Kor wrote:Our rules and culture clearly can't handle exclusively PVP combat. It's just endless arguing over who can kill who with more restrictions on it by the year.
Why do you say it can't handle it. We've had the same thing for years and people still find it fun, still play it, and the servers still actively get 40 to 90 people daily give or take, depending on day. We had a few rough patches where pop got a little bit low at times and in general, but the game isn't any where near dying and the fact that you say the rules and culture can't handle it despite NOTHING GOING WRONG honestly just baffles me. Believe it or not, people like the debate around the rules and what should be ok and what shouldn't be ok, people like the politics of /tg/ as one of the reasons they come here. Sure it gets exhausting at times, but people wouldn't bother trying to do it if at some level the enjoyment of changing policy and rules became less than the annoyance and frustration of arguing with people over it.
I don't see it becoming more restricted over time. Sure maybe since like buttfucking 2010, but the most strict time we had was around the end of SoS's era when he went full "No murderboners" + "MUST have captain approval to execute or admin punishment" and we came back from that being less strict, so I don't even really believe your argument that it's "more restrictive" over time.
I really see no reason to completely make the entire game more or less, fucking lavaland. I never got into lavaland personally and always liked the feel and playstyle of the station over it. I gave lavaland a shot and didn't like it. Personal opinion about gameplay aside, just in general, why the hell do you want to change the game so much? Is it because oranges randomly made a thread about server direction and you were like "lets just push it until its almost an entirely new "variant" sort of like how fallout station is or something. Did you play so much rimworld that you wanted to make ss13 like it? I'm just so baffled because you, yourself used to advocate HARD for the "old feeling of metal death trap and wacky stationness" and now you are heavily pushing for "fantasy planet base full lavaland pve world" deal.
Off tangent:
Alipheese wrote:Great idea. Won't ruin the game, isn't a new game. IT'S JUST A NEW MAP. 11/10.
I don't know if they want to scrap the old maps, but it won't just be a "new map". It'll be the base thing on both servers and base gameplay every round. Stations actually in space will either be removed or something admins have to toggle or whatever, but it won't be the game that everyone plays every round anymore. I might not ruin the game, and it really isn't a new game, but as I mentioned above, it's more or less taking /tg/ and making it one of those "niche" servers like fallout 13 or Colonial marines just in our own version of it. It doesn't sound terrible, but it's not for me. I play /tg/ because of the way it is. As bgobandit said it perfectly more or less. "Sounds like fun, but I play spacestation 13 to play spacestation 13." or something close to that, too lazy to look in the thread.