Languages
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- Joined: Fri Mar 13, 2015 10:26 pm
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Languages
It's been a month now since we've gotten languages.
Does anyone have any thoughts/feelings/anecdotes related to them?
Does anyone have any thoughts/feelings/anecdotes related to them?
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Languages
I've personally only seen languages used to shitpost on the radio.
Draconic has not led to lizard metagangs but it hasn't led to much interesting either (again, I've only seen radio shitposting).
Antag languages are pointless because they have hiveminds anyway.
I'm not sure if pushing forward adding more is a good idea, but the current ones could probably either stay or be removed without much change either way. I find them to be interesting bits of fluff at least though.
Draconic has not led to lizard metagangs but it hasn't led to much interesting either (again, I've only seen radio shitposting).
Antag languages are pointless because they have hiveminds anyway.
I'm not sure if pushing forward adding more is a good idea, but the current ones could probably either stay or be removed without much change either way. I find them to be interesting bits of fluff at least though.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Languages
I like languages, they are pretty fun. I have had a few bits of good RP with them, especially that one Dwarf round. I think they were a great addition
- Armhulen
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Re: Languages
Languages have been great, we just need to remove the 50 zillion hiveminds in the game.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Languages
When I play a lizard I only speak to other lizards in lizard tongue.
- iamgoofball
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Re: Languages
They'll be more useful if we made people with specialty languages ONLY have that specialty language, meaning the Curator's language ~~skeelz~~ get more use
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Languages
Ash Lizards can speak only lizard.
- Armhulen
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Re: Languages
"We're gonna add languages to the curator, but then we're going to give every single species that comes to our head galcom"
- Armhulen
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- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Re: Languages
too much of a pain in the ass to swap default languages and to add ",number/letter" before literally everything you say to be worth it
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Languages
I've used silicon language to coordinate cyborgs. I remember one round on cerestation there was me and another borg and we communicated with one another in encoded audio about which parts of medbay to hit and who to get rid of first. We basically genocided the entire department without giving them a chance to scream over the radio.
I've also determined that cyborgs and AIs can communicate via AI private (just re-tune your radio to 144.7 if cyborg and use .o if AI) using their language for relative security as only other silicons and the curator can translate it and only if they happen to be listening to AI private at the time.
I've also determined that cyborgs and AIs can communicate via AI private (just re-tune your radio to 144.7 if cyborg and use .o if AI) using their language for relative security as only other silicons and the curator can translate it and only if they happen to be listening to AI private at the time.
- oranges
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Re: Languages
>be kor
>decide to add languages
>water it down by making everyone speak galcommon
>why was it such a non event?
Makes me wonder
>decide to add languages
>water it down by making everyone speak galcommon
>why was it such a non event?
Makes me wonder
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- Joined: Fri Apr 28, 2017 11:09 pm
- Byond Username: Toroic
Re: Languages
If I wanted to hear a bunch of languages over the radio I'd play on para, then uninstall, smash my pc, and take a long hard look at my life.
If we're going to have languages they should be instead of galcom and not as a secondary option for crew. Barriers to communication are helpful in preventing cooperation and gives the curator value as a translator.
If we're going to have languages they should be instead of galcom and not as a secondary option for crew. Barriers to communication are helpful in preventing cooperation and gives the curator value as a translator.
Unprofessional Catgirl and Straightboy Supreme.
- BeeSting12
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Re: Languages
you said it yourself, its for shitposting on the radio and whats the point of using another language for that if you can do it in english when everyone will appreciate the shitposting. the only round i can even remember it having a tiny effect on me was a dwarf round and the dwarves didn't know how to switch to galcom so I had to use custom emotes and stuff so i guess that was pretty cool. making it have a bigger effect on gameplay by forcing ashwalkers to speak ONLY draconic and dwarves only dwarvish would be cool so the curator has a use. the codespeak could go imho, it doesn't do anything that a syndicate key can't do better.
- Steelpoint
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Re: Languages
I think its a good feature, but right now it has no real purpose as its all fluff. I don't think any single role in the game uses a single, non galcom, language as their only language, and cannot understand any other language. Even bloody Drones can understand galcom.
The feature would be more worthwhile if more non-station roles could only speak one specific language and cannot understand galcom. This would make the Curator and universals translators (do pAI's understand all languages?) more valuable. Instead of languages being fluff since everyone in the universe at least understands galcom.
The feature would be more worthwhile if more non-station roles could only speak one specific language and cannot understand galcom. This would make the Curator and universals translators (do pAI's understand all languages?) more valuable. Instead of languages being fluff since everyone in the universe at least understands galcom.
