FantasticFwoosh wrote:(WHICH ALSO means treating security with a degree of respect for keeping you safe, as much as medbay for keeping you healthy or atmos for the luxury of breathing)
I was mentioning this before, though slightly differently. The stronger the need to "win" every "round" of SS13 becomes the less people think or care about each department being more than a different loot pile or colony of colored players. People don't call medics to the scene of a murder, they drag the victim to medbay (medbay rework eventually har har), they don't call security, they grab a spear/toolbox. They don't ask to have something built or installed somewhere, they demand parts and make it on their own. That's probably mostly just protag syndrome though. Everyone is the main character in their own story and that story involves <name here> beating <the bad guys> or <being the bad guy who wins>.
I suppose a lot of that is a product of the greytide mentality as well. If every department is just another loot pile, its just a matter of smashing up the place and looting what I can before saxing off. Why get a job when I can just loot the science department for goodies and go hunt the bad guys? Why ~assist~ when we've developed a culture where greyshirts are stickyfingers violent hooligans most of the time?
The part where metafriending crosses the line isn't "these two know each other and talk and behave like colleagues." The part that crosses the line for me is the buddy gangs that get arrested by sec and then smash up the brig to set their buddy free. The pairs that wordlessly give favors like weapons or high risk items for shiggles. Its really not hard to see the sorts of behavior as metafriends that crosses the line into overhelping for OOC reasons. Deadchat is good at being salty but they're definitely solid at spotting the metaclubs.