ITT: We make shitty suggestions and come up with poor ideas.

A place to record your ideas for the game.
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Remie Richards
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #272420

Bottom post of the previous page:

Qbopper wrote:
calzilla1 wrote:Ghost costume

Put a bed sheet on your head slot and b
Become a ghost. Well, the au sees you as a ghost but humans see you as a tard with a bed sheet on your head
I believe this is in atm but only as a spawnable item, you can't make one yet
Depends on which you mean.
Do you mean looking like a ghost for wearing a bedsheet on your head? if so, that works fine.
Do you mean the one that makes you have the same sprite as the above, but transparent and can move through walls? if so I never intended for that to be available outside badmins/ruins, it was a test item for clothing that modifies its wearer's variables when put on/taken off.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #272506

One Seven One wrote:A craigslist for the traitor uplink
Sell all of your stolen armory guns to other traitors
Sell objective items
Sell your own traitor gear for cheap

Then accumulate enough points to buy the excess crates and do it all again

Hell, stick it all in a 'local' tab with your own set price
As long as you keep it on your person someone can see the ad and buy it off of you.
only if we call it cragslist
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Qbopper » #272546

Remie Richards wrote:
Qbopper wrote:
calzilla1 wrote:Ghost costume

Put a bed sheet on your head slot and b
Become a ghost. Well, the au sees you as a ghost but humans see you as a tard with a bed sheet on your head
I believe this is in atm but only as a spawnable item, you can't make one yet
Depends on which you mean.
Do you mean looking like a ghost for wearing a bedsheet on your head? if so, that works fine.
Do you mean the one that makes you have the same sprite as the above, but transparent and can move through walls? if so I never intended for that to be available outside badmins/ruins, it was a test item for clothing that modifies its wearer's variables when put on/taken off.
wasn't aware that was a thing
Limey wrote:its too late.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #272607

With the right pre-requisite permissions, you can ride on the back of a space carp and it'll bite whatever it bumps into.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Togopal » #272637

With enough bluespace technology, the Research and Development team can make prototype paintings, that you can jump into to travel across time and space to get to an area you want on a different z-level. Teleporters are a thing of the past!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #272666

Bluespace bob ross, i like it.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #272785

I read that as "bluespace bomb roros" and we totally need those.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #272793

Togopal wrote:With enough bluespace technology, the Research and Development team can make prototype paintings, that you can jump into to travel across time and space to get to an area you want on a different z-level. Teleporters are a thing of the past!
Better yet, make it a wizard spell.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #272797

I still want to be able to paint an airlock on a wall and stun anyone who runs into it.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #272899

DemonFiren wrote:I read that as "bluespace bomb roros" and we totally need those.
Wait. Roro xenobiology to create roro's that explode (just one kind) and are mutated with mutagen to alter each generation. Finally a use for those sprites.

They kill monkeys and gib the bodies to eat them.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #273025

Watermelons and pumpkins should have throwforce directly proportional to their potency, and throw range inversely proportional to it.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #273040

DemonFiren wrote:Watermelons and pumpkins should have throwforce directly proportional to their potency, and throw range inversely proportional to it.
Said watermelons/pumpkins should split into parts and a smear on impact. Sort of a 'HARD' liquid contents.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #273055

emmaging a toy facehugger should turn it into a real facehugger.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #273079

darkpaladin109 wrote:emmaging a toy facehugger should turn it into a real facehugger.
Im so glad for the title right about now.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Davidchan » #273402

It'd be funnier if E-magged huggers would force-feed a person 10-20u of a substance loaded into them. Get a bunch of people really drunk, or lay around hellmix traps.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #273411

Bag of dumping: basically a really shitty broken bag of holding. You can put anything in it but it'll just be violently ejected and shot out at a high speed. Putting a bag of dumping into a bag of dumping creates an inverse singularity that pushes everything including floors and walls away from it as it travels.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #273413

Bag of Spilling?

