baby-steps commercial economy - no free refills
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
baby-steps commercial economy - no free refills
Simple suggestion, in that most vendors without refills, when they run out of options they will prompt you for a credit amount (accurate plural amount like 1000 credits) in order to slowly synthesise and refill the vendor, and a percentage bar will activate and tell you when it is ready and refill the stock. Hacked items unless they are priced individually have a price hike & timer extension of x3
Paid for exclusive items such as insulated gloves from the tool vendor refill themselves automatically when the object is bought but do so at a very much extended rate of x5 the normal amount, meaning you can get multiple insulated gloves if you don't mind waiting around 15 minutes for each or a extended period of time and have brought the cash along with you.
That and with relevant ID accesses, the chef and other can set whatever prices they want on a item by item basis. Smartfridges can also be monetized, and hence the chef makes money to buy other things, and remarkably we can port over VG's cash registers and ATM's to hold onto money (which all money is outwardly supplied by the bank machine in the vault) in a disposable way.
Its either make money via commerce or finding it around, or ask cargo to mint you coins.
Paid for exclusive items such as insulated gloves from the tool vendor refill themselves automatically when the object is bought but do so at a very much extended rate of x5 the normal amount, meaning you can get multiple insulated gloves if you don't mind waiting around 15 minutes for each or a extended period of time and have brought the cash along with you.
That and with relevant ID accesses, the chef and other can set whatever prices they want on a item by item basis. Smartfridges can also be monetized, and hence the chef makes money to buy other things, and remarkably we can port over VG's cash registers and ATM's to hold onto money (which all money is outwardly supplied by the bank machine in the vault) in a disposable way.
Its either make money via commerce or finding it around, or ask cargo to mint you coins.
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: baby-steps commercial economy - no free refills
Lmao fwoosh
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: baby-steps commercial economy - no free refills
Every server with commerce system is shit, and the system is underused or not used at all. It will be a FOTM and then fall into obscurity and/or become tedious hassle. Give it up Merchants.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: baby-steps commercial economy - no free refills
either code a full system including giving people bank accounts or dont' do it at all. half assed is shit.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
I did touch upon that in mentioning VG's banking system, which gives you a memory note of your ATM number and some outlets, so in the case of someone reading or stealing your mind they also have your bank details.kevinz000 wrote:either code a full system including giving people bank accounts or dont' do it at all. half assed is shit.
- You can't refill vendors that come without packs anyway, so a just reason that its self-synthesizing at a premium, technically as long as people crowdfund your botany vendor or you turn to a life of crime/want to be paid for honest work you will have long term unlimited access to vendors.
- The luxury shuttle is a good point to note, since think about how many people are not effectively motivated enough to get money (which in the current game only recently became usable for vendors) so sit in business class. If obtaining money and using money was more regular, it'd be more acceptable to have shuttles in that format.
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- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: baby-steps commercial economy - no free refills
The only economic system I've seen work is the one used in Lifeweb. Everything else just ends badly.
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- Github User
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- Byond Username: Basilman
- Github Username: Militaires
Re: baby-steps commercial economy - no free refills
just port goonconomy dumbos
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: baby-steps commercial economy - no free refills
Yeah I always liked goonstation's take on money, there were reasons to have it, as you could buy silly costumes with it.bman wrote:just port goonconomy dumbos
Plus the addition of public nano-meds that cost money to get items from make money actually something desirable to have.
I know coders are loathe to add an economy system but having it opens up avenues of roleplay that are really not supported now. For example there is no in game reason to bribe someone. Also it would give the briefcase full of cash traitor item an actual use.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
But in itself would you support self refilling vendors too?
The minting machine on mining might get a rework if there's actually a demand to start making coins, in which the gold in the vault is actually our federal reserve of sorts.
The minting machine on mining might get a rework if there's actually a demand to start making coins, in which the gold in the vault is actually our federal reserve of sorts.
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- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: baby-steps commercial economy - no free refills
Can crew place orders to Cargo and pay with their own money? I mean, without doing it manually.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: baby-steps commercial economy - no free refills
You can already pay with your own money.
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: baby-steps commercial economy - no free refills
What?Lumbermancer wrote:You can already pay with your own money.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
Its a convoluted system but yeah, more direct ways to pay cargo by having a personal account of money would be something to add onto this. I mean if the HOP buys something for botanists who are dirt poor cheap without obviously selling drugs/food or plant supplies, then its station expenses from cargo points, rather than making your own wealth & money then paying upfront.TheColdTurtle wrote:What?Lumbermancer wrote:You can already pay with your own money.
Also there's a benefit to putting space cash on ruins so people can get rich from exploring.
Just reminding people there isn't a way (that i can remember anyway) to refill prefixed vendors without cargo crates hence a motivational reason to put in a system like this one as part of a wider scheme.
Last edited by FantasticFwoosh on Sat Jul 01, 2017 4:46 pm, edited 1 time in total.
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: baby-steps commercial economy - no free refills
You hand cargo techs a wad of cash, they order shit for you. Then cargo techs put wad of cash into the money machine in the vault.TheColdTurtle wrote:What?Lumbermancer wrote:You can already pay with your own money.
