Bottom post of the previous page:
Also the masks only tell people to shut the fuck up if the officer goes out their way to take some wirecutters to the mask, they have to opt in to activating the shitcurrity phrasesTackling the security problem.
- Saegrimr
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Re: Tackling the security problem.
So wouldn't having the officer's fingerprints on the evidence be better?
If you bring evidence back and it say "yellow glove fibers, black glove fibers" wouldn't that be more ambiguous than "yellow glove fibers, black glove fibers, and the cop that picked up last"?
The latter would tell you there is a potential suspect also with black glove fibers, rather than disregarding the black fibers because a cop touched it too.
If you bring evidence back and it say "yellow glove fibers, black glove fibers" wouldn't that be more ambiguous than "yellow glove fibers, black glove fibers, and the cop that picked up last"?
The latter would tell you there is a potential suspect also with black glove fibers, rather than disregarding the black fibers because a cop touched it too.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Psyentific
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Re: Tackling the security problem.
Hence, "Security" gloves.
I haven't logged into SS13 in at least a year.
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Re: Tackling the security problem.
My point exactlyCipher3 wrote:Nine people.
And this entire thread.
Cheri had a point in that stealing security gloves would make you double untraceable.
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Re: Tackling the security problem.
To be fair, you can get gloves in almost every department in the entire station baring Security right now, so that point is moot.Lo6a4evskiy wrote:My point exactlyCipher3 wrote:Nine people.
And this entire thread.
Cheri had a point in that stealing security gloves would make you double untraceable.
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Re: Tackling the security problem.
Well latex gloves don't prevent you from leaving fingerprints, so not exactly
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Re: Tackling the security problem.
I thought Latex Gloves slightly blocked finger prints.
Of the main station departments, here is their access to gloves.
Cargo - They start with some and can order more
Science - Some of them start with some and there are spare gloves lying around
Medical - They not only have access to latex gloves, but to the gloves of anyone who is brought into medical
Engineering - They should be wearing insulated gloves.
Security - Nothing
Every single main department aside from Security has access to some form of gloves.
Of the main station departments, here is their access to gloves.
Cargo - They start with some and can order more
Science - Some of them start with some and there are spare gloves lying around
Medical - They not only have access to latex gloves, but to the gloves of anyone who is brought into medical
Engineering - They should be wearing insulated gloves.
Security - Nothing
Every single main department aside from Security has access to some form of gloves.
- paprika
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Re: Tackling the security problem.
KEPTYOUWAITINGHUH
https://github.com/tgstation/-tg-station/pull/5129
Latex gloves used to have an RNG of blocking fingerprints or not. That was removed entirely when the fingerless gloves were added.
https://github.com/tgstation/-tg-station/pull/5129
Latex gloves used to have an RNG of blocking fingerprints or not. That was removed entirely when the fingerless gloves were added.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- paprika
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Re: Tackling the security problem.
Also:
https://github.com/tgstation/-tg-station/pull/3443
https://github.com/tgstation/-tg-station/pull/4396
https://github.com/tgstation/-tg-station/pull/3443
https://github.com/tgstation/-tg-station/pull/4396
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Psyentific
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Re: Tackling the security problem.
fucking aran give us our gloves already
- cedarbridge
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Re: Tackling the security problem.
Its part of the round start ritual for every good sec officer. Its like putting on your taser.Malkevin wrote:Also the masks only tell people to shut the fuck up if the officer goes out their way to take some wirecutters to the mask, they have to opt in to activating the shitcurrity phrases
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Re: Tackling the security problem.
Steelpoint wrote:I thought Latex Gloves slightly blocked finger prints.
Which means they will leave fingerprints. There is no such thing as slightly blocked fingerprints in the code./obj/item/clothing/gloves/latex
-snip-
transfer_prints = TRUE
Paprika was gonna replace those with fingerless gloves, hopefully he'll still do that.Steelpoint wrote:Cargo - They start with some and can order more
Robotics does start with black gloves, I suppose. Gloves brought to medical don't actually add to overall station supply, so nah.Steelpoint wrote:Science - Some of them start with some and there are spare gloves lying around
Medical - They not only have access to latex gloves, but to the gloves of anyone who is brought into medical
Yeah, but they just can't live without them.Steelpoint wrote:Engineering - They should be wearing insulated gloves.
