Good colours, shitty quality. The old purple plasma was silly, and the dark colours are much more in line with xenos. That said, sprite looks good in isolation, shitty next to others. More detail, softer edges.
Steelpoint wrote:They just don't look very organic, the escape shuttle really highlights the negatives of the new weeds in that it is a perfect square.
The old weeds not only looked unique, in my opinion, but it had a more organic feel and did not look a blocky.
They're not perfectly square normally, they have edging around them like asteroid turfs do. Seen over to the right in this picture, and also around the vending machine near the top left:
OP cherry-picked an image on the escape shuttle where it seems that the edging isn't applied, a bug.
I don't have a weed preference either way but the feature at least deserves an accurate representation.
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Yeah what cheri said, That's part of a long standing issue with one sided windows, they suck and in this case they're causing the weed edging not to update.
I did not cherry pick this because aliens taking over the shuttle is a very common thing in admin-made alien rounds which happen pretty often but even with the edging the sprites look like ass compared to the plasma weeds we used to have imo. The weed nodes are built into the ground which looks better than the big blue sacs but now they look like diamond turfs for some reason.
Edit: I was a bit disingenuous in the OP -- I'd rather the new sprites be improved rather than a straight-up revert to the old sprites. But damn, fix the edging somehow.
Last edited by paprika on Fri Oct 03, 2014 3:08 pm, edited 1 time in total.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
I love the new weeds, we could definitely keep them. Like Aran and others say, improve the edges and they are golden. I dislike the walls, though. They look man-made, and not hardened goop that an alien vomited up and shaped. Re-work the walls and give the weeds better edging; That is all they need!
The fact that the walls are literally just the floor with outlines added leaves me to continue to feel like they could do with a change in tint depending on if they're walkable or not
but the complaining about squareness is still pretty silly
Incomptinence wrote:Just a player here but isn't the escape shuttle a huge wad of special circumstances and old code?
The shuttle uses unsimulated turfs, whereas most turfs in the game are simulated. It's why the shuttle can't be bombed or otherwise destroyed except by singularity. Now that atmos doesn't rely on sim/unsim turfs they'll likely be phased out one day.
Jacquerel wrote:The fact that the walls are literally just the floor with outlines added leaves me to continue to feel like they could do with a change in tint depending on if they're walkable or not
but the complaining about squareness is still pretty silly
Now there's something I do agree with. If you look at the resin walls compared to the normal walls, resin is a lot darker with much greater contrast between the borders. It needs some work to make it blend into the game better.
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And yeah, they're far too square.
First time I saw it I thought someone had added carpet to their autism fort... unlike a drone popped out of the shadows and raped me.