Non-slip tiles.
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Non-slip tiles.
*puts riot helmet on in preparation for lynching*
So people get slipped a lot, some times its fun (if you're the one doing the tripping) some times it's annoying (if you're the one getting tripped). For simple wet floors we have walking, but that's stupid and no one pays attention. Goulashes and non-slip shoes help some but only those who ware it.
sprite idea.
I was thinking there could be a non-slip floor tile that could be used to replace other tiles and would remain slip proof if wet with the exception of things like banana peels, soap, clown PDA. I don't think these should be placed by default anywhere except maybe high hazard areas like parts of engineering or maybe chemistry (where logically a trip could result in a catastrophic accident). They should be craft-able or at least acquirable some how. Such as made only in protolathe (or maybe just regular crafting) or ordering from cargo. Something to make placing these all over the station very difficult but entirely impossible.
So people get slipped a lot, some times its fun (if you're the one doing the tripping) some times it's annoying (if you're the one getting tripped). For simple wet floors we have walking, but that's stupid and no one pays attention. Goulashes and non-slip shoes help some but only those who ware it.
sprite idea.
I was thinking there could be a non-slip floor tile that could be used to replace other tiles and would remain slip proof if wet with the exception of things like banana peels, soap, clown PDA. I don't think these should be placed by default anywhere except maybe high hazard areas like parts of engineering or maybe chemistry (where logically a trip could result in a catastrophic accident). They should be craft-able or at least acquirable some how. Such as made only in protolathe (or maybe just regular crafting) or ordering from cargo. Something to make placing these all over the station very difficult but entirely impossible.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Non-slip tiles.
Fabricate them from an Autolathe. Protolathe means they'll never see any use.
I haven't logged into SS13 in at least a year.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
It actually means they'll see limited use. Which is alright for something cornercase like this. I wouldn't want to see a station covered in these things any more than I'd want to see those new plasma tiles everywhere. (and the latter doesn't even require a lathe at all.)Psyentific wrote:Fabricate them from an Autolathe. Protolathe means they'll never see any use.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Non-slip tiles.
What if you apply Plasteel to a normal floor tile, then? In the same way you'd apply metal rods to glass to make R-glass? I just don't want to see yet another cool toy given only to R&D, and left to rot and be forgotten about in the annals of all the other cool but never used shit the Protolathe has.
I haven't logged into SS13 in at least a year.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
>nobody will ever give RnD a shotgun to play withPsyentific wrote:What if you apply Plasteel to a normal floor tile, then? In the same way you'd apply metal rods to glass to make R-glass? I just don't want to see yet another cool toy given only to R&D, and left to rot and be forgotten about in the annals of all the other cool but never used shit the Protolathe has.
Also, 90% of that cool shit the protolathe makes only sits there unused because nobody feels like asking for it.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Non-slip tiles.
You want to replace whole floor with shitty yellow tiles just so people don't slip on water? Just ask chemistry for space cleaner or chaplain for holy water.
That is not to mention that retards who don't pay attention and run around all the time getting rekt is a big part of janitor. Reducing the ability to wet floors (I'm looking at you, shitty huge tank full of space cleaner for no reason) is like adding a longer cooldown to clown's bike horn.
That is not to mention that retards who don't pay attention and run around all the time getting rekt is a big part of janitor. Reducing the ability to wet floors (I'm looking at you, shitty huge tank full of space cleaner for no reason) is like adding a longer cooldown to clown's bike horn.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Non-slip tiles.
Have you tried being proactive about it? Show people the cool shit R&D can give them.cedarbridge wrote: Also, 90% of that cool shit the protolathe makes only sits there unused because nobody feels like asking for it.
I haven't logged into SS13 in at least a year.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
Medbay always forgets that pico maniuplators make their sleepers amazing.Psyentific wrote:Have you tried being proactive about it? Show people the cool shit R&D can give them.cedarbridge wrote: Also, 90% of that cool shit the protolathe makes only sits there unused because nobody feels like asking for it.
The chef doesn't realize that a laser upgrade makes his microwaves starvation serial killers.
People (for some reason) ignore R&D when blobs happen.
Sec rarely shows up for NV Sec Huds and the like, even when they're announced to them directly.
I've tried. People don't like nice things and the only ones who ever show up for those things are greyshirts and a few of the upgrades (chef especially) will usually just refuse to open their door when somebody shows up to upgrade.
People are dumb.
Fake Edit: Unless you meant "kit myself out in all of the shit in R&D and run around with it." Though I thought that was already my sacred duty as an R&D tech and a telescientist.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Non-slip tiles.
Maybe because nobody likes doing RnD and on the rare occasion when it is done nobody knows about it.
RnD should just get a mailing room or a MULE or something.
RnD should just get a mailing room or a MULE or something.
-
- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Non-slip tiles.
Would the tiles stop slipping from space lube? If so then I could see this as a great way to combat people lubing up the hallways near airlocks.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
Its really weird that there is wrapping paper in every department but the only mailing taggers sit in the mailroom and almost never get used.Reimoo wrote:Maybe because nobody likes doing RnD and on the rare occasion when it is done nobody knows about it.
RnD should just get a mailing room or a MULE or something.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Non-slip tiles.
The wrappers are for making packages, it's just that nobody makes deliveries. And yeah, cargo never works.
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: Non-slip tiles.
No, not the whole floor, just parts of high risk areas. Where (from and IC standpoint) a trip could prove hazardous, such as engineering or chemistry. Where a trip (could, theoretically) cause a disaster. But provide some option for "enterprising" -- bored -- assistants or engineers or who ever could find a way to replace the tiles with the non-slip ones and be the hero the station needs Tator target number 1.Lo6a4evskiy wrote:You want to replace whole floor with shitty yellow tiles just so people don't slip on water? Just ask chemistry for space cleaner or chaplain for holy water.
