Remove extended from rotation
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Remove extended from rotation
It just doesn't work as a concept. It promises crew freedom or something but 90% of the time it's just boring 2 hours shifts in which nothing happens.
Which is one of the problems, even though extended is a small proportion of ROUNDS it is actually a rather significant amount of round TIME.
Which is one of the problems, even though extended is a small proportion of ROUNDS it is actually a rather significant amount of round TIME.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Remove extended from rotation
No.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove extended from rotation
Okand37 wrote:No.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove extended from rotation
yesOkand37 wrote:No.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Atlanta-Ned
- In-Game Game Master
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Re: Remove extended from rotation
Wyzack wrote:Okand37 wrote:No.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Kraso
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- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
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Re: Remove extended from rotation
Realistically, there's a varying amount of players on /tg/station, especially basil (which is what I'm imagining your referencing) that enjoy their different kind of playstyles and fun. While you may not agree extended is fun, other people might. Different people enjoy different things, and we try to cater to that vast style so everyone can have fun.
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Kraso
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Re: Remove extended from rotation
Extended is a nice break from all the action shit that happens in rounds like wizard, nuke ops, etc.. Maybe you should be investing your time in doing something in extended in the meantime, like actually doing the station goal, or an atmos 'tism project.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove extended from rotation
Is that why gang was removed?Okand37 wrote:Realistically, there's a varying amount of players on /tg/station, especially basil (which is what I'm imagining your referencing) that enjoy their different kind of playstyles and fun. While you may not agree extended is fun, other people might. Different people enjoy different things, and we try to cater to that vast style so everyone can have fun.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove extended from rotation
There are plenty of quiet rounds where traitors or other antag's die/ do nothing we do not need an entire gamemode for that.Kraso wrote:Extended is a nice break from all the action shit that happens in rounds like wizard, nuke ops, etc.. Maybe you should be investing your time in doing something in extended in the meantime, like actually doing the station goal, or an atmos 'tism project.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Kraso
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Re: Remove extended from rotation
Most gamemodes have a Mulligan system so it doesn't get stale if all the antags fucked up though.CPTANT wrote:There are plenty of quiet rounds where traitors or other antag's die/ do nothing we do not need an entire gamemode for that.Kraso wrote:Extended is a nice break from all the action shit that happens in rounds like wizard, nuke ops, etc.. Maybe you should be investing your time in doing something in extended in the meantime, like actually doing the station goal, or an atmos 'tism project.
- Armhulen
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Re: Remove extended from rotation
and even quiet rounds can go to shit with meteors or god forbid xenoooos
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove extended from rotation
YEAH OKAND WHY DID YOU PERSONALLY REMOVE GANG TO SPITE US ALL YOU MEANIE
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
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Re: Remove extended from rotation
Honestly I didn't edit the round chances, though I've been meaning too. Admittedly I wouldn't mind it in if it was around 1% like meteor and monkey were.Wyzack wrote:YEAH OKAND WHY DID YOU PERSONALLY REMOVE GANG TO SPITE US ALL YOU MEANIE
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Isane
- Joined: Fri Apr 18, 2014 10:40 pm
- Byond Username: Isane
Re: Remove extended from rotation
Extended is needed in order to weed out bad players, because rarely will an extended round end without people going "It was extended?!"
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
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- Location: Spaced by Mass Driver
Re: Remove extended from rotation
Extended has it's place in the rotation, and it's weighting in comparison to other types isn't even terribly lopsided. ss13 is a game of paranoia, and the number of times people are convinced the clown is an enemy of the corporation because he broke into the captain's office to draw dicks in the bathroom will always make it worth it.
- Bolien
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- Location: Sillycone Valley
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove extended from rotation
It's weight is deceiving since extended rounds frequently last 2 hours.MimicFaux wrote:Extended has it's place in the rotation, and it's weighting in comparison to other types isn't even terribly lopsided. ss13 is a game of paranoia, and the number of times people are convinced the clown is an enemy of the corporation because he broke into the captain's office to draw dicks in the bathroom will always make it worth it.
