The smoker would make the bees docile, allowing others to enter and exit safely. The drawback is that while it's lit, bees would stop visiting the plants and stop producing honey/chemicals. This would make bees safer for everyone while potentially allowing others to harvest the honeycombs.
THE PROS OF BEES
- •Encourages more positive interactions with Chemistry, Cargo, the Chef, Bartender, and other departments.
-Chemists often have a problem with Botanists smashing in and stealing the chem dispenser for easy access to mutagen and saltpetre. With bees, botanists are able to produce mutagen and increase potency on their own. This doesn't make them independent from Chemistry, as they'll still need mutagen to start and they'll still need it if they don't make mutagen bees, and they'll still want to ask Chemistry for saltpetre if they want a plant at max potency fast. Currently, Botany wants a LOT of chemicals from Chemistry to the point of stealing the chem dispenser(I'm guilty), while Chemistry gets nothing in return. With bees, Chemistry can ask Botany to produce certain chemicals that are rare or hard to produce. Maybe they'll ask for earthsblood bees so they can make earthsblood+mannitol patches or pills, or more realistically they'll ask for methamphetamine bees. A smoker would allow Chemists to harvest the honeycombs themselves safely because asking people for things in this game is really hard and inconvenient.
-Bee crates come from Cargo. When a botanist is raising bees, it encourages the Botanists to grow a lot of wood to make new apiaries and honey frames. With bees, Botany can end up with absurd amounts of wood from just a few tower cap trays, which they can flush down disposals for Cargo to sell for easy points.
-Due to how bees work, they encourage botany to fill EVERY SINGLE tray with plants. This means the chef's smartfridge is going to get extremely full with a ton of different things.
•Bees are cool
- •There is currently no way to stop bees from stinging the other crewmembers.
P.S. bzzzz