Bottom post of the previous page:
They need an endgame goal that isn't an instant lose-condition for the rest of the crew. One that pits them directly and explicitly against other gangs and not against unaffiliated crewmembers. Preventing the other gang leaders from escaping, for instance, or having the most influence at the end.Hell, I'm almost tempted to say that with some adjustments to tone them down they might work as a side-antag that runs at the same time as other modes so the gangs are just there rather than being the main event for the crew to fight against. Running violence in the halls - is it rev, traitors, or is it just a couple of gangers beating the shit out of each other?