The new explosives implants
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
The new explosives implants
so we've had them for about a year now
im talking about the ones you can buy and stack for bigger booms upon death
what do you think of them?
im talking about the ones you can buy and stack for bigger booms upon death
what do you think of them?
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: The new explosives implants
I have no feelings one way or the other on the new explosive implants.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
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- Github Username: Qbopper
- Location: Canada
Re: The new explosives implants
i like it when the guy gets shot and then blows up everyone trying to kill him because it's funny
I haven't seen them used much in game, though, so I can't comment on the balance elements
EDIT: while I'm in game*
I haven't seen them used much in game, though, so I can't comment on the balance elements
EDIT: while I'm in game*
Limey wrote:its too late.
- ShadowDimentio
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- PKPenguin321
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Re: The new explosives implants
Glad traitors don't have them, they're pretty good for nuke ops especially now that stealth ops has been removed for the most part
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: The new explosives implants
They were horrible when traitors had them because everyone just went Allah Ackbar at roundstart.
They are ok on nuke ops.
They are ok on nuke ops.
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- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
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Re: The new explosives implants
Make them voice triggerable
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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- Joined: Sat Apr 19, 2014 5:19 am
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Re: The new explosives implants
I love it because when I am fighting an Op along with some sec officers, the Op starts beeping and goes down, I BACK UP AT MAX SPEED and yell at the officers to get back too. There will always be that one moron that ignores me and continues beating the Op with his baton. BOOOM! Op has exploded and has taken the jokers that did not listen to me with him!
- Not-Dorsidarf
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- Location: We're all going on an, admin holiday
Re: The new explosives implants
You gotta love the nukes who buy a macro implant and don't tell their team.
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: The new explosives implants
We need less explosions not more.
- kevinz000
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Re: The new explosives implants
not in nukeLumbermancer wrote:We need less explosions not more.
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Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: The new explosives implants
We still need less explosions in nuke.
One at most.
One at most.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: The new explosives implants
Nuke needs more stealth and memes. Something like TB, but also something people would actually use.kevinz000 wrote:not in nukeLumbermancer wrote:We need less explosions not more.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: The new explosives implants
what are you talking about, stealth was terrible and there's a reason cham kits were removed from ops. Remember how fun it was when the captain silently got killed in the halls by one person, dragged off into maint and then the round ended 5 minutes later?
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
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- Location: Canada
Re: The new explosives implants
This is valid but there's ways to encourage stealth that aren't the above memeShaps-cloud wrote:what are you talking about, stealth was terrible and there's a reason cham kits were removed from ops. Remember how fun it was when the captain silently got killed in the halls by one person, dragged off into maint and then the round ended 5 minutes later?
Limey wrote:its too late.
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