Adding crimes and stuff via SecHUD
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Adding crimes and stuff via SecHUD
Yes, yes and more yes. I also like taking into account if the user is restrained/stunned.
I'll have to see it in action to give more refined feedback however, I'll see if I can think of anything.
I'll have to see it in action to give more refined feedback however, I'll see if I can think of anything.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Adding crimes and stuff via SecHUD
If you want to test it now, get this, it's already compiled, add your ckey to config/admins.txt and you can test it on local server. To quickly get a full starting record, spawn yourself a dummy, put yourself into it, dress up as HoS and test away.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Adding crimes and stuff via SecHUD
I tested it out on a local server.
It works perfectly as far as I'm concerned. Its easy to understand and allows you to quickly enter useful information.
The only possible suggestion I can think of is to ping all Officers when someone's record is updated, but aside from that its a good system. Good work.
It works perfectly as far as I'm concerned. Its easy to understand and allows you to quickly enter useful information.
The only possible suggestion I can think of is to ping all Officers when someone's record is updated, but aside from that its a good system. Good work.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Adding crimes and stuff via SecHUD
Rogue ai>sets everyone on arrestSteelpoint wrote:I tested it out on a local server.
It works perfectly as far as I'm concerned. Its easy to understand and allows you to quickly enter useful information.
The only possible suggestion I can think of is to ping all Officers when someone's record is updated, but aside from that its a good system. Good work.
ping ping ping ping ping ping
ping ping ping ping ping ping
*throws pda away*
The future is horrible!
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Adding crimes and stuff via SecHUD
Fantastic and something I have wanted in the past. Blankly set to arrest guys often lead to me checking my pda for their empty crimes, then questioning them them/sec radio and finally setting the poor fellow off arrest. As you would expect this takes a while.
As I asked on git do you think something like this for medical huds might make medical records more used? If even for RP that dangling nearly totally unused records are such a drat shame.
As I asked on git do you think something like this for medical huds might make medical records more used? If even for RP that dangling nearly totally unused records are such a drat shame.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Adding crimes and stuff via SecHUD
To be fair, it's a combination of bay's design, existing security records code and only a little bit of basic coding to merge it all together from my part, so credit's due there.Steelpoint wrote:I tested it out on a local server.
It works perfectly as far as I'm concerned. Its easy to understand and allows you to quickly enter useful information.
The only possible suggestion I can think of is to ping all Officers when someone's record is updated, but aside from that its a good system. Good work.
As for broadcast, I think it would potentially be too spammy, would also reduce the appeal of HUDs for traitor purposes and feels kind of unnecessary, since if you meet them in person since you could just check their record right then and there.
From git:Incomptinence wrote:As I asked on git do you think something like this for medical huds might make medical records more used? If even for RP that dangling nearly totally unused records are such a drat shame.
As a matter of fact, yes, I was thinking of improving medical records/HUDs. I thought of making a setting for medibots (potentially beepskies as well) to inject sleeptoxin into people marked as "Insane" via medical records. May be some kind of priority/better meds for people marked as injured. Also adding specific virus symptoms that have been injected into person, so people can see if it's beneficial (I mean you wouldn't write down it as harmful if you were antag releasing brainrot, but still). Noting genetics mutations.
I'll probably do a brainstorm on forums at some point.
-
- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Adding crimes and stuff via SecHUD
I use medical records to figure out who is the youngest crewmember and shout it over the radio. One time I had to stop functioning in a round for around 30 minutes because the captain was a 17 year old girl.Incomptinence wrote:Fantastic and something I have wanted in the past. Blankly set to arrest guys often lead to me checking my pda for their empty crimes, then questioning them them/sec radio and finally setting the poor fellow off arrest. As you would expect this takes a while.
As I asked on git do you think something like this for medical huds might make medical records more used? If even for RP that dangling nearly totally unused records are such a drat shame.
And there's something fun about printing off medical records for all of security that has them listed as 16 year old autistic girls and handing that over in a folder. It takes a long time, but it's one of the actually amusing things that I figure greytiding can produce.
If medical records were consistent round by round then we would have more use for it, or if they could be set in the character setup.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Adding crimes and stuff via SecHUD
Noice. Merge when?
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Adding crimes and stuff via SecHUD
Steals sechud>has instant access to full security records
Gg
Gg
The future is horrible!
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Adding crimes and stuff via SecHUD
Don't forget you will need a Security ID to be able to alter the records.
You also cannot delete entries or anything like that via the SecHUDs.
So its fine.
You also cannot delete entries or anything like that via the SecHUDs.
So its fine.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Adding crimes and stuff via SecHUD
The only problem I see is the records window being too big, any chance of making a more compact window for it? Something that doesn't make you scroll up and down.
This is great, by the way.
This is great, by the way.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Adding crimes and stuff via SecHUD
Reads>doesn't post silly thingsEzel wrote:Steals sechud>has instant access to full security records
Gg
You cannot delete anything, you can only read and write with security ID. With security ID you have access to consoles anyway.
It doesn't have a window. The window is console, I just used it to demonstrate. It prints everything into the chat, and yes, it can be quite big, but it's more like a feature, because having a bunch of text in front of your eyes won't improve your perception.Scott wrote:The only problem I see is the records window being too big, any chance of making a more compact window for it? Something that doesn't make you scroll up and down.
The popup window could be done, of course, but I didn't want that. We'll see.
Who is online
Users browsing this forum: No registered users