You can convict the clown of being an enemy of the corperation in any other gamemode just fine, we don't need 2 hours of nothing for that.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Owegno
- In-Game Game Master
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- Location: Western Freedonia
Re: Remove extended from rotation
Extended is about making your own fun, allowing you to do creative things you don't have the time to do in normal rounds. Build an autism project, chat with your co-workers for once, hijack the whiteship and create your own pirate ship and start converting crew, cause a full blown revolution because the captain tried to take away your super virus that makes people hulks, create your own assistant tribe in maint, secede from the station as mining, or anything else you can come up with.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Remove extended from rotation
SPOON FEED ME FUCKING VALID KILLS REEEEEEEE
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- PKPenguin321
- Site Admin
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Re: Remove extended from rotation
don't remove extended from the rotation so i can keep spawning antags into it :^)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: Remove extended from rotation
Extended is good because it reveals the shitters, oh and it allows admins to push buttons
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- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: Remove extended from rotation
Slettal wrote:Extended is good because it reveals the shitters, oh and it allows admins to push buttons
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- Joined: Tue Nov 11, 2014 9:34 pm
- Byond Username: Shadowlight213
- Github Username: Shadowlight213
Re: Remove extended from rotation
This. Extended offers the freedom to run major gimmicks/events without worrying about messing up existing antags too much.Cuboos wrote:Slettal wrote:Extended is good because it reveals the shitters, oh and it allows admins to push buttons
- Pascal125
- Joined: Wed Oct 26, 2016 7:48 am
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- Location: Your closet
Re: Remove extended from rotation
No. I quite like extended, given it's tendency to bring out the shit in everyone.
Nothing is more great then finding out at the end of the shift that it was extended, and questioning why you had over a dozen or so shitters to deal with.
Nothing is more great then finding out at the end of the shift that it was extended, and questioning why you had over a dozen or so shitters to deal with.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Remove extended from rotation
Okand37 wrote:No.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Remove extended from rotation
Arianya wrote:Okand37 wrote:No.
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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- Joined: Tue Jul 08, 2014 7:47 am
- Byond Username: Duncdar
Re: Remove extended from rotation
For me, extended has always been a nice break from the long periods of action and violence, letting me get comfy and roleplay in a much more relaxed setting. While it's of course possible (and enjoyable!) to roleplay during other gamemodes, some situations have a tendency to spiral out of control - fast. However, it is unfortunate that extended has become a way to weed out poor behavior, and the after-round comments of "It was extended?" are sometimes upsetting in a mode when people are supposed to just get along and enjoy themselves.
Extended, at least on Basil, has always been enjoyed and should definitely stay in the rotation.
Edit: After watching an extended round where I saw Security try to feed random people holywater and an AI flood the dorms with plasma for a "fire drill," I'm recanting my earlier statement of it being relaxed. Let's go with uh... less murderboney?
Extended, at least on Basil, has always been enjoyed and should definitely stay in the rotation.
Edit: After watching an extended round where I saw Security try to feed random people holywater and an AI flood the dorms with plasma for a "fire drill," I'm recanting my earlier statement of it being relaxed. Let's go with uh... less murderboney?
Last edited by Duncdar on Thu Nov 10, 2016 1:11 am, edited 1 time in total.
~lighter than Aire~
- PKPenguin321
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Re: Remove extended from rotation
are you sure you play this game because extended is historically the grief mode where the crew gets too restless about the lack of conflict and implodesMemoriesPast wrote:For me, extended has always been a nice break from the long periods of action and violence, letting me get comfy and roleplay in a much more relaxed setting.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- iamgoofball
- Github User
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- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Remove extended from rotation
if admins want to run gimmicks they can just force extended in secret
no need for it to be in the rotation
no need for it to be in the rotation
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- Joined: Tue Jul 08, 2014 7:47 am
- Byond Username: Duncdar
Re: Remove extended from rotation
On Basil, I've only seen this as a significant trend within the past year. It is an unfortunate one, but for the majority of my time here extended has truly been an enjoyable experience. However, with these changes in attitudes and playstyles, it certainly has been evident that some people will create their own conflict if none exists. My statement becomes a bit more clear when you view extended in the context that it specifically contrasts with the most frequent modes we have on Basil, namely traitor/ling, double agents, and nuke ops. Anyway, I would be sad to see extended taken out of the rotation, but it doesn't seem like it'll come to that!PKPenguin321 wrote:are you sure you play this game because extended is historically the grief mode where the crew gets too restless about the lack of conflict and implodesMemoriesPast wrote:For me, extended has always been a nice break from the long periods of action and violence, letting me get comfy and roleplay in a much more relaxed setting.