Not true, they have more gloves than science, actually. Detective, HoS and warden (I think) have gloves.Steelpoint wrote:Security - Nothing
Turns out that only engineering and cargo have more gloves than security. Well there's also botany with its 3 people.Steelpoint wrote:Every single main department aside from Security has access to some form of gloves.
So aran rejected it because sec traitors, now that reason doesn't work so he came up with a new one? WTF?
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Re: Tackling the security problem.
As i expected. Pages of player talk and general consensus, followed by an arbitrary decision by a coder.
The problem is not the proposal on itself, nobody right on his mind would think that giving gloves to a security officier would threaten the game on a RP level. Also, nobody thinks that the security officiers should be carebears farting rose petals and reciting poems to the perps. A security officier is and should be intimidating, but that's not the real point here.
The point is that some people see a innocent proposal coming from the playerbase, as something being shoved down their throats.
If it's not coming from them, they're not gonna do it. Whatever the inherent value of the idea.
It all comes down to a childish reaction on the lines of "Fuck you i won't do what you tell me.", covered up by an excuse about RP, intimidation, sec traitors, etc.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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Re: Tackling the security problem.
Pappy actually gets a fair lot merged. Including a buff to hos, giving him a SWEET ASS TELESCOPIC SHIELD. Paprika is pretty big on aesthetics and even fingerless gloves would have been nice. Barbie doll sec should dazzle the grey tide with glorious fashion sense.
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Re: Tackling the security problem.
A proof that doing is better than asking for permission.Incomptinence wrote:Pappy actually gets a fair lot merged. Including a buff to hos, giving him a SWEET ASS TELESCOPIC SHIELD. Paprika is pretty big on aesthetics and even fingerless gloves would have been nice. Barbie doll sec should dazzle the grey tide with glorious fashion sense.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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Re: Tackling the security problem.
Pull is doing, merge is permission.
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Re: Tackling the security problem.
Since gloves seem to be eventually coming (or not) but since the thread is about tackling the security problem, giving security gloves isn't bad, but in the long run won't help much.
Security's job is to protect the crew. And still, security staff literally looks like a bunch of nazis and because of that they're suffering from an identity crisis of what they're here for; to be the "funpolice" or to keep the crew safe, focusing on the bigger traitors and enemies of the corp.
I don't think it's much of a surprise that people don't want to play as a job which looks like a nazi. No wonder most players knee-jerk emotion towards security is that they're despicable.
Security staff are essentially "the good guys" of the game, especially since they can't be antag (at roundstart), but they look nothing like it.
Think about it, if you picture your trustworthy soldier-hero who's job is to keep you safe at all times, would they look like the current sec officers we have?
I'm not saying get rid of redshirts, I'm just saying make them look less like nazis. And the sprites are already done.
I'd like to bring this question up because I disagree and I think it's a big part of the problem.Kuraudo wrote:Also, nobody thinks that the security officiers should be carebears farting rose petals and reciting poems to the perps. A security officier is and should be intimidating, but that's not the real point here.
Security's job is to protect the crew. And still, security staff literally looks like a bunch of nazis and because of that they're suffering from an identity crisis of what they're here for; to be the "funpolice" or to keep the crew safe, focusing on the bigger traitors and enemies of the corp.
I don't think it's much of a surprise that people don't want to play as a job which looks like a nazi. No wonder most players knee-jerk emotion towards security is that they're despicable.
Security staff are essentially "the good guys" of the game, especially since they can't be antag (at roundstart), but they look nothing like it.
Think about it, if you picture your trustworthy soldier-hero who's job is to keep you safe at all times, would they look like the current sec officers we have?
I'm not saying get rid of redshirts, I'm just saying make them look less like nazis. And the sprites are already done.
- Reimoo
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Re: Tackling the security problem.
I agree. It doesn't help that the HoS literally is modeled after an SS officer.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
- cedarbridge
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Re: Tackling the security problem.
Clearly these are the same thing.Reimoo wrote:I agree. It doesn't help that the HoS literally is modeled after an SS officer.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
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Re: Tackling the security problem.
Reminder: Security are literally jackbooted thugs.Reimoo wrote:I agree. It doesn't help that the HoS literally is modeled after an SS officer.
