The syndicate binary interface implant.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
The syndicate binary interface implant.
Implant or tool, either one works.
The idea here is to give traitors a tool that can be used offensively/defensively whilst also allowing for stealth.
You order your SBII for 8 telecrystals, and pop it in your arm. (Don't get EMP'd, or it'll burn out, and cook your arm.)
You can now access the same panel an AI would on a door or machine!
The implant has 15 "actions" overall.
You open both brig doors with a hotkey shortcut? 2 actions gone.
You shock a door? Action gone.
You click 3 buttons on the HoP machine? 3 actions gone.
How could it be used?
1) Wave your arm at the permabrig doors, and you're free! You won't be able to unlock the lockers though, they aren't binary.
2) Lock yourself in maint during a security chase.
3) Stand at the robotics window and print yourself a mech.
4) Cause a remote explosion in chemistry for giggles.
5) Crank up the heat on cryo.
Restrictions.
If you try and use an action on a machine that you would normally need access to, you'll need to channel for 5-10 seconds, and the AI will be alerted to exactly where and what you are doing. Plus, it'll use two actions. (Yeah, no running past the borg machine to blow 'em instantly.)
15 uses max, cannot be recharged, will still fuck your shit up if you get EMP'd.
If you lose your arm you lose the implant.
Cannot be used while restrained, you wouldn't be able to even point the implant correctly.
Cannot be used through cameras.
Thoughts? Balance concerns?
The idea here is to give traitors a tool that can be used offensively/defensively whilst also allowing for stealth.
You order your SBII for 8 telecrystals, and pop it in your arm. (Don't get EMP'd, or it'll burn out, and cook your arm.)
You can now access the same panel an AI would on a door or machine!
The implant has 15 "actions" overall.
You open both brig doors with a hotkey shortcut? 2 actions gone.
You shock a door? Action gone.
You click 3 buttons on the HoP machine? 3 actions gone.
How could it be used?
1) Wave your arm at the permabrig doors, and you're free! You won't be able to unlock the lockers though, they aren't binary.
2) Lock yourself in maint during a security chase.
3) Stand at the robotics window and print yourself a mech.
4) Cause a remote explosion in chemistry for giggles.
5) Crank up the heat on cryo.
Restrictions.
If you try and use an action on a machine that you would normally need access to, you'll need to channel for 5-10 seconds, and the AI will be alerted to exactly where and what you are doing. Plus, it'll use two actions. (Yeah, no running past the borg machine to blow 'em instantly.)
15 uses max, cannot be recharged, will still fuck your shit up if you get EMP'd.
If you lose your arm you lose the implant.
Cannot be used while restrained, you wouldn't be able to even point the implant correctly.
Cannot be used through cameras.
Thoughts? Balance concerns?
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: The syndicate binary interface implant.
I had a similiar idea - a 20tc item for engineers that allows that to interact with doors the same way AI does it.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
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- Github Username: XDTM
- Location: XDTM
Re: The syndicate binary interface implant.
I like Hyena's one better; limited items don't feel really good to use, and engineering could use their own traitor item, with this being a pretty nice fit.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
I volunteer to code this later
Need sprites though.
Need sprites though.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: The syndicate binary interface implant.
How about a little box with a red dot in it.
EDIT: also maybe make a message that says "xs arm is glowing" when they use it
EDIT: also maybe make a message that says "xs arm is glowing" when they use it
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: The syndicate binary interface implant.
For balance purposes, interacting with anything locks the AI out for 5ish seconds. No bolt wars to waste telecrystals.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
If it's unlimited use why botherBluespace wrote:For balance purposes, interacting with anything locks the AI out for 5ish seconds. No bolt wars to waste telecrystals.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: The syndicate binary interface implant.
I don't care who codes this but it better leave proper fingerprint logs so I don't have to play guessing games about who shocked the door.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: The syndicate binary interface implant.
Unlimited use engineer only would be pretty boring.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: The syndicate binary interface implant.
You're just salty about my idea being better.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: The syndicate binary interface implant.
No?InsaneHyena wrote:You're just salty about my idea being better.