Last edited by Duncdar on Fri Nov 18, 2016 4:24 am, edited 1 time in total.
~lighter than Aire~
- Armhulen
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Re: Remove extended from rotation
calzilla1 wrote:Arianya wrote:Okand37 wrote:No.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove extended from rotation
Of course they will. The game is primarily conflict based.it certainly has been evident that some people will create their own conflict if none exists.
It's bizarre and confusing that people are called shitters if they're bored when once every 50 rounds or so the game just says "nah lol nevermind there isn't gameplay this time and this will last for two hours"
- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Remove extended from rotation
These threads are made by the same people who think "Emergency Shuttle" means "I'm Bored Shuttle"
- PKPenguin321
- Site Admin
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Re: Remove extended from rotation
Hard to blame them. Why should they all sit bored whilst you jerk off in your R&D fort for two hours? Just because they have fun in a different way from you doesn't mean they're in the wrong to try to get more fun by rerolling the round.MrAlphonzo wrote:These threads are made by the same people who think "Emergency Shuttle" means "I'm Bored Shuttle"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Remove extended from rotation
There's more than one way to have fun during longer rounds instead of rolling sci. Chemists can make absurd shit, so can botanists, chefs, and bartenders. Atmos techs can mess with fire, engineers can build forts. Miners always have something to do, along with the clown and mime. The Librarian can actually try to write a book, the Chaplain can pray late-game and probably have something really stupid happen. Security can enjoy sorting the loot from all the different departments, and there is always some half-dead assistant walking into Medbay. Oh, and you can trying RPing for fucking once. But no, the only way to have fun is V-V-V-VALIIIDDDDSSSSSSS. Besides, wait long enough, and the round will eventually mulligan into something else, if an admin doesn't press a button.PKPenguin321 wrote:Hard to blame them. Why should they all sit bored whilst you jerk off in your R&D fort for two hours? Just because they have fun in a different way from you doesn't mean they're in the wrong to try to get more fun by rerolling the round.MrAlphonzo wrote:These threads are made by the same people who think "Emergency Shuttle" means "I'm Bored Shuttle"
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Remove extended from rotation
>Oh, and you can trying RPing for fucking once.MrAlphonzo wrote:There's more than one way to have fun during longer rounds instead of rolling sci. Chemists can make absurd shit, so can botanists, chefs, and bartenders. Atmos techs can mess with fire, engineers can build forts. Miners always have something to do, along with the clown and mime. The Librarian can actually try to write a book, the Chaplain can pray late-game and probably have something really stupid happen. Security can enjoy sorting the loot from all the different departments, and there is always some half-dead assistant walking into Medbay. Oh, and you can trying RPing for fucking once. But no, the only way to have fun is V-V-V-VALIIIDDDDSSSSSSS. Besides, wait long enough, and the round will eventually mulligan into something else, if an admin doesn't press a button.PKPenguin321 wrote:Hard to blame them. Why should they all sit bored whilst you jerk off in your R&D fort for two hours? Just because they have fun in a different way from you doesn't mean they're in the wrong to try to get more fun by rerolling the round.MrAlphonzo wrote:These threads are made by the same people who think "Emergency Shuttle" means "I'm Bored Shuttle"
Tell that to the 40-odd other ingame people who came to this server instead of Bay because they wanted to play a game with fast-paced conflict. And no, extended does not mulligan.
Chemists, chefs, botanists, and bartenders can accomplish their jobs in a regular round just as they can in extended.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Remove extended from rotation
it also takes all jobs maybe 10 to 20 minutes tops to finish everything and be done
stop trying to force the game to run longer than it's supposed to
this is like going to TTT and deciding "hey we're removing traitors for the round and making the round run for 2 hours"
stop trying to force the game to run longer than it's supposed to
this is like going to TTT and deciding "hey we're removing traitors for the round and making the round run for 2 hours"
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- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: Remove extended from rotation
A 2 hour round is no reason to remove it, there have also been 2 hour traitor/ling rounds. Since when is tg a deathmatch server where there is no gameplay without valids? I always thought this was a light rp server.
