Please give engineering an early warning system
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Please give engineering an early warning system
Engine is the biggest fucking antag in this game and its getting released WAY too often. Not even intentionally. Give it a system like the supermatter for the emitters/SMES/containment if they are incomplete or losing power, and it announces over Engi Radio.
Plz.
Plz.
- InsaneHyena
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- Super Aggro Crag
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Re: Please give engineering an early warning system
I'm for it, anything for early warning that isn't SINGLOOSE SHUTTLE CALL
- XDTM
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Re: Please give engineering an early warning system
I would even make releasing the engine require an equivalent of the nuke disk, it's hugely destructive for how easy it is to release.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- D&B
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- Davidchan
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Re: Please give engineering an early warning system
You could easily remove engineering as a job and barely notice.
Law 0: Secborg din do nuffin.
- Aloraydrel
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Re: Please give engineering an early warning system
Just check on it every 10 minutes not everything needs a hugbox alarm
- Oldman Robustin
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Re: Please give engineering an early warning system
What magical game are you playing where 10m checkups are sufficient to prevent a release.
95% of the crew doesnt have engine access and would be denied access since letting randos "check" the engine is a greeat way to have it sabotaged.
95% of the crew doesnt have engine access and would be denied access since letting randos "check" the engine is a greeat way to have it sabotaged.
- CPTANT
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Re: Please give engineering an early warning system
Just replace the sing/tesla with suppermatter.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Aloraydrel
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Re: Please give engineering an early warning system
Thats what the engineer/CE job is. To maintain the station and the engine
- Cobby
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Re: Please give engineering an early warning system
The best answer is to just use solars because they power everything just fine.
Voted best trap in /tg/ 2014-current
- danno
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Re: Please give engineering an early warning system
hubgox
the thing is intentionally lethal because the point of it is to get out and fuck stuff up
"ummm no danno the point is to provide power to the station"
not an argument
the thing is intentionally lethal because the point of it is to get out and fuck stuff up
"ummm no danno the point is to provide power to the station"
not an argument
- XDTM
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Re: Please give engineering an early warning system
A traitor engi or even CE will 100% release the engine if they feel like it, nobody's gonna stop them unless they're stupid and do it before people leave to go build autism forts.Aloraydrel wrote:Thats what the engineer/CE job is. To maintain the station and the engine
a.k.a. Duke Hayka
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- PKPenguin321
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Re: Please give engineering an early warning system
i remember when people actually took "CHECK THE ENGINE YOU CHUCKLEFUCKS" seriously now it's a meme and now somebody wants it automated
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Aloraydrel
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Re: Please give engineering an early warning system
30 second respawn timers next
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Re: Please give engineering an early warning system
Certain forms of sabotage will guarantee the engine gets loose, this is more to act as a check against incompetence and the lowest effort sabotage. Nobody wins when an idiot accidentally releases the Tesla 2 minutes into the round.
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Re: Please give engineering an early warning system
InsaneHyena wrote:H U G B O X
- CPTANT
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Re: Please give engineering an early warning system
Sing/tesla is just boring because:
A: it is impossible to prevent someone from releasing it. (Unless of course you are completely autistic and check the emitters literally every minute because that is about how long the field lasts).
B: There is no counter play once it is released.
The engine inspires complete boredom instead of it's supposed terror.
A: it is impossible to prevent someone from releasing it. (Unless of course you are completely autistic and check the emitters literally every minute because that is about how long the field lasts).
B: There is no counter play once it is released.
The engine inspires complete boredom instead of it's supposed terror.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Tokiko2
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Re: Please give engineering an early warning system
You could add a machine that repels the singulo/tesla away from the station. To balance the added safety, you could also add a way to hack it in order to attract tesla/singulos instead of repeling it.
- AnonymousNow
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Re: Please give engineering an early warning system
It's a difficult balance, because yes, the singularity should get out and fuck things up every so often, especially if it's intentionally released, but the number of rounds that it escapes because of engineering incompetence and ends those rounds is too damn high.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- Dagdammit
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Re: Please give engineering an early warning system
Automated warnings on engineering channel when emitters that were switched on go offline due to power outage, or when the relevant APC falls below 20% charge. Multiple ways for a saboteur to work either.
- Steelpoint
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Re: Please give engineering an early warning system
The game lets you lock down emitters and similar, why not code it so if someone unlocks a emitter then a warning is sent to the Chief Engineer.
This incentivises you to remember to lock you're stuff down, but also allows a way for antagonists to better get away with sabotage by either hoping for engineering incompetence or by taking out the CE (or at least his head set)
This incentivises you to remember to lock you're stuff down, but also allows a way for antagonists to better get away with sabotage by either hoping for engineering incompetence or by taking out the CE (or at least his head set)
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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Re: Please give engineering an early warning system
Allow engineers to build "canary beacons". Fluff is that you turn them on and they have some radio ping that the telecomms server listens for. Once paired with the telecomms server and activated, the telecomms server will issue an alert a short time after it fails to receive a signal, something like "Canary failure in <location>".
Park some next to the containment field and they'll be the first things to get destroyed in a containment failure. Can set them up near potential bombing targets too.
If they need power, then you'll be alarted when equipment power fails.
tl;dr, you want an early warning system? Build one.
Park some next to the containment field and they'll be the first things to get destroyed in a containment failure. Can set them up near potential bombing targets too.
If they need power, then you'll be alarted when equipment power fails.
tl;dr, you want an early warning system? Build one.
- DemonFiren
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- CPTANT
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Re: Please give engineering an early warning system
Not really useful because people just cut the wires.Steelpoint wrote:The game lets you lock down emitters and similar, why not code it so if someone unlocks a emitter then a warning is sent to the Chief Engineer.
This incentivises you to remember to lock you're stuff down, but also allows a way for antagonists to better get away with sabotage by either hoping for engineering incompetence or by taking out the CE (or at least his head set)
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
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Re: Please give engineering an early warning system
Outplayed.
(Or just warn that power is draining)
(Or just warn that power is draining)
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Please give engineering an early warning system
On a second thought, why not try porting goons power transmission laser instead? Maybe then engineers would have an actual reason to stay in engineering and optimize/expand the engine instead of wandering off.
- cocothegogo
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Re: Please give engineering an early warning system
the replies in this thread are laughable get a grip
make a machine like the one for announcing people coming to the station but for engineering so if you destroy that no more announcements, that means sabotage is still a good tactic and idiots cant pretend they let it out on "accident"Oldman Robustin wrote:Certain forms of sabotage will guarantee the engine gets loose, this is more to act as a check against incompetence and the lowest effort sabotage. Nobody wins when an idiot accidentally releases the Tesla 2 minutes into the round.
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