Continuing from my saga, there's a question I want the latest answer and ruling on;
Is it possible, to torture, punish, or terrify to the point where an antag can legally disclose information that will harm their team.
This isn't some light punishment I'm talking here.
I'm genuinely curious if there is a point where self preservation of dignity and life, absolute submission, or a Hobson's choice where an admin will step out and allow a betrayal of their team by someone of sound mind and body.
Because there are genuine cases where I cannot deconvert but I do not want to kill.
I have had cultists completely submit to me when I couldn't deconvert them, but I have never approached the topic of interrogation until now.
Forcing team antag to betray
- J_Madison
- Rarely plays
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- Cobby
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Re: Forcing team antag to betray
I don't think there's anything to be gained from dirtying one of the most clear rules in the game: Do not actively betray your team as a team antag.
2 people enjoyingtheir "interrogation rp" should not come at the cost of the game set direction and everyone else who is participating as the team antag of the round.
2 people enjoyingtheir "interrogation rp" should not come at the cost of the game set direction and everyone else who is participating as the team antag of the round.
Voted best trap in /tg/ 2014-current
- kevinz000
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Re: Forcing team antag to betray
oh it's cobby i was about to go "WTF I LIKE OXFORD NOW"
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Anonmare
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Re: Forcing team antag to betray
Most team antags are brainwashed and probably couldn't betray their 'team' under any circumstance.
Revs are so brainwashed they'd probably get a kick out of it, cultists would know that their masters have much worse punishments than a security officer could ever conceive of and gangers live by the phrase "snitches get stitches" which leaves only Nuke OPs and maybe wiz apprentices who could maybe be compelled to betray their fellow team members.
Revs are so brainwashed they'd probably get a kick out of it, cultists would know that their masters have much worse punishments than a security officer could ever conceive of and gangers live by the phrase "snitches get stitches" which leaves only Nuke OPs and maybe wiz apprentices who could maybe be compelled to betray their fellow team members.
- NikNakFlak
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Re: Forcing team antag to betray
It's a J_Mad wants to RP his fetish out in-game episode
- danno
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Re: Forcing team antag to betray
it's just not fun for this to happen.
- imblyings
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- Location: >using suit sensors
Re: Forcing team antag to betray
can't happen
It hurts me more than it hurts you, since it means I can't act out a cop going deep undercover as a gangster.
It hurts me more than it hurts you, since it means I can't act out a cop going deep undercover as a gangster.
The patched, dusty, trimmed, feathered mantle of evil +13.
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