![Image](http://i.imgur.com/z5lDdmH.png)
A completely covered station.
Weeds that ignore walls, spread through space, spawn harmful mobs, explode in your face if you try and cut them back. About as destructive as a nuke.
A L T C L I C KLazengann wrote:Make planting the vines take time where you have to stand still to do it
Lower the mutation rate. Deadly kudzu should require hacking it repeatedly in a back closet until you can mutate your special deadly variety. Ideally, kudzu would have a mutation rate inversely proportional to its size to facilitate this.
Beneficial kudzu is a joke. I've gotten kudzu with all the positive traits, transparency, and zero mutation chance and it was terrible because it made it impossible to click on anything under the kudzu.
I honestly don't remember this. You sure it was me? (Edit: Just checked your notes, yeah it wasn't me)FantasticFwoosh wrote: i got a note and someone i think someone else got a ban while you were still a trialmin gouty over your alarm about spreading kudzu which you instantaneously removed pro-actively
FEED ME SEYMOURbandit wrote:Little Shop of Horrors that shit. Make it require blood to spread, in amounts that increase to way more than you can get from a syringe
All kudzus are space proof.WJohnston wrote:get rid of the dumber strains of kudzu that make it impossible to stop.
notable bluespace and space proof variants, as it allows it to spread through walls and into space, where it can return to the station and assault it indefinitely.
What really happened is Kevinz showed up and said he would handle it so everyone else just left it aloneohnopigeons wrote:Kudzu being overpowered and needing a nerf has been brought up before but the botanist illuminati that have infiltrated the administration and the project won't allow it, sorry.
If you mean the gene machine, no.Gratian wrote:If you guys nerf kudzu will you revert the botany nerfs since that was one of the driving points iirc
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
I'll add this if you give me a Sprite that has Pete on his hind legs, holding maracas in his front legs, in a yellow suit, and the front of his face is greenScreemonster wrote:I still stand by the idea that Pete should be able to eat all varieties of kudzu without harm but if he eats the exploding kind he becomes Cuban Pete and maxcaps if he's killed for any reason
Code: Select all
/mob/living/simple_animal/hostile/retaliate/goat/cuban/Moved(oldloc, dir)
. = ..()
if((dir-1) & 2) //horizontal dir
transform = matrix() //remove matrix
else
transform = transform.Scale(-1,0) //flip
//do a little hop up/down like a dance
var/opixel_y = pixel_y
animate(src, pixel_y = opixel_y+4, time = 2)
animate(pixel_y = opixel_y, time = 2)
Oh great excellent, give flamethrower nerds something to shoot at which will probably friendly fire a lot of the crew.Remie Richards wrote:also if kudzu needs more nerfs after this, why not just make it weak to fire?
have it catch fire and that spread about 5 or so turfs each time.
could even be used as a buff by the kudzu planter, grow lots of it then use it as an accelerant for flames, !FUN!
plants burn yo.
half the chefs already murder pete round start for goat meatInsaneHyena wrote:>Is a counter to kudzu
>Gets killed by kudzu immediately
I agree that Pete needs a gigantic buff. You want to kill the station with your memeplant? Have the foresight to kill the goat.
transform = transform.Scale(-1,0) doesn't compile so I didRemie Richards wrote:Code: Select all
/mob/living/simple_animal/hostile/retaliate/goat/cuban/Moved(oldloc, dir) . = ..() if((dir-1) & 2) //horizontal dir transform = matrix() //remove matrix else transform = transform.Scale(-1,0) //flip //do a little hop up/down like a dance var/opixel_y = pixel_y animate(src, pixel_y = opixel_y+4, time = 2) animate(pixel_y = opixel_y, time = 2)
Code: Select all
var/matrix/M = transform
M.Scale(-1,0)
transform = M
Haha, my bad, Scale(-1, 0) obviously gives it a size of 0 on the Y axis, I meant Scale(-1, 1)ExcessiveJMadison wrote:-snip-
Code: Select all
/mob/living/simple_animal/hostile/retaliate/goat/cuban/Moved(oldloc, dir)
. = ..()
if((dir-1) & 2) //horizontal dir
transform = matrix() //remove matrix
else
var/matrix/M = transform
transform = M.Scale(-1,1) //flip
//do a little hop up/down like a dance
var/opixel_y = pixel_y
animate(src, pixel_y = opixel_y+4, time = 2)
animate(pixel_y = opixel_y, time = 2)
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