Bottom post of the previous page:
But this, and most of the other comments for removing it, are based on the flawed concept that the game cannot move forward with out antags being actively choosen.Kor wrote: It's bizarre and confusing that people are called shitters if they're bored when once every 50 rounds or so the game just says "nah lol nevermind there isn't gameplay this time and this will last for two hours"
In all honesty traitors are given a free reign, apposed to HAVING to complete exactly your objectives and no more, BECAUSE the game is free flowing. Not having antags doesn't remove all the intresting game mechinics, tiny detail, room for experimentation and interesting human interactions.
For me its under the same guise that round start suicide because traitor not get. This game is too loose, too graphically shitty, to warrent the game play iteself being the driving force. Its never been that and if you try to make it that it'll be a very different game you make.