That is not to mention that retards who don't pay attention and run around all the time getting rekt is a big part of janitor. Reducing the ability to wet floors (I'm looking at you, shitty huge tank full of space cleaner for no reason) is like adding a longer cooldown to clown's bike horn.
I was hoping this would be the case. At the moment there isn't a way to fight space lube or blue tomatoes. Not even Syndicate Non-slip shoes can fight it. But have it be difficult enough to obtain that space lube isn't rendered useless either.QuartzCrystal wrote:Would the tiles stop slipping from space lube? If so then I could see this as a great way to combat people lubing up the hallways near airlocks.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
A non-slip surface should not stop slipery items from doing what they do. Tomatoes and the like shouldn't depend on the sort of floor tile they're on.Cuboos wrote:No, not the whole floor, just parts of high risk areas. Where (from and IC standpoint) a trip could prove hazardous, such as engineering or chemistry. Where a trip (could, theoretically) cause a disaster. But provide some option for "enterprising" -- bored -- assistants or engineers or who ever could find a way to replace the tiles with the non-slip ones and be the hero the station needs Tator target number 1.Lo6a4evskiy wrote:You want to replace whole floor with shitty yellow tiles just so people don't slip on water? Just ask chemistry for space cleaner or chaplain for holy water.
That is not to mention that retards who don't pay attention and run around all the time getting rekt is a big part of janitor. Reducing the ability to wet floors (I'm looking at you, shitty huge tank full of space cleaner for no reason) is like adding a longer cooldown to clown's bike horn.
I was hoping this would be the case. At the moment there isn't a way to fight space lube or blue tomatoes. Not even Syndicate Non-slip shoes can fight it. But have it be difficult enough to obtain that space lube isn't rendered useless either.QuartzCrystal wrote:Would the tiles stop slipping from space lube? If so then I could see this as a great way to combat people lubing up the hallways near airlocks.
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: Non-slip tiles.
I'm talking about thrown blue tomatoes, which cover the tile in motor oil, which acts the same as space lube. And as i said previously, i think slippery items such as banana peels and the clown's PDA should remain unaffected.cedarbridge wrote: A non-slip surface should not stop slipery items from doing what they do. Tomatoes and the like shouldn't depend on the sort of floor tile they're on.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Non-slip tiles.
As a note to this, NV Sec HUDs are retardedly non-flash proof whereas normal HUDs are.cedarbridge wrote:Sec rarely shows up for NV Sec Huds and the like, even when they're announced to them directly.
Spoiler:
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Non-slip tiles.
You either have night vision or flash protection.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Non-slip tiles.
I think the intent was people would ship their items to cargo, with a note that indicates the end location and then cargo would transfer the crate to that location with the destination tagger.cedarbridge wrote:Its really weird that there is wrapping paper in every department but the only mailing taggers sit in the mailroom and almost never get used.Reimoo wrote:Maybe because nobody likes doing RnD and on the rare occasion when it is done nobody knows about it.
RnD should just get a mailing room or a MULE or something.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Non-slip tiles.
The RnD objects are a marked improvement. Energy guns turn into self-recharging energy guns and heavy-duty laser cannons. Micro manipulators that allow sleepers to do basic things turn into pico manipulators so you can just stuff someone with ALL DA FUN CHEMICALS. Literally everything about RnD is about working for a gain, and flashes are the easiest stun method to acquire. Why would I want to forsake my only effective method of denying someone an easy stun method in exchange for a feature that could be replaced with keeping a lit flare in my pocket when I move into maintenance?Scott wrote:You either have night vision or flash protection.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
The general upshot is, sometimes you don't want whoever you're chasing to see your (hurr durr byond light) light glow charging down the maint tunnel. Alternatively, dealing with the ThatGuy with the thermals and esword in that part of the station with the busted out lights. Your flare's just going to let you have a better look after he ebows you outside its radius.Cipher3 wrote:The RnD objects are a marked improvement. Energy guns turn into self-recharging energy guns and heavy-duty laser cannons. Micro manipulators that allow sleepers to do basic things turn into pico manipulators so you can just stuff someone with ALL DA FUN CHEMICALS. Literally everything about RnD is about working for a gain, and flashes are the easiest stun method to acquire. Why would I want to forsake my only effective method of denying someone an easy stun method in exchange for a feature that could be replaced with keeping a lit flare in my pocket when I move into maintenance?Scott wrote:You either have night vision or flash protection.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Non-slip tiles.
So basically I should carry NV HUDs because of that ONE situation where it would help me a bit as I stroll into my opponent's element where he's clearly prepared to ambush me.
Spoiler:
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Non-slip tiles.
^^Cipher3 wrote:So basically I should carry NV HUDs because of that ONE situation where it would help me a bit as I stroll into my opponent's element where he's clearly prepared to ambush me.
If you give NVHuds flash protection, guarantee they'll see a lot more use.
I haven't logged into SS13 in at least a year.
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: Non-slip tiles.
I like how this went from a discuss about the benefit and downside of non-slip tiles to the usefulness of RnD.
-
- Joined: Tue Apr 29, 2014 2:34 am
Re: Non-slip tiles.
Science showers and showers near the holodeck should spawn automatically full with these because showers slip.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Non-slip tiles.
I always thought it was kinda stupid that you could slip on shower squares, but then I remember that spessmen always "run" everywhere.omnitricks wrote:Science showers and showers near the holodeck should spawn automatically full with these because showers slip.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Non-slip tiles.
I'm going to close this since the idea was implemented. Feel free to make a new thread in Feedback if you want to talk about this more
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
Who is online
Users browsing this forum: No registered users