- Owegno
- In-Game Game Master
- Joined: Thu Apr 21, 2016 11:53 pm
- Byond Username: Owegno
- Location: Western Freedonia
Re: Remove extended from rotation
It was actually a medium RP server between Goon and Bay when I joined. I honestly have no idea when and why we changed our branding.Slettal wrote:A 2 hour round is no reason to remove it, there have also been 2 hour traitor/ling rounds. Since when is tg a deathmatch server where there is no gameplay without valids? I always thought this was a light rp server.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove extended from rotation
Violence and roleplay are not mutually exclusive.Slettal wrote:A 2 hour round is no reason to remove it, there have also been 2 hour traitor/ling rounds. Since when is tg a deathmatch server where there is no gameplay without valids? I always thought this was a light rp server.
I've used this metaphor a dozen times, but you wouldn't play a game of DnD where you sat in an empty tavern the whole game. You're not a bad player or even a bad roleplayer for wanting prompts to your story. You aren't a bad person for making your own drama and conflict instead of playing bad minigames for 2 hours.
If you just want to sit and chat and do freeform text RP there are better mediums for it.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove extended from rotation
I enjoy slow quiet rounds sometimes (especially as miner, because there is usually a nice mix of social interaction, combat and exploration to occupy me) but signing up as security and having nobody to arrest, or signing up as medical with nobody to heal, or signing up as engineer with nothing to fix is often pretty dissapointing.
I can accept people enjoy SS13 in different ways, but the disdain dripping from the "oh but I thought we were an rp server" posts and the implication that people who enjoy the game mechanics are braindead CoD kids irritates me to end.
I can accept people enjoy SS13 in different ways, but the disdain dripping from the "oh but I thought we were an rp server" posts and the implication that people who enjoy the game mechanics are braindead CoD kids irritates me to end.
- Owegno
- In-Game Game Master
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- Byond Username: Owegno
- Location: Western Freedonia
Re: Remove extended from rotation
Like any argument on the internet sadly it will quickly evolve to both sides being on the extreme end of each spectrum, "Fuck RP go to bay if you want to RP" vs, "Fucking powergaming shitlords go play CoD".Kor wrote:I can accept people enjoy SS13 in different ways, but the disdain dripping from the "oh but I thought we were an rp server" posts and the implication that people who enjoy the game mechanics are braindead CoD kids irritates me to end.
Unsure if any of what you said was aimed at me but personally I quite like both game mechanics and RP, and I have had a lot of fun with both on extended rounds and "normal" rounds. While going on a 2 hour long date with someone is fun spending 5-10 minutes interrogating a traitor to find a corpse is also really fun. Same goes for an action packed round fighting nuke ops and an extended round where you spend 3 hours converting the dorms, the locker room and fitness into a giant winter lodge/hotel, and all of those things I have done multiple times.
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Remove extended from rotation
This. The worst part is spending 2 hours or more doing something big for the station alone some asshole can ruin it in 20 seconds because he thinks he's a real "funny & epic" guy.Owegno wrote:Like any argument on the internet sadly it will quickly evolve to both sides being on the extreme end of each spectrum, "Fuck RP go to bay if you want to RP" vs, "Fucking powergaming shitlords go play CoD".Kor wrote:I can accept people enjoy SS13 in different ways, but the disdain dripping from the "oh but I thought we were an rp server" posts and the implication that people who enjoy the game mechanics are braindead CoD kids irritates me to end.
Unsure if any of what you said was aimed at me but personally I quite like both game mechanics and RP, and I have had a lot of fun with both on extended rounds and "normal" rounds. While going on a 2 hour long date with someone is fun spending 5-10 minutes interrogating a traitor to find a corpse is also really fun. Same goes for an action packed round fighting nuke ops and an extended round where you spend 3 hours converting the dorms, the locker room and fitness into a giant winter lodge/hotel, and all of those things I have done multiple times.
- XDTM
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- Github Username: XDTM
- Location: XDTM
Re: Remove extended from rotation
I think that the issue is that in most gamemodes any project that takes more than 5-10 minutes will be disrupted:
-in team antag modes most of the station is either antag or antag-hunting and you'll get involved either way, unless you are very well hidden.
-in traitor there's no limit on mass destruction, and it only takes one traitor to decide to loose engine/blow up everything/murderbone and everything goes to shit. This, by the way, often prevents interesting traitor gimmicks.
