> Toxins might actually retain usefulness as HIGH END chemistry for liquid gas reagent & normal gas interactions (unholy water & plasma heated to 666 degrees = Hell fire)
- Toxins is given its own 'water replication machine' for toxins usage, markedly different to the normal water only version.
> Toxins can construct 'dirty bombs' by using reagents such as napalm, etc to spread large quanties of contaniments very far and wide, a aura of radioactive ooze/napalm/below zero frost ontop of a explosion if nessecary.
To help support this, chemistry is given a injection machine, this may sound familiar to some people since i suggested it a while back with a similar concept to rehash the old idea here's the original sprite of the mixing machine i was thinking to attributing this function to allowing such factors of just taking two reagent sources and then controlling the flow, pressure and input temprature from there rather than additional equipment, like a chem master but for gases, not so that in the existing setup, error could occur from a few moles of gas being left in the pipes.
- Gas-master stores gases, allows you to mix them in a sort of safe enviroment and tweak them before re-adding them into a spare or empty canister as a finished product. Has a pipe entrance on the left hand side near the console.
![Image](https://puu.sh/rIwY2/feec386ade.png)
- Alternatively just using a new setup of piping, with a bit of co-ordination from the spare supplies in test lab for mixing fuel, plasma & water together.