Bottom post of the previous page:
One set up I saw was a zoned spawning area for various things. Instead of "Hey, here's a Bubblegum RIGHT OUTSIDE your suit storage" it would be "Don't go northwest... That is where death is. Stay close to base, it's safer here."3|x|x|x
2|3|x|x
1|2|3|x
B|1|2|3
Was the lay out I was given. Divide the map into sectors, where the danger level is well know. B is the base, obviously.1 is "safe" space, but low rewards. No structures, no megas, no tendrils, just local fauna and some basic minerals. You might get lucky and find a diamond node or two out here. 2 is the Established Danger zone. Tendrils pawn in here, megas might roam in here, but only rarely, and you may find some interesting structure loot. 3 is the Danger Zone. Megas and tendrils abound in here, as do some of the more exotic structures, like Sin Ships or Clown Ruin. X is the XTREME MINING ZONE, full of the worst possible things imaginable for miners to face, but also over loaded with treasure and loot for those capable of surviving out there.