cedarbridge wrote:things
SS13 is not very fun as a pure game, no.
It can be pretty fun as a story telling sandbox.
But I think it's silly to tell people they're not allowed to play it X way, and then complain the game has failed when the way you're enforcing (only allowed to kill antags and do your "job") doesn't work.
Danno listed a bunch of stories he had which would all be bannable on /tg/ because
>made a house with his family
Watchlist for metafriending/metagaming
>Started a giant fight and a bunch of people died
Non antag murder
>Worked getting money all shift and threw a party
Security already stormed the "merchant" and force implanted him and took all his money to fight conversion antags and he's banned if he shoots back.
I know "the players can drive fun!" sounds like a design cop out but DnD would also probably be pretty fucking boring if the DM smacked your hand every time you deviated from his script and told you to just roll dice for the monsters, and I don't think it'd entirely be the fault of the game mechanics.
Scott wrote:
The concept of turning SS13 into FTL, which it's already being done, is a step forward in the right direction
Moving away from the sandbox and to more goal driven gameplay would probably be the least stress long term though, because getting 80 strangers to agree on rules in a roleplay sandbox is obviously an ongoing rules nightmare.