Why not a Bag of Devouring that deletes anything put in it after a short while?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #273447

Make EMPs break BoHs and delete everything in it
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #273454

Here's an idea.
Make emagging a Bag of Holding delete the next item put into it.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ezel » #273566

DemonFiren wrote:Here's an idea.
Make emagging a Bag of Holding delete the next item put into it.
Emagging a bag of holding should make it function as paradox bag :^)
The future is horrible!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #273624

Screemonster wrote:I still want to be able to paint an airlock on a wall and stun anyone who runs into it.
you can sort of do this.
if you find the time+effort to put a canvas next to an airlock and copy it as close as possible 1 pixel at a time, and then place it on the ground, but a girder and build a wall on it (it'll go under the girder, but above the wall when its done)
granted there's no 32x32 canvas, closest is 24x24 iirc, so you'd have to get fairly lucky to fool someone.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #273740

What about being able to use an airlock painter on a canvas to make a picture of an airlock and then being able to hang the canvas on a wall?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Doctor Pork » #273757

Anonmare wrote:What about being able to use an airlock painter on a canvas to make a picture of an airlock and then being able to hang the canvas on a wall?
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #273797

Eyeball soup, tomatoes & organic eyeballs combined. Looks gross, has text saying that it looks back at you.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Tokiko2 » #273804

New minor traitor: Paparazzi

Starts with a camera and a very reduced uplink. Their goal is to take embarassing pictures of important station people. They can take unlimited pictures, but may only keep 3 pictures saved in their special camera. Each picture is graded. You get a better photo grade if there is a person at the center. The more important the person, the higher the score. The requirement to get points is that the picture is negative somehow so the syndicate can use it to make NT look bad. For example, taking a picture of a drunk, blood covered captain gets you only a few points, but taking a picture of a HoP slipping on a banana, dropping their taser and falling into a pool of vomit next to a clown holding a pie is worth thousands more.

Especially good pictures that pass a certain score threshold are displayed at roundend.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #273807

Release romerol into the food, snap pictures of the carnage for profit while denying involvement in the accident.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by One Seven One » #273852

And every time you snap a picture your character shouts "FAAAAAANTASTIC!" over the radio.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by JStheguy » #273867

Replace ID card based locks with physical key locks and make each type of access it's own key. So if some chuckle-fuck wants all-access he's going to have to pay the price of constantly rummaging through his key-ring for the right key for a given lock.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #274486

Make ash drakes roll for one of these on creation.

Healing breath sounds fun.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by calzilla1 » #274544

Give nations a 1% chance of happening if in cerestation
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #275159

Dream master antag:
Basically kind of a two person team antag although they don't have direct contact or communication with each other. Basically one player takes on the incorporeal part, an entity that haunts the station. At the start of the round it picks a spot to hide its remains (has to be somewhere on the station z-level and it can't be on a space tile). It can't attack people directly. Instead, it lulls them into a deep sleep and drags them into a dream world.

This is where the second player comes in. They appear as a husked corpse in this world wielding a bladed glove. When someone's pulled in he gets a message informing him as such and that's his cue to start hunting. You don't want to fuck with this guy if you get dragged in. His powers are kind of limited at first but he's still extremely dangerous.

First of all, he's invincible. You can knock him out for a moment but even if you keep wailing on him he'll jump up after several seconds with an ear shattering roar that stuns anyone near by. He's got aforementioned bladed glove which does a shit ton of damage and can't be disarmed. He can jump into objects to sort of jaunt around to some degree or lay in ambush for his victims. He can also send messages to the people in the dream world in different ways such as Centcomm announcement, whispers in their heads, radio or regular messages from other people, etc. (Since this is the shitty suggestion thread, maybe admin PMs (Admin PM from Jason Esword Gloves "Hi, mind explaining what went on with that assistant and why you are FUCKED NOW, BITCH")) to taunt them or mislead them. As he kills people, he steals their souls, unlocking new powers such as being able to set floor traps that slow or stick people in place, increases the damage his glove does, and a bunch of other shit.

Getting sucked into the dream world isn't an instant game over, no rez however, although you'll need some quick thinking and fancy footwork to survive. Like I said, the dream master is invincible but he still has to hunt you down so your only options are to run, hide, or find ways to sneak by him (might be even more efficient if LoS makes it in although hiding in the shadows works), or temporarily incapacitate him. Normally you'll stay asleep for 15 minutes but if someone injects you with epinephrine you'll wake up much quicker.

The only way to truly kill the dream master is to destroy its physical body via incinerator, super matter shard, etc. or alternatively have the chaplain douse them in holy water. If the dream master steals x amount of souls, they win. If the crew destroys the remains however, anyone currently trapped in the dream world will awaken and both of the dream masters will die.

