nice job qbopper, i originally intended for it to be like a modification of metastation, but looks like you're going the whole 9 yards.
regardless, we should prolly make this an admin-only station for if we want to plan extended or something like that.
Make sure to include lots and lots of stupid safety hazards.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm
The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
SEC:
- shotguns with beanbags (sorry, I'm not making it lethals only)
- shitty armory
MEDBAY:
- no sleepers or medkits, syringes/IV drips with chemicals
- no cryo, showers with cryodaxone beakers (make sure to include a wrench and paper explaining to wrench them to cold)
- shitty ghetto surgery
ENGINEERING:
- no engine - solars and PACMAN generators
- maybe a shitty power setup?
- simple atmos(?)
SCIENCE:
- one big slime pen
CARGO:
- shitty mining (I'm considering just not adding a lavaland shuttle and putting a bunch of asteroids for miners to get minerals from but I fear for my life on this one, and I don't know if you can even make a shuttle to lavaland)
- shitty cargo bay, potentially exposed to space? could have the shuttle dock outside and there's a single EVA suit? dunno yet
SERVICE:
- shitty bar with a keg and shotgun
- shitty botany with piles of dirt and limited seeds
- shitty kitchen - meat locker replaced with a box of monkey cubes
- no disposals, use trash bins (janitor has a trash cart and crusher)
- no space cleaner or grenades for the janitor (god help me)
MISC:
- dorms are a communal barracks type deal
- no/few head offices, important shit goes on the bridge(?)
Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
give miners new belts that's a shoulder strap with a leather scabbard for a short machete and a few pockets for pens/food ect along with a leather loop for a pickaxe to slide through
Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
All you technically "need" is internals and a pickaxe
Another point I wanted to touch on, the workplaces themselves should look run down. Medbay should be covered in dried blood, the kitchen should have trash all over it, science should have chemical spills all over it, etc. Rusty walls here and there, a few pulled up floor tiles, damaged floor tiles, etc.
christ110 wrote:also,
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
Can't believe I didn't think of this. Hell, it's in the name!
Also, we should probably consider having this moved to the mapping board.
Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"
All you technically "need" is internals and a pickaxe
That's exactly how the gulag works, after all. (Well, and mesons)