Bottom post of the previous page:
Heeeh? heh?Jacough wrote:I admit I don't have much experience with coding but I'd imagine you could copy and paste some monsters' code and do some modifications to create some variants of existing monsters that might be more range oriented with some slightly different or recolored sprites. One idea that comes to mind,since everyone loves spiders, are jumping spiders. Their code could more or less the same as regular spiders but with the ability to lunge at people one space away from them to bite the shit out of them and possibly tackle them. Their sprites could basically be the regular spiders but edited to look like they've got thicker legs or look a bit hairyThunder11 wrote:Clearly the answer is reach mobs
Well spriting a jumping spider would be difficult because they look a certain way with great big flat faces. This is just something unrelated from my spritedump.
I've left some comments on the PR about how ashwalkers could create a bone halberd as a spear/axe alternative (axe being close range, halberd being long)
But i dont think a halberd or any reach weapon is going to wreck as much as a KA on lavaland Kor so its completely pointless to be worried about it, it just makes melee roles a little bit lax, and ranged mobs will mean that guns/KA's are going to be mandatory versus those types. For example if a bone halberd has shitty close range damage, its going to get blocked by legion heads all the time.
As far as ruining lavaland with ranged weapons, we've already done it with KA mods, the KA is the staple weapon to kill almost any boss in that PvE enviroment. What i really want to see the with this PR is a new magical loot effect item like a skybulge that strikes out physically but can shoot a projectile/effect while still behaving like a physical staff. (because you rarely ever see wizzes remember they have those things except in a round where everyone gets one)