I watched a marathon of Nightmare on Elm Street on IFC today.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #276511

Duct tape! It can fix nearly any object, machine, or silicon! Use it to string items like a rod and kitchen knife to form a halberd! Tape humans together! Apply directly to the mouth to mute someone, and deal a little brute damage when removed! Seal scrubbers and vents!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Remie Richards » #276931

Gun Hog wrote:Duct tape! It can fix nearly any object, machine, or silicon! Use it to string items like a rod and kitchen knife to form a halberd! Tape humans together! Apply directly to the mouth to mute someone, and deal a little brute damage when removed! Seal scrubbers and vents!
dont forget airlocks

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #277114

Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #277116

Screemonster wrote:Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.
now make it a xenobio mob
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #277350

Screemonster wrote:Wizard spell: Curse of the Ginosaji

summons a slow, indestructible mob with a 1-damage attack to relentlessly pursue and attack a single crewmember. If it loses sight of them for more than a couple of minutes at a time, it teleports behind them. If it encounters a door in its path, it casts knock. Otherwise it just keeps going and going and going until they perish, after which it will pick the next person it sees as its next victim.
So, it is a statue that targets one person!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #277351

tbh I only suggested the teleporting thing otherwise people could just flee to another z-level rather than just relentlessly being annoyed to death
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Ezel » #277585

Rocket arm implant
Launches your arm at high speed causes 60 brute on hit fair and balanced considering you just lost a arm slot and launched it away can be reattached back to your body for another use
The future is horrible!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #278048

Readd the telesci lab, but also add machines to roundstart map that disrupt any attempts at telescience in the area they are in so long as they remain active .
Does not affect teleporting through a hub to a beacon/another hub.

Ayy teleporters are not blocked at all because your puny earthling science is no match for them
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #278065

Also give the teleporter Star Trek TOS transporter sounds

[youtube]jDFI87zn9t0[/youtube]
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Re: ITT: We make shitty suggestions and come up with poor id

Post by ThanatosRa » #278079

space gnomes
my forum gimmick is that no one knows who i am
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Re: ITT: We make shitty suggestions and come up with poor id

Post by FantasticFwoosh » #278087

ThanatosRa wrote:space gnomes
Diamond mining space gnomes, seven ghostrole slots.

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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #278542

A console for atmospherics that allows remote manipulation of air alarms
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Screemonster » #278756

Anonmare wrote:A console for atmospherics that allows remote manipulation of air alarms
it's a thing in baycode and it's a fucking godsend when some dipshit spills plasma in toxins but the RD's being a moron and won't let anyone in the department

I still laugh at the time I was playing baycode and the scientists refused to let the engineers help with the spill and insisted on using telesci to try and rescue the trapped toxins researcher. You know, the telesci that fires sparks at the place it targets.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #278890

HOLY MOP

This shining paragon of moply virtue can only be created by sanctifying an advanced mop, signifying the questionably holy union of Science and Religion. When blessed by the Chaplain with his Holy Bible, this lowly device becomes a saintly tool! It turns golden, giving off a sheen and soft, matching glow.

What does the Holy Mop actually do, you wonder? Simple. The Advanced Mop makes its own water via the condensation device. The Holy Mop will produce holy water instead! Completely dwarfed by a fire extinguisher + water tank, but hey, you can carry it with you, unlike a water tank!

Do not let Blood Cultists come in possession of an Advanced Mop, or they will make the UNHOLY MOP instead!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Jacough » #279264

Assistant traitor weapon: recorder
A shitty plastic wind instrument with an annoying ear grating tune. Anyone within ear shot without hearing protection will quickly start taking brain damage when it's played.
Play Mary Had a Little Lamb nonstop to be extra annoying.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by DemonFiren » #279268

Jacough wrote:Assistant traitor weapon: recorder
A shitty plastic wind instrument with an annoying ear grating tune. Anyone within ear shot without hearing protection will quickly start taking brain damage when it's played.
Proper wood recorder, please, but make it a garklein.
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You know, for keeping in PDAs.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Armhulen » #279870

Make it one use and come in a box with massive pink earmuffs. When used, it's a x2 strength flashbang, minus the flash and it pierces any and all ear protection that aren't the giant pink earmuffs
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Anonmare » #280408

Add a "Please be patient I have autism" hat

Add one to every assistant locker.
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Re: ITT: We make shitty suggestions and come up with poor id

Post by Gun Hog » #280417

Change this to "Engineer", the people who build autism forts!
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Re: ITT: We make shitty suggestions and come up with poor id

Post by darkpaladin109 » #281422

Give wizards a deck of magical cards that lets them summon monsters creatures

Each card would have the name of the creature it would summon on it, and could only be used once. There's also a delay between each use of a card. Every creatures summoned would be loyal to the summoner.
Also, every single deck should be randomly generated. And every time a creature is summoned, the summoner would very loudly say what they've just summoned.
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