Admin Area Capture

A place to record your ideas for the game.
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AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
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Admin Area Capture

Post by AnonymousNow » #322558

Simply put, it's an admintool that saves an X by Y area of a Z-level to the server, or perhaps a number of overlapping squares/rectangles for more complicated structures.

Player-created structures currently feel pointless. It's yet another symptom of shortround syndrome, and I've been trying to think of ways to make it less of an issue. The solution I've thought of is the ability to save these structures onto the server for future use.

From what I've encountered, it seems quite viable. Admins already have the power to place precreated structures & ruins, such as the Syndicate Research Lab/Listening Post. So why not have player-created structures which an admin could use in the future? Even better, they can be used as the basis of randomly generated structures and ruins in future mapping with minimal tweaking, provided that they're complete enough to warrant saving in the first place.

tl;dr - let admins save structures that people build for future use.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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BeeSting12
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Re: Admin Area Capture

Post by BeeSting12 » #322566

AnonymousNow wrote: Player-created structures currently feel pointless. It's yet another symptom of shortround syndrome, and I've been trying to think of ways to make it less of an issue. The solution I've thought of is the ability to save these structures onto the server for future use.
If you don't want everything you make to be reset on a regular basis you probably shouldn't be playing a roundbased game
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: Admin Area Capture

Post by Qbopper » #322567

BeeSting12 wrote:
AnonymousNow wrote: Player-created structures currently feel pointless. It's yet another symptom of shortround syndrome, and I've been trying to think of ways to make it less of an issue. The solution I've thought of is the ability to save these structures onto the server for future use.
If you don't want everything you make to be reset on a regular basis you probably shouldn't be playing a roundbased game
this isn't really a good argument against his idea
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BeeSting12
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Re: Admin Area Capture

Post by BeeSting12 » #322572

I honestly don't feel like this will be used that often though. Like yeah sure admins might save an area but they probably won't use it again.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Re: Admin Area Capture

Post by kevinz000 » #322651

gl unless someone updates and fixes the dmm_suite writer that is designed to do this.
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