There doesnt seem to be much variation, I think in the last 4 months or so I have only had one rev round that was actually an interesting back and forth between the revs and loyalists, the mode is basically a shitty version of team deathmatch in a game that really doesnt do team deathmatch well.
So, how do we make rev an interesting and unique game mode without turning it into cult-but-no-magic?
I have a few ideas and I hope other people can come up with better ideas.
![wetfloorsign :wetfloorsign:](./images/smilies/_wetfloorsign_.png)
![wetfloorsign :wetfloorsign:](./images/smilies/_wetfloorsign_.png)
Basically Nanotrasen has had enough of your shit and after a certain amount of time sends a death-squad to fucking murder EVERYONE, heads included. This would serve two purposes: It would discourage turtle tactics by the heads and provide a nice mix-up to prevent stalemates. When the death-squad comes, the revs and the heads both get objectives to fight them off, but they still can lose if the revheads or heads of staff die. If somehow the death-squaddies die, the killers get powerful tools to help end the round.
![wetfloorsign :wetfloorsign:](./images/smilies/_wetfloorsign_.png)
![wetfloorsign :wetfloorsign:](./images/smilies/_wetfloorsign_.png)
This idea runs the risk of making rev too much like cult, but hear me out.
the revheads only have a limited amount of converts, but the converts cannot be de-converted. Implants will protect from conversion but do nothing against already converted revolutionaries. The reasoning behind this change is to slow down the pace of the round a bit. Revheads will want to pick and choose who they convert instead of running around 1 minute into the round flashing everyone. Actual strategy may get used instead of using zerg tactics, as a revhead can choose to convert an entire department or maybe plant a revolutionary in every department. It would also give a decent way to balance the amount of revs vs the amount of security, as the amount of converts can be tied to the number of security present at round-start.
Anyway, that is my rambling suggestions to maybe make a mode not suck so much, If you have any ideas please post them, I hope that by putting our heads together we can come up with something interesting.