[POLL] Beepsky 2OP4me
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
[POLL] Beepsky 2OP4me
Beepsky is dragged around as the undefeatable bodyguard for the unrobust security guards. It is powergame supreme. There's almost no way to fight the little fucker off. In NT code, you could at least get a couple toolboxes in before you got stunned and cuffed. But there's almost no chance with a securitron hot on your tail and a sec officer firing taser shots like mad. Something will take you down. Besides, automated security is horrible, but you can't CATCH-EM-ALL so I don't think the little fuck should be removed. Maybe his stunbaton needs recharging or a cell replacement. But Beepsky has really been a greentext cockblock as much as powergamers.
Beepsky nerfs could be:
New kind of handcuffs, maybe like the zippy cuffs that are useless after you remove, and have the remove time of cable cuffs.
Beepsky must be recharged after a certain amount of arrests or stuns.
Beepsky could be a bit slower.
Beepsky could be less responsive, and therefore, more possible to fight/run away (this shouldn't include attacking Beepsky 4no raisin, that response should be lighting fast)
Beepsky stops and stays frozen for 30 seconds after EMP
Beepsky can be flashed
Beepsky can be crushed with airlocks and shutters
I'm not saying that ALL security officers that drag Beepsky are powergamers, but Beepsky is OP. Successful murderboners, maint cult raids, assaulting Sec Officers themselves, and game over arrests have been facilitated at one point or another by Beepksy. I think our little friend needs some balance.
Beepsky nerfs could be:
New kind of handcuffs, maybe like the zippy cuffs that are useless after you remove, and have the remove time of cable cuffs.
Beepsky must be recharged after a certain amount of arrests or stuns.
Beepsky could be a bit slower.
Beepsky could be less responsive, and therefore, more possible to fight/run away (this shouldn't include attacking Beepsky 4no raisin, that response should be lighting fast)
Beepsky stops and stays frozen for 30 seconds after EMP
Beepsky can be flashed
Beepsky can be crushed with airlocks and shutters
I'm not saying that ALL security officers that drag Beepsky are powergamers, but Beepsky is OP. Successful murderboners, maint cult raids, assaulting Sec Officers themselves, and game over arrests have been facilitated at one point or another by Beepksy. I think our little friend needs some balance.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [POLL] Beepsky 2OP4me
Nah, Beepsky's fine. He's already slow as fuck and only functions via security input. The warden (and less often the detective) rely on beepsky to be where they can't be so he needs to be robust enough to do what they need where they can't be to do it.
Beepsky also dies to 1-3 shots from essentially every ranged attack in the game. A greyshirt with a toolbox should not be dunking beepsky.
Beepsky also dies to 1-3 shots from essentially every ranged attack in the game. A greyshirt with a toolbox should not be dunking beepsky.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: [POLL] Beepsky 2OP4me
You want to see an overpowered bot? Try playing laser tag against a lasertag ED. Shoots you from outside sight range as often as a normal ED 209 would fire it is basically a super legged turret.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL] Beepsky 2OP4me
>3 top options are saying beepsky is OP
Talk about "I brigged plz nerf"
Just make projectiles hit him instead of passing over him. Then nobody can bitch about him being 2hard4u
Talk about "I brigged plz nerf"
Just make projectiles hit him instead of passing over him. Then nobody can bitch about him being 2hard4u
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [POLL] Beepsky 2OP4me
Literally the one thing about Beepsky that could do with a nerf.paprika wrote:Just make projectiles hit him instead of passing over him. Then nobody can bitch about him being 2hard4u
Notice that every single vote so far is saying that Beepsky's fine though.
Spoiler:
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: [POLL] Beepsky 2OP4me
Well, it IS a biased poll, but I tried to be fair. Anyway, I haven't been brigged for a while, much less Beepsky'd,(unless someone wants to argue with logs) so it's mostly something I noticed from Beepsky bum rushing traitors or on the other hand, traitors using him to murderbone.paprika wrote:>3 top options are saying beepsky is OP
Talk about "I brigged plz nerf"
Just make projectiles hit him instead of passing over him. Then nobody can bitch about him being 2hard4u
One example is that Sticky got his murderbone cut short by a wild Beepsky that came flying out of nowhere. And Blurspace went on a huge rampage where he escaped alone as HoP and won mostly because of a Beepsky. He's a bit too much, for me.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: [POLL] Beepsky 2OP4me
Nah, that would make it too easy. Plus any gunfights in hallways would destroy him accidentally and we can't have that.paprika wrote:>3 top options are saying beepsky is OP
Talk about "I brigged plz nerf"
Just make projectiles hit him instead of passing over him. Then nobody can bitch about him being 2hard4u
Beepsky is only ever useful 1v1. He's pretty easy to outrun, he can be destroyed in 1-2 hits with a ranged weapon (git gud) and he's absolutely useless against more than one culprit.