- Steelpoint
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Re: Languages
Hell, what making it that all non-humans (Lizards, Plasmamen, etc) do not speak galcom at all (but can understand it), but they have to wear a neck slot universal translator that translates what they say into galcom.
So if a EMP hits them, or someone strips it off, then suddenly that non-human is unable to communicate with most of the crew.
So if a EMP hits them, or someone strips it off, then suddenly that non-human is unable to communicate with most of the crew.
- Qbopper
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Re: Languages
if you have fun differently from me then you're a bad personToroic wrote:I'd play on para, then uninstall, smash my pc, and take a long hard look at my life.
I really like this idea - it gives the Curator purpose beyond printing lewd books and griffing with an indiana jones costumeSteelpoint wrote:The feature would be more worthwhile if more non-station roles could only speak one specific language and cannot understand galcom. This would make the Curator and universals translators (do pAI's understand all languages?) more valuable. Instead of languages being fluff since everyone in the universe at least understands galcom.
Limey wrote:its too late.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Languages
Ash Lizards should speak only Draconic.
Lavaland Podpeople only speak Slime.
Lavaland Golems I'm not sure of. Maybe audio encoded for the memes.
Lavaland Podpeople only speak Slime.
Lavaland Golems I'm not sure of. Maybe audio encoded for the memes.
- danno
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Re: Languages
pod people are not slimes you stupid idiot
- Anonmare
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Re: Languages
Lifebringers already speak slime, correct me if I'm wrongdanno wrote:pod people are not slimes you stupid idiot
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Languages
Toroic wrote:If I wanted to hear a bunch of languages over the radio I'd play on para, then uninstall, smash my pc, and take a long hard look at my life.
If we're going to have languages they should be instead of galcom and not as a secondary option for crew. Barriers to communication are helpful in preventing cooperation and gives the curator value as a translator.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
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Re: Languages
I don't want to defend someone saying something as blatantly retarded as the first sentence quoted but tbf he could have been playing for a while and only recently signed up on the forumscedarbridge wrote:Toroic wrote:If I wanted to hear a bunch of languages over the radio I'd play on para, then uninstall, smash my pc, and take a long hard look at my life.
If we're going to have languages they should be instead of galcom and not as a secondary option for crew. Barriers to communication are helpful in preventing cooperation and gives the curator value as a translator.
if you want to be a rude dude like that you're better off getting his ckey's connection history :^)
Limey wrote:its too late.
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- Joined: Fri Apr 28, 2017 11:09 pm
- Byond Username: Toroic
Re: Languages
Even if I didn't play on tg before registering on the forums, that's long enough to see tg before the languages were added and after. After reminds me of para, and there is a lot of specific things I dislike about para.
There are shitty things you can enjoy because they're shitty. Usually these things are self-aware like the show MXC which was fantastic.Qbopper wrote:I don't want to defend someone saying something as blatantly retarded as the first sentence quoted but tbf he could have been playing for a while and only recently signed up on the forums
if you want to be a rude dude like that you're better off getting his ckey's connection history :^)
I don't believe para is self-aware, and I don't enjoy their brand of shit.
For a community that appears to pretend to have a certain level of teenage edge, I'm surprised to get such a strong reaction from staff about para. The server's development in the last 2 years was 90% from tg development. Para's custom features are generally of low quality or actively detract from the server.
The great thing about TG is the rapid development and testing of features. The coders work incredibly hard and a lot of the stuff they've come up with is great. I personally love goof's work on botany and the lava dwarves, and lavaland in general. It's a great feature for a number of reasons that I'm not going to get into for the sake of brevity.
Racial Languages however should be handled carefully from a design perspective to create communication barriers. There are tons of ways currently to communicate privately and most conversion game modes provide a language anyway. Dual language crew are rarely useful and commonly annoying and thus don't add anything positive overall.
I don't think was a bad idea to test it but I don't see any evidence of it being a good feature except as an additional restriction on lavaland roles.
Unprofessional Catgirl and Straightboy Supreme.
- tacolizard
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Re: Languages
IMO all nonhuman species should be able to speak a single language among themselves (in addition to galcomm of course). Because currently a big reason languages aren't being used a whole lot is that there's just not enough players that can understand them.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Languages
One round a bunch of lizards and I organized a self-sustaining colony in the library backroom, only using special radio frequencies and draconic to talk. It was great.
- Cobby
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Re: Languages
replace the luchador mask autotext with the spanish language.
Voted best trap in /tg/ 2014-current
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Languages
Support this 100%!!ExcessiveCobblestone wrote:replace the luchador mask autotext with the spanish language.
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