Bottom post of the previous page:
Touché.Cipher3 wrote:A fact which is unfortunately clearly in evidence.Rumia29 wrote: No one's forcing you to play on Arytom.
Bottom post of the previous page:
Touché.Cipher3 wrote:A fact which is unfortunately clearly in evidence.Rumia29 wrote: No one's forcing you to play on Arytom.
iirc, Bay actually have this too.peoplearestrange wrote: (such as directly being able to click your intent and not having to cycle through).
peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
Sweet! Thanks!MrStonedOne wrote:peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
tg has this now.
You can turn it on in the pref tab.
(also, control+1-4 and or hotkey mode for 1-4)
Literally game changing.MrStonedOne wrote:peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
tg has this now.
You can turn it on in the pref tab.
(also, control+1-4 and or hotkey mode for 1-4)
It's still pretty neat, though. And the map that comes with it is great too, even though it's a variant of box.Remie Richards wrote:I guess because it was forgotten?
It's not really a unique codebase, more so a collection of stuff from every codebase.
Why not just respawn as Ian.Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
Already did. I wanna be hunted and insulted, not cuddled.Spacemanspark wrote:Why not just respawn as Ian.Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
And be Ian.
Because Ian.
Then become E-N or Runtime.Kuraudo wrote:Already did. I wanna be hunted and insulted, not cuddled.Spacemanspark wrote:Why not just respawn as Ian.Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
And be Ian.
Because Ian.
Fuck you.Violaceus wrote:fuck baycode
10/10 feedback, perfect reasoning.Violaceus wrote:It's from baystation.
Ok, do you have any reasons that actually matter or mean anything?Violaceus wrote:It's from baystation.
you seem to be confusing baycode with bay rules.Steelpoint wrote:I still don't think having one server adopt Baycode is a good idea.
If you want to play on a heavy RP server, go here. At the time of writing there are 30+ people playing, so you will have plenty to do.
/tg/ is meant to be the middle ground. Lets be frank, we can barely support two servers that do the same thing, let alone attempt to support two servers of which one is hardcore RP, or at least more heavily emphasized on RP and the mechanics therein.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Coderbus wouldn't balance or modify the bay code, although it's possible community members might contribute to bay. But baycodes balance is entirely up to the bay coders.Steelpoint wrote:Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the concern of conflict over balancing for two distinctly different servers operating under the same flag. NT and /tg/ did not really have this problem due to the code similarities between the two. However Baycode and /tg/ code is different.
Baycoders and Baystation has always favored fluff over mechanics; It comes from their outlook, as a community, that RP is the primary driver and resolution of any conflict as well as the primary reason to play the game. That is, on bay, it doesn't matter that Diona have natural armor and weapons, heal in light and are immune to space, because the implications of that never come into play and the mechanics of it are never exploited to powergame. Because it's Bayrules, they banned robustness.oranges wrote:Coderbus wouldn't balance or modify the bay code, although it's possible community members might contribute to bay. But baycodes balance is entirely up to the bay coders.Steelpoint wrote:Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the concern of conflict over balancing for two distinctly different servers operating under the same flag. NT and /tg/ did not really have this problem due to the code similarities between the two. However Baycode and /tg/ code is different.
Unless I've misunderstood what you were talking about there.
Paracode is...eh. At first it was gud, karmashop was A+, blueshield was fun. Certain issues popped up, and the coder's solutions to those issues really soured me on the whole thing. For example, certain people were mass-producing Doctors Delight; His solution to that was to nerf Doctors Delight into tea-tier antitoxin-only healing. Nevermind that Mediborg hyposprays use it, and that DD works on a 'Sum of the parts' method from its component ingredients healing.Spacemanspark wrote:This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that.
-Doctors Delight Nerf.Psyentific wrote:Paracode is...eh. At first it was gud, karmashop was A+, blueshield was fun. Certain issues popped up, and the coder's solutions to those issues really soured me on the whole thing. For example, certain people were mass-producing Doctors Delight; His solution to that was to nerf Doctors Delight into tea-tier antitoxin-only healing. Nevermind that Mediborg hyposprays use it, and that DD works on a 'Sum of the parts' method from its component ingredients healing.Spacemanspark wrote:This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that.
As another example, it was discovered that Paracode's Telesci was a simple offset formula; Xout=Xin + A, Yout = Yin + B. So every round, Telescientists would steal the space-ripley, the armory, space-gloves, et cetera. His solution to Telesci stealing everything with criminally easy formulas was to remove the spacemech, and make certain on-station areas (Armory, Captain notably) Telesci-proof. That is, any telescience within this area will make the machine fizzle and fail.
I believe in another case, he made the escape shuttle walls and windows indestructable. Which means that a bomb or plasma canister inside would turn the entire shuttle into a pressure cooker, while simoltaneously foiling one of better, more subtle, less murderbone ways to escape alone.
If we fork Paracode, we ought to cherrypick merges and we don't want zomgponies at the helm.
I admit that my impressions of the code are at least two months out of date; I can't play on Paradise because they permabanned me for calling Necaladun an idiot, twice. That said, Paracode is one of the better forks of bay, especially in a robust environment. That, or /vg/ would be my go-to for starting a light RP server on baycode.SpacemanSpark wrote:-Doctors Delight Nerf.
What you didn't know was that Tricord was buffed tenfold. It's basically Doctor's Delight with a different name now. Mediborgs and Hyposprays use Tricord now as well.
-Telescience is too simple
They fixed this as well, armoury CAN be looted using it, I believe. Formula might be more difficult as well.
-Escape shuttle is invincible
I was a Nuke Op yesterday, and blew out a window in the cockpit, causing people to fly around everywhere due to ZAS atmos. Doors opened, and they did it again. The walls MIGHT be invincible, but an easy way to get around that is to either blow out a window or hack one of the doors open, which has around the same effect, as everyone will be sucked out or take a lot of damage.
Para is a fork of bay.geilebeer wrote:Yeah okay that's cool, but this is about baycode
You talk like this hasn't been in our codebase for AGES.Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
Oh, I wasn't aware it was.Remie Richards wrote:You talk like this hasn't been in our codebase for AGES.Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
okPsyentific wrote:Para is a fork of bay.geilebeer wrote:Yeah okay that's cool, but this is about baycode
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Bring back Sibyl 2paprika wrote:Metastation and /tg/code on basil please, that was the best medium imo.
Steelpoint wrote:I still don't think having one server adopt Baycode is a good idea.
If you want to play on a heavy RP server, go here. At the time of writing there are 30+ people playing, so you will have plenty to do.
/tg/ is meant to be the middle ground. Lets be frank, we can barely support two servers that do the same thing, let alone attempt to support two servers of which one is hardcore RP, or at least more heavily emphasized on RP and the mechanics therein.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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