What will this change do: It expands areas of Centcom to make it look bigger than it is, and it spawns some Centcom Private Security at the docking area for escape ships, these officers are akin to Clowns from a clown bomb, meaning they are neutral until someone attacks them.
Your thoughts? Any additional changes I should make, should I scale something back or is it a bad idea?
Unfortunately I'm not proficient enough to code them to automatically attack people like Cultists, Clock Cults or Aliens. They'll only attack if attacked so even if a Alien hive jumps off the Officers won't move until attacked. Which may be amusing to think that even cultist horrors get a pass so long as they follow the rules.
Looks cool. Metastation used to have a really cool and unique centcom level until it got axed to conform with boxstation and all the others. I would love to see centcomm made a bit cooler for all maps
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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I've pushed a update that puts the new NT Sec as a part of the ingame NT faction, meaning they are allied with the other, aggressive, NT Security Officers. Also I added a spawner (like lavaland ghost spawns) that lets a ghost play as a NT Sec Officer, with them also being a part of the NT faction, though its currently not in game.
Steelpoint wrote:Unfortunately I'm not proficient enough to code them to automatically attack people like Cultists, Clock Cults or Aliens. They'll only attack if attacked so even if a Alien hive jumps off the Officers won't move until attacked. Which may be amusing to think that even cultist horrors get a pass so long as they follow the rules.
I may also throw a few onto the recovery shuttle.
I can do that after this is merged.
If this is merged.
I'm also tempted to investigate the ability for admins to trigger a 'Security Response' akin to sending a ERT or Deathsquad. Meaning the admins can summon a team of player controlled NT Officers who will spawn near the landing bay, likely near the lockers you can see in between the two hanger bays.
I would restrict their access so they can't move out of the hanger area, or better set the access so they can't get to the command controls that open up Centcom.
LLA had something called perseus, which was more or less a private security company with loads of grossly overpowered gear, but they we're heavily whitelisted and regulated, and ran by a head admin.
That but not as bad would be pretty cool, i like the idea of NT private security, maybe some arma-esque pathfinding and squad movement shit with higher ranking security members being in charge. Maybe make central a sort of mini-station with one department as the command department and have NTPS patrol the hallways. Maybe extend the round restart time to like 300 seconds to give people the chance for extra fun. Have things like security bots and turrets and shit. Maybe a fancy "you did a good" coin at the end that lets you get a shinny hat at the start of the next round that vanishes if you take it off.
EDIT:
I'll sprite you some custom body armor and darker red uniforms with more "IM A EDGY COP" helmets if you want.
I'm also tempted to investigate the ability for admins to trigger a 'Security Response' akin to sending a ERT or Deathsquad. Meaning the admins can summon a team of player controlled NT Officers who will spawn near the landing bay, likely near the lockers you can see in between the two hanger bays.
I would restrict their access so they can't move out of the hanger area, or better set the access so they can't get to the command controls that open up Centcom.
Why would we add even more reskins of the ERT? that's just silly, at some point admins can just take the existing ERT and refit their outfits in game to have a snowflake response team.
I was thinking about a spawn that literally just plops four or five guys in the hanger area to shoot at all the people coming in from the emergency shuttle.
As I said, I was musing with the idea, but its too much effort for something that'll only last for 60 seconds on average at the end of a round. Admins can always just plop more NPC Sec Officers down if they want.
I pushed a update to fix the officer ID cards to have access to most of Centcom, this will only affect people who nab a ID card off of a dead officer or someone who spawns in as a NT Officer via a admin placed sleeper.
My secret plan is to put a button in the HoS's office that will summon a 20 man squad of NT Officers set to shoot anyone who is not part of Security. Just working my way up to it.
John_Oxford wrote:LLA had something called perseus, which was more or less a private security company with loads of grossly overpowered gear, but they we're heavily whitelisted and regulated, and ran by a head admin.
That but not as bad would be pretty cool, i like the idea of NT private security, maybe some arma-esque pathfinding and squad movement shit with higher ranking security members being in charge. Maybe make central a sort of mini-station with one department as the command department and have NTPS patrol the hallways. Maybe extend the round restart time to like 300 seconds to give people the chance for extra fun. Have things like security bots and turrets and shit. Maybe a fancy "you did a good" coin at the end that lets you get a shinny hat at the start of the next round that vanishes if you take it off.
EDIT:
I'll sprite you some custom body armor and darker red uniforms with more "IM A EDGY COP" helmets if you want.
I remember seeing a vid of perseus countering anything the malf ai could throw at it and when the ai complained admina said "you couldve killed them if you tried hard enough" no thanks we have erts
Turns the cargo shuttle into a syndicate version and spawns four player controlled nuclear operatives on it, three have elite hardsuits and one has a shielded hardsuit, 10% chance for a dark mauler to be included on the ship. Operatives get a random bundle, from bio terror and spetsnaz pyro to agent and stupid shit