Security Grenade Launchers
- John_Oxford
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Security Grenade Launchers
A 40mm single-shot break action grenade launcher.
It can fit on your armor storage slot, your belt, or your back.
Three types of ammo that spawn in the armory for it.
40mm Rubber - Two Boxes - Riot Control, knocks people down and throws them back a tile, has a chance to ricochet if it hit's a wall or a hulk with a riot shield. Absolutely destroys stamina.
40mm Smoke - Two Boxes - On contact smoke grenade, no explosion delay
40mm Flash - One Box - On contact flashbang, instant detonation when the projectile hits
40mm Breach - One Box - Functionally identical to breaching shells from the syndicate, blows airlock's off of their frames, does little to no damage to humans or soft targets due to over penetration.
With illegal levels in research, RnD can fabricate;
40mm EMP - Instant discharge of a medium size electromagnetic pulse
40mm SEAR - Fire bomb, creates a 3x3 fireball that's functionally similar to napalm
40mm Chemical - Basically a grenade casing, put two small beakers in, it mixes the beakers when the shell makes contact with something
40mm Sticky Explosive - Functionally the same as a 40mm Fragmentation Grenade, however it's linked to the next trigger pull of the 40mm launcher. (You can't unload the shell with active sticky greandes to prevent a coding nightmare)
40mm Flechette - Fires 15 glass shards in a spread pattern
40mm Blanks - Makes the launching noise but fires no projectiles.
*Also, two grenades of any type may be stored on the rifle and removed by alt+clicking it.
*Sawing the stock off removes this function, but allows it to fit in your backpack
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Re: Security Grenade Launchers
at top-tier bluespace research add a bluespace launcher that lets you just place the grenade wherever the fuck you click regardless of whatever's between you and there
- Saegrimr
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Re: Security Grenade Launchers
It's an oxford thread, so yes.D&B wrote:You uh, sure this is off topic?
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- John_Oxford
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Re: Security Grenade Launchers
its the only place i am able to post besides ntr and general chat as your supreme red name overlord
maybe i should bribe kor to giving me fancy permissions so that he can remain in power
maybe i should bribe kor to giving me fancy permissions so that he can remain in power
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- DrPillzRedux
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Re: Security Grenade Launchers
Give it smoke grenades.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- John_Oxford
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Re: Security Grenade Launchers
John_Oxford wrote: 40mm Smoke - Two Boxes - On contact smoke grenade, no explosion delay
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- Kraso
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- Armhulen
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Re: Security Grenade Launchers
john should at least have ideas, it'll be the only forum he posts in.John_Oxford wrote:its the only place i am able to post besides ntr and general chat as your supreme red name overlord
maybe i should bribe kor to giving me fancy permissions so that he can remain in power
on another note Kor is actually adding tacticool stuff to security, this might actually happen.
yeah but it's garbage, this is like a rework or somethingKraso wrote:A grenade launcher already exists.
- oranges
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Re: Security Grenade Launchers
>rework
Literally nothing is different about it
Literally nothing is different about it
- John_Oxford
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Re: Security Grenade Launchers
>change the sprite
>specify ammo types
>specify location
>specify function
"wew lads its literally just a sawn off shotgun that fires grenades he changed nothing ree!!1111"
>specify ammo types
>specify location
>specify function
"wew lads its literally just a sawn off shotgun that fires grenades he changed nothing ree!!1111"
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- PKPenguin321
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Re: Security Grenade Launchers
instant ranged on contact flashbang. so a flashbang that's even more braindead since you don't have to cook it.
no thanks
no thanks
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- John_Oxford
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Re: Security Grenade Launchers
a flashbang with a reload time that takes up a armor or belt slot for a security officer (both of which are vital)PKPenguin321 wrote:instant ranged on contact flashbang. so a flashbang that's even more braindead since you don't have to cook it.
no thanks
that dismisses the fact that it's a armory weapon, which will likely be used when a insta-flashbang is actually warranted in the situation
also you know, sunglasses, bowman, earmuffs, ect ect
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- PKPenguin321
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Re: Security Grenade Launchers
still lame as fuck. and the armor slot is hardly "vital," i put my taser in my bag all the time.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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tell the best admin how good he is
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- John_Oxford
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Re: Security Grenade Launchers
your playing wrong if you don't have vital equipment in your armor slot.PKPenguin321 wrote:still lame as fuck. and the armor slot is hardly "vital," i put my taser in my bag all the time.