-blob, wizard, and ops have a hard round-end condition triggered by the death of the antag, which means that whether the antag wins or not, any long term project will be interrupted.
The only times i see them happen naturally are when disruptive traitors get caught early in the round, and nothing causes enough irreversible damage to call the shuttle(aka extended, basically). Which also mean no conflict whatsoever, many jobs become pointless, et cetera.
The ideal solution, from my point of view, would be to encourage stealth in traitor modes; actual stealth, not i-can-ebow-and-esword-anyone-that-tries-to-stop-me "stealth", either through policy or through less direct combat oriented objectives. Not total removal, mind you, but having the whole sec department blow up/engine go loose would be far more interesting if it didn't happen regularly.
-in team antag modes most of the station is either antag or antag-hunting and you'll get involved either way, unless you are very well hidden.
-in traitor there's no limit on mass destruction, and it only takes one traitor to decide to loose engine/blow up everything/murderbone and everything goes to shit. This, by the way, often prevents interesting traitor gimmicks.
-blob, wizard, and ops have a hard round-end condition triggered by the death of the antag, which means that whether the antag wins or not, any long term project will be interrupted.
The only times i see them happen naturally are when disruptive traitors get caught early in the round, and nothing causes enough irreversible damage to call the shuttle(aka extended, basically). Which also mean no conflict whatsoever, many jobs become pointless, et cetera.
The ideal solution, from my point of view, would be to encourage stealth in traitor modes; actual stealth, not i-can-ebow-and-esword-anyone-that-tries-to-stop-me "stealth", either through policy or through less direct combat oriented objectives. Not total removal, mind you, but having the whole sec department blow up/engine go loose would be far more interesting if it didn't happen regularly.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Remove extended from rotation
>constant comms
>people can see behind them
>the AI is watching from the sky as well
>the server has twice the people on the maps than they were designed for so every room has people sprinting in and out
>security is never traitor
>security has huds to help see through disguises
>traitors have gear that are hard tells for them being the badguy
It's usually easier to kill everyone rather than one person quietly, and I doubt people want much of if any of the above changed.
>people can see behind them
>the AI is watching from the sky as well
>the server has twice the people on the maps than they were designed for so every room has people sprinting in and out
>security is never traitor
>security has huds to help see through disguises
>traitors have gear that are hard tells for them being the badguy
It's usually easier to kill everyone rather than one person quietly, and I doubt people want much of if any of the above changed.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove extended from rotation
Being killed in person by a traitor on highpop is actually surprisingly rare, the vast majority it's something like the AI, plasma, bombs or sing that kills you.Kor wrote:>constant comms
>people can see behind them
>the AI is watching from the sky as well
>the server has twice the people on the maps than they were designed for so every room has people sprinting in and out
>security is never traitor
>security has huds to help see through disguises
>traitors have gear that are hard tells for them being the badguy
It's usually easier to kill everyone rather than one person quietly, and I doubt people want much of if any of the above changed.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Remove extended from rotation
Nigga whatiamgoofball wrote:it also takes all jobs maybe 10 to 20 minutes tops to finish everything and be done"
Thats just being lazy. :^)Kor wrote:>constant comms
>people can see behind them
>the AI is watching from the sky as well
>the server has twice the people on the maps than they were designed for so every room has people sprinting in and out
>security is never traitor
>security has huds to help see through disguises
>traitors have gear that are hard tells for them being the badguy
It's usually easier to kill everyone rather than one person quietly, and I doubt people want much of if any of the above changed.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: Remove extended from rotation
But this, and most of the other comments for removing it, are based on the flawed concept that the game cannot move forward with out antags being actively choosen.Kor wrote: It's bizarre and confusing that people are called shitters if they're bored when once every 50 rounds or so the game just says "nah lol nevermind there isn't gameplay this time and this will last for two hours"
In all honesty traitors are given a free reign, apposed to HAVING to complete exactly your objectives and no more, BECAUSE the game is free flowing. Not having antags doesn't remove all the intresting game mechinics, tiny detail, room for experimentation and interesting human interactions.
For me its under the same guise that round start suicide because traitor not get. This game is too loose, too graphically shitty, to warrent the game play iteself being the driving force. Its never been that and if you try to make it that it'll be a very different game you make.
Whatever
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