Port the RUS-T from /VG/

A place to record your ideas for the game.
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captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
Byond Username: Sawrge

Re: Port the RUS-T from /VG/

Post by captain sawrge » #259533

Bottom post of the previous page:

Qbopper wrote:
captain sawrge wrote:
Qbopper wrote:Glad you're aware it's all opinion considering the fact that I find medical one of the more interesting departments

I'm a big fuckin' softie tho and I get my kicks from saving other people
>push button
>magic healing chems come out
>most interesting
did you not fucking read the "all opinion" part

Believe it or not I find medical interesting
It isn't all opinion though, it's objectively shallow gameplay.
It's all fine and good if you enjoy it but that doesn't really excuse it.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Port the RUS-T from /VG/

Post by Anonmare » #259925

Replace Singulo/Tesla containment area with one side being a burn chamber and the other a cooling chamber. Replace the PA with a TEG. Buff fire to be able to melts walls and spark electronics from a distance if it gets too hot.

You know have a dangerous but stable engine that has more variety to sabotage and doesn't cause a massive round-ending event if it loses contianment at roundstart
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: Port the RUS-T from /VG/

Post by Screemonster » #260151

Anonmare wrote:Buff fire to be able to melts walls and spark electronics from a distance if it gets too hot.
this happens in baycode, people started getting around it by making burn chambers out of airlocks so I tried out what would happen if fire melted airlocks too

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shit's fun
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Port the RUS-T from /VG/

Post by DemonFiren » #260161

Really puts the & into SM.
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non-lizard things:
Spoiler:
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