area later, but I also like it being open as thats its purpose. I'll see about adding another door if I go into restructuring it.
Its not really too close, but its supposed to be in the general area of the regular bar/kitchen. They don't need to be right across the hall, but I want them to be.
In other news, there will be quite a lot of other fun stuff in maintenance to view once the station is done!
Are you being the neighbour Mr. Rogers would've wanted you to be?
- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Delta Station
Your sense of style has clearly carried over from fashion to mapping. I really like the colors and different types of floor tiles you picked, makes the station less depressing compared to the grey forest, that assistants blend into, known as "Box"
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