Bottom post of the previous page:
So this is a discussion that i think we have needed to have for a while, not only related to our game policies but the type of game we want this to be. While I felt compelled to make this thread after the little snafu this morning with Elynia's note for impersonating security, thread here, it is not i think the only reason we need to talk about it.history lesson wall of text spoilered
This also causes secondary problems such as a lack of minor IC crime, people are less willing to fuck about and get in conflicts that do not fly to murder on either side as non antags for fear of overwhelming security repercussions and being labelled a shitter. This has been the status quo for long enough now that it is becoming more accepted as the norm by admins and players alike, and i really really truly believe that this is seriously hurting the game and making it less fun overall.
I am a firm believer in less admin intervention/more IC resolution of conflicts, but regardless of how you feel about these things i think that at the very least it is worth trialing security and captains in antagonist roles again. In a game that was built on paranoia, mistrust and imperfect information people having more OOC guarantees about things really takes away from the experience and causes administrative nightmares. Sorry for the fuckhueg wall of text.
TL:DR please consider bringing back antagonist security and headroles, I really believe that it will cause an increase to the quality of gameplay once the initial shock has passed