ExcessiveCobblestone wrote:most of this can already be done via manipulation of the genes, which is already gated by RND.
Nothing can be done about bugs besides actively removing the sugar from plants (but then again, wherever a sugary plant was, bugs will still be in the tray growing)
bandit wrote:I actually like the idea of customizing trays like this
Thanks, it just sort of made sense without gaia here to protect your from ever having to de-weed, water, feed or bugspray your plants. It doesn't completely make those functions irrelevant (once in a blue moon) but we could safely revert the 'weed growth' gene system and just use this instead and nerf/remove the remaining gene traits that tie into blocking weeds.
> Soil trays will need a lot of looking after hence, being the much more non-superior improvisational growing area with basic level 1 workings instead of just gaia'ing it and treating it like a hydroponics tray.
- That was one of the problems with gaia, it made soil trays just a way to maximise space without actually committing to the maintenance of it, why have upgraded hydroponics trays when you can just have gaia soil trays you can walk over? In which case you could just plant 20 carbon copy seeds of killer tomatoes without maintenance, wait for them to be grown, harvest & go kill a boss with it