20TC? Why the hell would I ever pick it over an emag at that point?
Especially considering i'm an engineer that could just manually shock doors.
A door opens in front of an engineer? Better EMP him just to check for a binary implant.
Lots of downsides.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: The syndicate binary interface implant.
It would be a nice metabreaker to rogue AIs as well, as you can use this implant to fake a rogue AI if you hide in a locker and use it or something.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: The syndicate binary interface implant.
for 20tc you might as well allow use over cameras too since you're basically blowing your entire tc load to become a less-capable version of a traitor ai
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
How about this we argue over who gets it and who gets what after I get the AI interaction working at a basic level because that's the codewise challenge
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: The syndicate binary interface implant.
>Bolt doors to hide from your pursuers, or to prevent your victim from running away!Bluespace wrote: 20TC? Why the hell would I ever pick it over an emag at that point?
>Unbolt doors to escape from validhunting/rogue AI!
>Shock doors to kill people or to frame the AI! Wire supermatter directly into the grid for maximum results!
>Unshock doors to waltz into traitor AI's sat!
>Set armory to emergency access to cause a grey tide!
Possibilities are endless.
Takes time, is extremely obvious and loud. You can't shock the door while your victim is trying to escape through it.Bluespace wrote: Especially considering i'm an engineer that could just manually shock doors.
You're assuming it's an implant. I'm thinking augmented reality glasses - chameleon glasses for metabreaking. Engineers are already expected to wear mesons at all times.Bluespace wrote: A door opens in front of an engineer? Better EMP him just to check for a binary implant.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
In any case I'll have to somehow make the AI interaction happen and I don't know how snowflake it is...
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: The syndicate binary interface implant.
Have it be an aimable sort of thing with a button. Click the button to "aim" it and open interactions with a door you select, alternatively use AI hotkeys for quickbolting doors and so on.
Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: The syndicate binary interface implant.
You could make it a "toggle AI interaction" action button that allows you to interact with objects as though you had a limited version of silicon privilege.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: The syndicate binary interface implant.
This.Anonmare wrote:You could make it a "toggle AI interaction" action button that allows you to interact with objects as though you had a limited version of silicon privilege.
Button at the top, could even use wizard spell code for it. Probably.
"You feel a warmness in your arm as you activate the implant." - Hotkeys enabled. Clicking a door opens the AI panel,etc.
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: The syndicate binary interface implant.
Hitching off this idea, an engineer only item could be the syndicate cyberdeck. Uses Wi-Fi to interface with APCs. While connected, it gives the engineer the same perspective and interface options as the AI. They can view through cameras and fuck with doors and machinery tied to that APC. The tablet has limited range though so don't expect to hack the AI's APC all the way from a maintenance tunnel near arrivals. In addition, if the engineer is jacked in too long it'll send a warning to the AI with their location and regardless of whether they're in camera view or not, the AI will be able to see them. The closer the engineer is to the APC, the more time he has before the AI can track him.
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: The syndicate binary interface implant.
We shadowrun now.
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: The syndicate binary interface implant.
you say that as though it's a problemHaevacht wrote:We shadowrun now.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
Now that I have my pipe stuff from VG up for review I'll be working on this yeah chillBluespace wrote:Code it code it code it.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: The syndicate binary interface implant.
I have 7 euros of g2a credit you can have for being a dear and coding this.kevinz000 wrote:Now that I have my pipe stuff from VG up for review I'll be working on this yeah chillBluespace wrote:Code it code it code it.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
click intercepts working, now to figure out how AI interaction works.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: The syndicate binary interface implant.
I'm digging this concept item.Haevacht wrote:We shadowrun now.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: The syndicate binary interface implant.
Brain is in pain but I'm having progress.
Did you know there's only two levels of AI interaction for non AI mobs? Admin and none!
Anyways I'm screwing with Atmos code but this isn't dead /yet/ unless I run into some huge barrier.
Did you know there's only two levels of AI interaction for non AI mobs? Admin and none!
Anyways I'm screwing with Atmos code but this isn't dead /yet/ unless I run into some huge barrier.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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