But the Nazis were so damn stylish. I am torn between preferring good guy security or Nazi security.
I haven't logged into SS13 in at least a year.
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Re: Tackling the security problem.
What's up with this "nazi" argument ?kosmos wrote: I'd like to bring this question up because I disagree and I think it's a big part of the problem.
Security's job is to protect the crew. And still, security staff literally looks like a bunch of nazis and because of that they're suffering from an identity crisis of what they're here for; to be the "funpolice" or to keep the crew safe, focusing on the bigger traitors and enemies of the corp.
I don't think it's much of a surprise that people don't want to play as a job which looks like a nazi. No wonder most players knee-jerk emotion towards security is that they're despicable.
How do they look like nazis ? They have red suits, helmets, gasmasks, boots, etc. This is a tactical security equipment, making them look like a militarized police force. Did you have a close look at a 1940 era Wermacht uniform and compared it with one of a security officer from TG ? You're bound to see that it's not the same thing at all.
But security have to be intimidating. Protecting the crew is their mission, but problem; Nuke ops set aside, the enemy is among the crew; Traitors, double agents, changelings, etc.
I'm sorry but i don't want security to look like clowns. When i play as sec, i want my looks to contribute to the fact that when i want to give orders to a suspect, he complies and don't fuck off.
Security have to instill some sort of fear toward the people they set their crosshairs on. If not, they're gonna be seen as some sort of free weapon dispensers that anyone can attack and rob. Your proposal will worsen the problem.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
- paprika
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Re: Tackling the security problem.
There is a variation of the HoS greatcoat that was added when it was initially added that has a nazi armband and its code path is 'hos/nazi' so yeah i'm pretty sure they're nazis. The HoS also has a little adam jensen and Spess Mehreen inquisitor in him.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Tackling the security problem.
HoS trench coat is 10/10 stylish.
The sec gas masks are 10/10 faceless thug though.
With your pull (did it get merged?) pap, that added armor to the beret and shit, did that also add flash bang protection (like helmets/detective hat)? Because if it does, then I could wear is without sacrificing practicality.
The sec gas masks are 10/10 faceless thug though.
With your pull (did it get merged?) pap, that added armor to the beret and shit, did that also add flash bang protection (like helmets/detective hat)? Because if it does, then I could wear is without sacrificing practicality.
- paprika
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Re: Tackling the security problem.
Nope, doesn't cover your ears, sorry.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Psyentific
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Re: Tackling the security problem.
If your beret covers your ears, you are 110% tool
I haven't logged into SS13 in at least a year.
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Re: Tackling the security problem.
Ok I'll give you that, I don't know what nazis looked like. My main point was that they clearly look like a bad guy instead of a good guy.Kuraudo wrote:What's up with this "nazi" argument ?
You left out wizards, blobs and the occasional xenos and ninja.Kuraudo wrote:But security have to be intimidating. Protecting the crew is their mission, but problem; Nuke ops set aside, the enemy is among the crew; Traitors, double agents, changelings, etc.
I'm sorry but i don't want security to look like clowns. When i play as sec, i want my looks to contribute to the fact that when i want to give orders to a suspect, he complies and don't fuck off.
Security have to instill some sort of fear toward the people they set their crosshairs on. If not, they're gonna be seen as some sort of free weapon dispensers that anyone can attack and rob. Your proposal will worsen the problem.
Otherwise this is a fair point. Some people seem to like their sec to be intimidating. In my opinion intimidating characters lead to funpolice-mindset for security players and "despicable pig shitcurity" -mindset for the rest of the crew, but you never know.
It would be awesome if round-start HoS could choose the security team's color/jumpsuit style for the round (or an even easier solution, have the bluecurity jumpsuits available at security's equipment room instead of having to order them from cargo), so we could at least try out how much this would impact the gameplay.
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Re: Tackling the security problem.
Problem is I don't want half of security to be in blue uniform berets as 'Nicecurity' and half to be full helmet red jumpsuit 'Badcurity'. Just causes division. DIVISION, I SAY.
Spoiler:
- paprika
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Re: Tackling the security problem.
Meh. Just do something in between. Make them look like corporate thugs with dress shirts (like mallcops or irl security guards) who are there to do their job like everyone else.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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