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Looking down at the halls through the windows as captain sounds incredibly dope. This open up so many great possibilities for lavaland, too.Are we gonna implement a jump button?
Bottom post of the previous page:
Looking down at the halls through the windows as captain sounds incredibly dope. This open up so many great possibilities for lavaland, too.GHOSTAtticat wrote:Looking down at the halls through the windows as captain sounds incredibly dope. This open up so many great possibilities for lavaland, too.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Not much more, atmos tiles move in 4 directions, this would up it to 6 (UP and DOWN are byond dirs)Ricotez wrote:I'm not really sure how much more stress every z-level is going to add, if you have a station with 3 levels and a mining base with 3 levels that's 4 new z-levels and 4*255 new turfs.
And atmos processing is going to become more complicated with inter-z-level interaction.
You know that's not what that meeeeeaaaans!DemonFiren wrote:isn't it absurd that it took years of development for an atmospheric toolboxing simulator to have atmosphere
1. Thanks for the help, but I've rolled my own custom system for efficiencySaul_Myers wrote:Heard you need a cyka from vodkaland.
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find myself thinking in english, sometimes speaking to myself in english and it brings great joy to me. I'll be really happy to offer any help I can.
entirely possible to shift it, yes, I've considered it myself, but I won't test that until it's all done and ready.WJohnston wrote:Hey remie, just curious, would it be possible to give lower z levels a pixel offset? Like maybe 16 or 24 or even 32 pixels down. I think it'd be useful to see vertical stretches of walls to give the impression of verticality.
Also, how feasible would it be to see things above you? It'd really help if, when you're in an open room, you can see multiple z levels above you, like balconies. There's a severe disconnect when you can only look down that way.
The Russian Station is a good showcase for this, it makes good usage of the added dimension.WJohnston wrote:Hm, if I were to design a station around this, I'd have to make sure to include a pretty huge amount of 3d elements to really help with understanding your surroundings. Balconies and overpasses and whatnot are gonna be very common.
I think this'd be a lot of fun to work with.
A shame, hope you'll regain your goodwill over time.Remie Richards wrote:Expect delays, I've just about lost all my goodwill for the SS13 community.
Remie Richards wrote:Expect delays, I've just about lost all my goodwill for the SS13 community.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
PKPenguin321 wrote:I've been had by yet another tg boondoggle
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
ITT: genuine ragePKPenguin321 wrote:>see a remie post in the thread
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.
Limey wrote:its too late.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Neither does needlessly shitting on people, but you wouldn't know that would you?oranges wrote:a thin skin won't get you very far in life
Limey wrote:its too late.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
PKPenguin321 wrote:I've been had by yet another tg boondoggle
Spacemen will never be able to into depth.PKPenguin321 wrote:>see a remie post in the thread
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.
No disrespect was meant, in fact, that was the whole point.D&B wrote:I mean you did turn what was supposed to be a memorial based on someone's death into a gender issue for no reason since anyone could see that the sprite was androgynous.
Not that I condone what happened, but you opened that can of worms on your own.
?WJohnston wrote:cat's out of the bag abort ABORT
this is correct, yes.ShadowDimentio wrote:Changing zlevels or looking on different zlevels is definitely going to require some new hotkeys and HUD buttons.
>slide out headsRemie Richards wrote:this is correct, yes.ShadowDimentio wrote:Changing zlevels or looking on different zlevels is definitely going to require some new hotkeys and HUD buttons.
My plan is for a little head looking up to slide out onto your UI when you can look up, and slide off again when you can't, when it's enabled it'll instead look straight forward, to indicate you can look back at your normal Z.
Going up and down with items (jetpacks) or abilities (xenos?) will just be action buttons.
Amusingly, not far off.DemonFiren wrote: >slide out headsSpoiler:
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