-10 points for unrobustness
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- Wyzack
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Re: Security Grenade Launchers
>tries to code a basically undodgable stun
>calls other unrobust
lol
>calls other unrobust
lol
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- John_Oxford
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Re: Security Grenade Launchers
>codeWyzack wrote:>tries to code a basically undodgable stun
>calls other unrobust
lol
>instastun
>implying thats how grenades work
>implying im not robust
so many wrong statements in such a wrong comment
---
everything in the game has hard counters
not having the hard counter be a common thing doesn't make the weapon absolutely uncounterable, it give's the person using it a advantage in the situation.
and against antags who are actually susceptable to flashbangs (not nuke ops, not lings, not wizards) it's needed.
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- Sweaterkittens
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Re: Security Grenade Launchers
I think you're correct, that not everything in the game has to have a hard counter. Dual e-swords don't have an absolute counter, and they're not overpowered at all. I would argue however that in this case, it's too much of an advantage with little opportunity for any sort of counter play. Flashbangs are already incredibly strong, and they're only really balanced by the fact that they have a telegraphed/auditory cook time and are hard to use effectively. Against 99% of traitors, one could just go grab the grenade launcher, instantly stun/blind/deafen the target at range with an aoe that doesn't even need to hit the target to be effective, and that's gg. Aside from lethals, security is already one of the most well-equipped forces on the station. It's a really cool idea, but I think in practice it would be excessively frustrating to play against since there's not really anything you can do about it.John_Oxford wrote: everything in the game has hard counters
not having the hard counter be a common thing doesn't make the weapon absolutely uncounterable, it give's the person using it a advantage in the situation.
I think a more reasonable/functionally appropriate idea would be a 2-6 round revolving Grenade Launcher that fired grenades sans the instant detonation. That way during a greytide/riot/rev, one officer could load up a bunch of flashbangs/smoke/whatever you want to use and be able to switch between them quickly and pop them off as much as needed. That wouldn't be too much more powerful than just throwing individual grenades, it would just provide better storage, be more thematic and probably work a little better in the context of the game.
EDIT: Just to be clear, I think the idea is really cool, and I love the rest of the shells in the armory. I think it's a great idea, the instant flashbang stun is pretty rough though.
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Re: Security Grenade Launchers
You gotta keep in mind the justification that in the case of a traitors equipment going against security's current equipment, the traitor's equipment will always win.Sweaterkittens wrote:I think you're correct, that not everything in the game has to have a hard counter. Dual e-swords don't have an absolute counter, and they're not overpowered at all. I would argue however that in this case, it's too much of an advantage with little opportunity for any sort of counter play. Flashbangs are already incredibly strong, and they're only really balanced by the fact that they have a telegraphed/auditory cook time and are hard to use effectively. Against 99% of traitors, one could just go grab the grenade launcher, instantly stun/blind/deafen the target at range with an aoe that doesn't even need to hit the target to be effective, and that's gg. Aside from lethals, security is already one of the most well-equipped forces on the station. It's a really cool idea, but I think in practice it would be excessively frustrating to play against since there's not really anything you can do about it.John_Oxford wrote: everything in the game has hard counters
not having the hard counter be a common thing doesn't make the weapon absolutely uncounterable, it give's the person using it a advantage in the situation.
I think a more reasonable/functionally appropriate idea would be a 2-6 round revolving Grenade Launcher that fired grenades sans the instant detonation. That way during a greytide/riot/rev, one officer could load up a bunch of flashbangs/smoke/whatever you want to use and be able to switch between them quickly and pop them off as much as needed. That wouldn't be too much more powerful than just throwing individual grenades, it would just provide better storage, be more thematic and probably work a little better in the context of the game.
EDIT: Just to be clear, I think the idea is really cool, and I love the rest of the shells in the armory. I think it's a great idea, the instant flashbang stun is pretty rough though.