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- Joined: Mon Jan 23, 2017 7:42 pm
- Byond Username: Yezinka
Re: baby-steps commercial economy - no free refills
It's a damn shame, given that it's a game about corporate espionage and greed, but money means nothing gameplay wise.Every server with commerce system is shit, and the system is underused or not used at all. It will be a FOTM and then fall into obscurity and/or become tedious hassle. Give it up Merchants.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: baby-steps commercial economy - no free refills
Nanotrasen will be punished for its communist ways
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
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Re: baby-steps commercial economy - no free refills
Don't touch my restocking units, you. Refilling vending machines is already "not free".FantasticFwoosh wrote:Simple suggestion, in that most vendors without refills, when they run out of options they will prompt you for a credit amount (accurate plural amount like 1000 credits) in order to slowly synthesise and refill the vendor, and a percentage bar will activate and tell you when it is ready and refill the stock. Hacked items unless they are priced individually have a price hike & timer extension of x3
Paid for exclusive items such as insulated gloves from the tool vendor refill themselves automatically when the object is bought but do so at a very much extended rate of x5 the normal amount, meaning you can get multiple insulated gloves if you don't mind waiting around 15 minutes for each or a extended period of time and have brought the cash along with you.
That and with relevant ID accesses, the chef and other can set whatever prices they want on a item by item basis. Smartfridges can also be monetized, and hence the chef makes money to buy other things, and remarkably we can port over VG's cash registers and ATM's to hold onto money (which all money is outwardly supplied by the bank machine in the vault) in a disposable way.
Its either make money via commerce or finding it around, or ask cargo to mint you coins.
Prices on smartfridges could be funny tho.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: baby-steps commercial economy - no free refills
Ah, the Automat. Another wonderful German invention.
It would kinda fit in today.
It would kinda fit in today.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: baby-steps commercial economy - no free refills
yes because enforcing an economy system will really bring back the rp that tg used to haveDr_bee wrote:Yeah I always liked goonstation's take on money, there were reasons to have it, as you could buy silly costumes with it.bman wrote:just port goonconomy dumbos
Plus the addition of public nano-meds that cost money to get items from make money actually something desirable to have.
I know coders are loathe to add an economy system but having it opens up avenues of roleplay that are really not supported now. For example there is no in game reason to bribe someone. Also it would give the briefcase full of cash traitor item an actual use.
Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
- Byond Username: Iatots
- Github Username: Iatots
Re: baby-steps commercial economy - no free refills
The vault is not a problem, it's not hard to come up with some measures against that problem.Grazyn wrote:yes because enforcing an economy system will really bring back the rp that tg used to haveDr_bee wrote:---bman wrote:---
Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
The real problem is that right now we are living in some kind of hyper-commie land which means, coupled with no role-restricted actions and the time cost of projects becoming increasingly short due to feature creep, any greyshit can just start tearing the station down and use the materials to make heavy machinery, high-tech gizmos and pharmaceuticals.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
There is no physical money in the vault (gold standard is worth absolute shit) and robbing the bank machine sets off a alarm and would make you valid anyway, the only way to actually use those gold reserves is to use the coin presser in the mining base to make currency if we don't add a paper note making machine.Grazyn wrote:Yes because enforcing an economy system will really bring back the rp that tg used to have
Someone would just "AI open vault" at roundstart and that would be it. Case in point: luxury shuttle
I also propose that credits shouldn't be individual stack items and instead be like a stack of cards (importantly for throwing out those dollar bills ya'll) which can be all mixed together but the amount is counted, so a card stack of 1 50 credit bill and 49 1 credit bills will equal 99 credits in total.
You've misread my post, im referring to the vendors that can't take stock refills so remain empty once cleared out forever. Refillable vendors as current can stay as they are because the money that needs to be poured into it comes via cargo while unfillable vendors would get the treatment of monetized synthesizing of new stock, also its much more convenient like you detail to have a classy food smartfridge outside the kitchen with the good stuff then serve the regular gruel for free on the table.Kyrah Abattoir wrote:
Don't touch my restocking units, you. Refilling vending machines is already "not free".
Prices on smartfridges could be funny tho.
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: baby-steps commercial economy - no free refills
What did he mean by this?FantasticFwoosh wrote:There is no physical money in the vault
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
Just a small paper note with IOU from the captain from a boozy night out in the most exclusive nightclub in the quadrant.Lumbermancer wrote:What did he mean by this?FantasticFwoosh wrote:There is no physical money in the vault
Debt Recollection game-mode (pseudo extended?) - you must pay off your astronomical debt or centcomm will send you continous negative events, events also fire which plunge you deeper into debt and centcomm keeps plundering your money.
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- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: baby-steps commercial economy - no free refills
Again, kinda makes sense that money isn't a big concern for the station staff; they're all working for the same company, and it's the job of the supply staff to keep them fed and looked after. It's like working on a ship, there's no point to trying to charge for stuff or running some kind of company town, since everyone's getting paid when they leave. (in theory)
Makes sense that money is mostly something cargo and traitors worry about.
Makes sense that money is mostly something cargo and traitors worry about.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: baby-steps commercial economy - no free refills
Dumb necro
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
[see updated follow up post]
Last edited by FantasticFwoosh on Thu Aug 10, 2017 3:20 pm, edited 1 time in total.
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: baby-steps commercial economy - no free refills
Its not necro if the reader submitted ideas are useful and the concept isn't shit.kevinz000 wrote:Dumb necro
10/8/17 Edit
- Big shoutout because currently in the current build (before prior fix goes up) vendors without stock refills are bugged real bad, hmmm might have wanted to use my suggestion so this isn't so much of a issue (besides it being a inventory thing) to run out of materials but least its getting fixed (soon)
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