Anonmare wrote:Man I hate the stun drones. The stun guys from the vanilla game were bad but at least they didn't show up for a bit, the drones show up on mission 1.
They really need low dodge and no armour, they're meant to be shitty, expendable drones for scaring civvies - not incapping half the squad while the other half panic and freak out because the new guy died.
Grenades being not as good vs cover also irks me, it was my go-to method of dealing with entrenched enemies. At least flashbangs are still good, they can at least fuck up Sectoids re-animating and MCing people.
you do get armor-piercing rounds relatively early on but unless you have stealth-savvy on your second mission it's going to wind up being one of the hardest ones in your playthrough just by virtue of how annoying these little fuckers are
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
the issue with that is when there's about twenty of them on your second mission and they stun one guy (leading to two soldiers missing while everyone else gets picked off by troopers), standard xcom bullshit difficulty stuff
also rng fuckery can make it difficult to deal with even one since the highest chance you'll have with an inexperienced quad is about <70% and they disorient if they do manage to tag you with their hilariously inaccurate ranged attack
basically they're a hilarious bullshit cheesebot early on but can be managed with better gear (like all things in xcom 2)
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
Ap rounds are a must if you intend to survive impregnable missions.
Also, tackling missions with less than 100% ups the challenge, in one about taking intel I ended up fighting 44 aliens with a couple of lance corporals at most. Trying impregnable jailbreaks is a terrible idea.
Personally I'm not having much issue with the xenos for now, but that may be because I focus them absolutely, I don't allow the drones to act, and I always flashbang sectoids and vipers in turn 2 and 1 of seeing them.
LW2 is pretty fun. This is the first time playing with any sort of modified XCOM so I'm enjoying the massive expansion of choices that are available.
Played a few missions already, and so far I haven't lost any soldiers. But I can't help but feel like I have no idea what the fuck I'm doing and running into a newbie trap.
What do you guys typically use for squad size and resistance jobs? I've been going with as much soldiers as I can while still being over 100%, and I've usually been going 50/40/10 for I/S/R
I've also mever had an issue with the stun drones, but that's just mostly due to Specialist hacking.
In classes, so far Shinobi, Technician, assault are much more useful than the other classes, while Sharpshooter got nerfed once again. Personally I send six man teams, mixing high rank officers with rookies in the simpler missions, when I tackle impregnable I send more technicians than the other classes to blow up the squads before they can see me.
Sending less operatives means more exp for succeeding the mission, so you can focus on getting master sergeants faster or sharing equally.
Avoid any infiltration with less than a day or so, unless you're ready to savescum the hell out of it, you're going to fight 30-50 enemies if the enemy readiness is impregnable.
at first you won't be able to acquire bodies since you're in enemy territory and need to bail fast after attacking, certain missions, especially after freeing regions, will mention in the rewards giving you the bodies, so pay attention to that if you're short in supplies.
You don't get warned about Dark events, you need to pay the intel, and then some of the missions will counter the discovered dark event.
My Shinobi definitely feels OP. Being able to do 8 damage right off the bat is a huge advantage, and all their abilities just make them harder to kill. Giving them a boost to infiltration just makes them all the more attractive, too.
Ikarrus wrote:My Shinobi definitely feels OP. Being able to do 8 damage right off the bat is a huge advantage, and all their abilities just make them harder to kill. Giving them a boost to infiltration just makes them all the more attractive, too.
Also, I'm a madman and running Iron man mode.
any mission with less than 3 days of preparation is a trap like those "scout" UFOs in LW1 or the early supply UFO, I've seen enough streamers ruining their campaigns due to it, and then whining about RNG or balance, and not of them being stupid.
War of the edgelords came out, huge xpac with that of the likes of what EW did for EU. More importantly, comes with a fairly substantial performance boost that cuts down on loading screens/stuttering pretty significantly for a lot of people.
is good, will probably get around to finishing a campaign for once.
also 7 month necro woop
Spoiler:
Hints:
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Submitted by: sandstorm
The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
TheWiznard wrote:never played xcom2 but I have it on steam is it decent to play w/o mods or would it be better to use some mods that fix add shit
get UI mods like 'Gotcha!' and 'Perfect Information', then you'll be good.
Spoiler:
Hints:
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Submitted by: sandstorm
The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
It provides ways to mitigate the most frustrating parts of the game for me, such as mission timers (No longer counts down while in concealment if you're friends with Reapers), concealment phase (Reaper-scouts), retaliation missions (Civilians are grouped up and protected by armed resistance if you have a tower in the attacked region), and irreversible avatar project timer (Covert ops to reduce progress and find facilities).
The new hero classes are super fun to play, the Chosen make a good challenge, and there's a wide variety of everything now.
It looks like they fixed all the perf/AA/line of sight bugs because I haven't ran into any some 30 missions in
I kind of expected WotC to be kind of more of the same but nah. It's like a complete overhaul for the game's mechanics. I'm really enjoying it so far. Just finished fucking up the chosen assassin on a mission that was crawling with the Lost. It was a pretty damn intense fight. Ended up finishing the ugly bitch off by blowing her out of cover with a grenade and then having a reaper put a bullet right in her brain
I just realized that the balloons that pick up supply crates for XCOM in that new crate theft mission are a nod to the MGSV depiction of the Fulton Recovery System(Which I also hadn't realized was a real thing, just quite a bit different and not as cool looking as it is depicted ingame.)
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