RUNESCAPE SKILLING: Cooking LVLs?
- iamgoofball
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RUNESCAPE SKILLING: Cooking LVLs?
https://github.com/tgstation/tgstation/pull/24327
Level up your skills to become a more efficient survivalist. Provides cross-round benefits to playing, allowing you to pick up where you left off.
Discuss.
Level up your skills to become a more efficient survivalist. Provides cross-round benefits to playing, allowing you to pick up where you left off.
Discuss.
Last edited by iamgoofball on Tue Feb 21, 2017 6:09 am, edited 2 times in total.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
You need to elaborate
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: RUNESCAPE SKILLING: Cooking LVLs?
You don't even know what is progressing!Luke Cox wrote:NO.iamgoofball wrote:Cross-round progression
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Don't care. The only thing that should carry over between rounds is game knowledge and robustness
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Why?Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
It would give antags a reason to complete their objective, then hide in a disposal unit until the shuttle arrivesDr_bee wrote:Make it so skill changes only save if you escape the round alive and on a shuttle or pod, it would give non-antags a reason to want to escape alive besides RP reasons and would give an in-universe reason for the cross round progression. We are all clone templates anyway right? have the clone template update at centcom.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
You didn't answer this.iamgoofball wrote:Why?Luke Cox wrote:Don't care. The only thing that should carry over between rounds is game knowledge and robustness
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Re: RUNESCAPE SKILLING: Cooking LVLs?
We couldn't even have cosmetic beards, why this?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Kel
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Re: RUNESCAPE SKILLING: Cooking LVLs?
if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on
good feature btw
good feature btw
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Re: RUNESCAPE SKILLING: Cooking LVLs?
It will be leet.Saegrimr wrote:We couldn't even have cosmetic beards, why this?
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Re: RUNESCAPE SKILLING: Cooking LVLs?
It will all be explained in time.Kel wrote:if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on
good feature btw
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Re: RUNESCAPE SKILLING: Cooking LVLs?
What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
I don't like that idea.MimicFaux wrote:What about in round skillsets?
Round start job determines starting skill stats, with boosted stats in skills related to your job.
Doing your job raises those stats. Doing someone else's job is harder without the boosted stats, but could be learned.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
It's already closed
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Re: RUNESCAPE SKILLING: Cooking LVLs?
It'll be reopened, it was opened for discussionNikNakFlak wrote:It's already closed
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Where do your false promises stop
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Did you not read Antur's comments?
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Goof"fake news"ballNikNakFlak wrote:Where do your false promises stop
Goof"false promises"ball
Goof"adds tajarans to the game, take #30"ball
Goof"rshoe was just a prank"ball
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: RUNESCAPE SKILLING: Cooking LVLs?
(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)
What do you think this adds to the game that will positively benefit the server as a whole?
If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?
If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
What do you think this adds to the game that will positively benefit the server as a whole?
If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?
If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
goof always puts them in the wrong forum cause he's only in it for the (you)'s
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Re: RUNESCAPE SKILLING: Cooking LVLs?
aren't you a forum admin? I thought moving posts was your domain (though what the fuck do I know)beerobot wrote:goof always puts them in the wrong forum cause he's only in it for the (you)'s
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
I only have authority in the code subforums and the election forums
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Re: RUNESCAPE SKILLING: Cooking LVLs?
yeah I realized that after I hit send fuckbeerobot wrote:I only have authority in the code subforums and the election forums
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
nobody reads the coding forums
It's intended to allow miners to feel less shitty when the round restarts because it lets them keep their levels between rounds.
It's going to be located on Lavaland to allow players to have more things to do after the first 15 minute ore mine drop other than raid dungeons and kill megafauna.Qbopper wrote:(this strikes me as the wrong forum considering we have a coding forum (though I think that's more for questions) and a coding feedback forum)
What do you think this adds to the game that will positively benefit the server as a whole?
If the skills add nothing of substance beyond "you can do more in the skill to level up", why bother adding bloat that servers no real purpose and will distract people from their established roles on the station?
If the skills do impact gameplay in a significant way, what makes you think it's a good idea to have people who have played more often be objectively superior to those that haven't (in a way that isn't the build up of knowledge and being able to execute in game actions better)?
It's intended to allow miners to feel less shitty when the round restarts because it lets them keep their levels between rounds.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Glad you gave an actual response, but still not in favour because I'm not a fan of the mining on lavaland anyways
It's a personal thing but I don't like how miners are basically playing their own (separate) game, and this would come close to making that a literal statement
(yes that's a bit of an exaggeration, hence the "personal thing" qualifier)
It's a personal thing but I don't like how miners are basically playing their own (separate) game, and this would come close to making that a literal statement
(yes that's a bit of an exaggeration, hence the "personal thing" qualifier)
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
yeah I'm well aware it's not exactly a popular opinion, I just don't like the idea of adding more stuff that [however many job slots there are for miners] people are going to interact with per roundiamgoofball wrote:I see where you're coming from, but the players seem to love what Lavaland has become. It went from Miner being a pretty unpopular job to taking Scientist's place as most rolled for job ever with people lining up to become miners after roundstart as many jobs.
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Being back multi round beards and call it a compromise
I play Fiz Bump.
I am not a game admin. My reign of badminnery ended a few years ago.View me feedback here: >:^)
I am not a game admin. My reign of badminnery ended a few years ago.View me feedback here: >:^)
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Re: RUNESCAPE SKILLING: Cooking LVLs?
isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combatKel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Limey wrote:its too late.
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Qbopper wrote:isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combatKel wrote:>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
it'll happen if you do extremely inefficient slayer (you'll get 99 in melee/ranged/magic or con first) but if you do high level slayer and dont exclusively focus your xp on a single stat. hell if you just set your xp to balanced whilst meleeing and do melee for the rest of your days you'll get 99 slayer first
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Re: RUNESCAPE SKILLING: Cooking LVLs?
>it uses the runescape font
How u do git bak 2 lumbige?
How u do git bak 2 lumbige?
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Re: RUNESCAPE SKILLING: Cooking LVLs?
April is over a month away, cool your jets.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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Re: RUNESCAPE SKILLING: Cooking LVLs?
Limey wrote:its too late.
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