Bottom post of the previous page:
I'll preface this by saying the emergency shuttle is for emergencies. Mass bombings, overrun xeno infestations, a wild syndicate nuke team slaughtering is shuttle call worthy."Cult", "Traitors", and "Xenos" should NEVER be considered emergencies. Especially when they're just discovered at round start for what ever reason. We have departments WELL equipped to deal with all manner of threats and problems. Running from them at first sight is stupid and annoying and detracts from SS13. The point of the game is to be confronted with situation changing events and respond in an appropriate manner. Running away and resetting the round is a stupid response to that. Until those problems become so extreme that there's no other way out, that is.
Even from an RP standpoint, this multi-billion dollar station should at least be protected by the security crew, and common staff, if need be, right? With the exception of antags calling, "Holla Holla get Dolla" is not a good shuttle call and I think it should land a head a jobban or send the shuttle back with a heavy timer on it.
I've even seen admins adminbus shuttle delays because security called it at the first sign of a cult antag and they didn't want to see a good round recycled so fast.
In short, I'm reccomending a policy change with regards to shuttle calls here. Shuttles should be for extreme damage to the station, extremely extenuating circumstances (rampant plasma fires, an all powerful cargo traitor, megafauna, I dunno). We shouldn't have shuttle calls because someone saw a xeno, or a cult. All available methods should be put to the test before the shuttle call goes through.
Why even play and get antag and then just leave because the CMO got bored when he didn't roll antag 20 minutes in?