Adrenals, Bloodsuits, (hell even normal suits) and then the plethora of weapons that could be put in use against someone with a grenade launcher does counter it ridiculiously, that's without taking into account things like bowman's (that nuke ops have off the back) earmuffs (for greytiders who just want to be shit and not get flashmemed) along with spells, powers, adrenal sacs (wiz, hulk, ling respectively)
It'd be powerful, there's no argument to that, but it's functionality and usefulness as a device security has to at the very least give them a advantage in some situations or to a unprepared target is generally the case.
The only case in which this would be bullshit-nerf-right-now levels, is if its only considered as something used against non-traitor non-harmful people, like if i said "every sec officer gets one at round start"
It won't be used in arrests, it won't be used in punishment, it will likely (since there is only two) be used against people actively trying to fuck over security, in which, that situation requires something that gives them the advantage when they are already at a disadvantage.
You have a very valid point about a six shot grenade launcher, but you have to keep in mind how memey spamming six of any of the RnD shells or the rubber/breaching shells that come standard with it. a 45 second stun because someone just got hit six times with a two pound ball of rubber going mach 5 into their chest is more op than instant detonation flashbangs are.
For the sake of the argument, you could always make them weaker flashbangs with shorter blind/stun times
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- oranges
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Re: Security Grenade Launchers
every ammo type you’ve suggested bar probably the breaching round already exist or can be made via the chemgrenades ability
- imblyings
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Re: Security Grenade Launchers
just wanted to post that your name colour has a slight blue tinge to it
I saw your name next to jordies and kors and something was off and bothered me intensely until I realized
I saw your name next to jordies and kors and something was off and bothered me intensely until I realized
The patched, dusty, trimmed, feathered mantle of evil +13.
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Re: Security Grenade Launchers
it doesn't fire hand grenadesoranges wrote:every ammo type you’ve suggested bar probably the breaching round already exist or can be made via the chemgrenades ability
it fires 40mm grenades
obviously, it hurts my soul how painstakingly obvious that is and how i have to point it out to a citrusfag
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- John_Oxford
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Re: Security Grenade Launchers
imblyings wrote:just wanted to post that your name colour has a slight blue tinge to it
I saw your name next to jordies and kors and something was off and bothered me intensely until I realized
this is unacceptable
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- srifenbyxp
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Re: Security Grenade Launchers
I skimmed but add it in, make it a single shot gun, too big to put inside of normal backpacks and have a small cool down to reload inbetween shots. Bonus points if you have to stand still to fully reload, because no matter how you slice it anything that goes boom will put you at the top of the threat list.
Don't nerf any firepower about it; keep the instant flash times don't shorten them, make rubber shots put that grey shirt down in a single shot, keep the ROBUST fire power but make it slow on the draw and require you to have both hands empty.
I support this weapon
Don't nerf any firepower about it; keep the instant flash times don't shorten them, make rubber shots put that grey shirt down in a single shot, keep the ROBUST fire power but make it slow on the draw and require you to have both hands empty.
I support this weapon
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- ShadowDimentio
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Re: Security Grenade Launchers
Make this craftable and make it detonate fired grenades on contact.
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- Armhulen
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Re: Security Grenade Launchers
make it for security but a ghetto version is availibleShadowDimentio wrote:Make this craftable and make it detonate fired grenades on contact.
- DemonFiren
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Re: Security Grenade Launchers
We call that pneumatic cannon, right?Armhulen wrote:make it for security but a ghetto version is availibleShadowDimentio wrote:Make this craftable and make it detonate fired grenades on contact.
- Armhulen
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Re: Security Grenade Launchers
the cannon doesnt detonate grenades on impactDemonFiren wrote:We call that pneumatic cannon, right?Armhulen wrote:make it for security but a ghetto version is availibleShadowDimentio wrote:Make this craftable and make it detonate fired grenades on contact.
- leibniz
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Re: Security Grenade Launchers
I can imagine giving this to high level ERTs but aside from that this wouldn't be healthy for normal gameplay.
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- oranges
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Re: Security Grenade Launchers
oranges wrote:>rework
Literally nothing is different about it
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