So yeah, don't fight near security bots, you idiots.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [POLL] Beepsky 2OP4me
I do not find Beepsky OP, especially given how complicated his logic is. He will be a lot more controllable under Botcall, so opinions and balancing will likely be discussed at more length once I cut down on the monstrosity that is botcode. I am obviously biased since I am working on a project involving them, but I am open to suggestions for things more complicated than simple changes to stun duration or such.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL] Beepsky 2OP4me
https://github.com/tgstation/-tg-station/pull/5123
Here beepsky is nerfed and less of a hassle you're welcome
Here beepsky is nerfed and less of a hassle you're welcome
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: [POLL] Beepsky 2OP4me
Sorry pep pep but it has to beep this way.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
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- Location: Vancouver, Canada
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Re: [POLL] Beepsky 2OP4me
git gud
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: [POLL] Beepsky 2OP4me
Beepsky is supposed to be robust, get a friend and beat his ass with no problems
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
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- Location: Vancouver, Canada
- Contact:
Re: [POLL] Beepsky 2OP4me
Can we put a HoS hat on beepsky?
I haven't logged into SS13 in at least a year.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: [POLL] Beepsky 2OP4me
Aside from making projectiles actually hit Beepsky without having to click on his tiny-ass moving sprite, I'm all for replacing Beepsky's metal cuffs with biodegradable zipties, if only to prevent Assistants from gaining free cuffs.
But yeah, Beepsky's not really overpowered. Could use some tweaks, but he's not OP.
But yeah, Beepsky's not really overpowered. Could use some tweaks, but he's not OP.
i dont even know what the context for my signature was
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: [POLL] Beepsky 2OP4me
Anyone attempting to drag an activated Beepsky should result in him calling you a homo and stunning you.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: [POLL] Beepsky 2OP4me
Drag along beepsky is fine for single sec or last sec. If you have no human back up bots are helpful. By that reasoning the armoury gear should animate and attack officers for trying to put it on, disgusting thought process.
Also note the worse cuffs on beepers means he patrols worse, so guess you want him dragged.
Also note the worse cuffs on beepers means he patrols worse, so guess you want him dragged.
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- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: [POLL] Beepsky 2OP4me
Emag Beepsky > Turn off Beepsky > Space Beepsky > No more Beepsky.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [POLL] Beepsky 2OP4me
I watched Pingsky chase an engineer through space to stun cuff him. Securitrons don't give a fuck.Cuboos wrote:Emag Beepsky > Turn off Beepsky > Space Beepsky > No more Beepsky.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: [POLL] Beepsky 2OP4me
Yeah, generally if they can move around a gravityless spacestation under their own power with no problems then getting into a space chase with them is your funeral
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL] Beepsky 2OP4me
turning off gravity should make beepsky stand in place and unable to function since he has little wheels, that's a problem with mobs.
it'd also add more value to taking out the grav gen.
it'd also add more value to taking out the grav gen.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Thu Jun 19, 2014 7:27 pm
- Byond Username: KotMroku
- Location: Mexico Of Europe
Re: [POLL] Beepsky 2OP4me
Beepsky is underpowered. Buff it.
But, tbh i remember a Beepsky that once fucked up 10 badminspawned flukeops. He got so many fucking medals.
So maybe leave it as it is.
But, tbh i remember a Beepsky that once fucked up 10 badminspawned flukeops. He got so many fucking medals.
So maybe leave it as it is.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
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- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: [POLL] Beepsky 2OP4me
This is a terribly designed poll.
You've cannibalised support for the nerf beepsky option by adding 3 possible choices to it.
You've cannibalised support for the nerf beepsky option by adding 3 possible choices to it.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: [POLL] Beepsky 2OP4me
I though securitrons flew around like eyebots from falloutpaprika wrote:turning off gravity should make beepsky stand in place and unable to function since he has little wheels, that's a problem with mobs.
it'd also add more value to taking out the grav gen.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [POLL] Beepsky 2OP4me
There are only two options that support nerfing, and neither has even vague support.oranges wrote:This is a terribly designed poll.
You've cannibalised support for the nerf beepsky option by adding 3 possible choices to it.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: [POLL] Beepsky 2OP4me
Well dodge the problem ignore actual issues about beepsky and make him worse at paroling and stay just as good for dragging as he used to be is a go go mergo.
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: [POLL] Beepsky 2OP4me
I dont think he is slow when he is chasing people. I'm not sure if the speed of securitrons was adjusted to the speednerf of humans. (borgs werent)cedarbridge wrote:Nah, Beepsky's fine. He's already slow as fuck and only functions via security input.
It would be nice if acceleration was added to that somehow so they dont start chasing you full speed right away.
Also, I dont like how the weapon check function can see into my backpack and pockets, it should only check the hands. (luckily most wardens are too lazy to turn this on)
btw these poll options are a bit retarded
Founder and only member of the "Whitelist Nukeops" movement
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: [POLL] Beepsky 2OP4me
I'm pretty sure it only checks for hands (will get you arrested for sure) and belt (only if you've got something else that's suspicious to beepsky)
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: [POLL] Beepsky 2OP4me
I tested it now, I was wrong.Lo6a4evskiy wrote:I'm pretty sure it only checks for hands (will get you arrested for sure) and belt (only if you've got something else that's suspicious to beepsky)
It only checks hands, not belt.
Founder and only member of the "Whitelist Nukeops" movement
Re: [POLL] Beepsky 2OP4me
IIRC it does check the belt and possbily the exo-storage too, but it only gives half the threatlevel.
Also heads dont have weapon clearance on their IDs, so if they wave their bat about around beepsky or ed209s they're going to get cuffed
Also heads dont have weapon clearance on their IDs, so if they wave their bat about around beepsky or ed209s they're going to get cuffed
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